public void UpdateMovesText(GameUnit inUnit) { if (inUnit is Player) { movesCount.text = "" + inUnit.GetMovesRemaining() + "/" + inUnit.GetMaxMoves() + " Player " + (GameManager.playerTurn - 1); } else if (inUnit is Boss) { movesCount.text = "" + inUnit.GetMovesRemaining() + "/" + inUnit.GetMaxMoves() + " Boss "; } if (inUnit.GetMovesRemaining() <= 0) { movesCount.text = "Space to Continue"; } }