public void Init(MapObjectConf conf, int islock) { this.conf = conf; sprite = transform.GetComponent <UISprite>(); sprite.spriteName = conf.prefabName; bg = transform.Find("bg").GetComponent <UISprite>(); btn = transform.GetComponent <UIButton>(); btn.normalSprite = conf.prefabName; priceObj = transform.Find("price").gameObject; nofullAction = priceObj.transform.Find("ComboIcon").GetComponent <NofullAction>(); if (conf.price != -1 && islock == 0) { UILabel priceLabel = nofullAction.transform.Find("CountLabel").GetComponent <UILabel>(); priceLabel.text = conf.price + ""; } else { priceObj.SetActive(false); } GameUIEventListener.Get(gameObject).onClick = Sel; }
// Use this for initialization void Start() { for (int i = 0; i < btns.Length; i++) { GameUIEventListener.Get(btns[i]).onClick = BtnCB; } }
public virtual void Init() { if (closeBtn != null) { GameUIEventListener.Get(closeBtn).onClick = CloseBtn; } }
public void Start() { GameUIEventListener.Get(delBtn).onClick = DelCB; GameUIEventListener.Get(equipBtn).onClick = EquipCB; GameUIEventListener.Get(unequipBtn).onClick = UnEquipCB; SetData(null); }
private void Start() { GameUIEventListener.Get(createRoleBtn).onClick = CreateRoleCB; GameUIEventListener.Get(startBtn).onClick = StartCB; GameUIEventListener.Get(delBtn).onClick = DelCB; }
// Use this for initialization public void Init(CharacterConf conf) { this.conf = conf; nameLabel.text = conf.name; GameUIEventListener.Get(gameObject).onClick = ChooseSelf; }
public virtual void Show() { GameObject maskLayer = NGUITools.AddChild(gameObject, Resources.Load("Prefabs/UI/maskbg") as GameObject); if (closeBtn) { GameUIEventListener.Get(closeBtn).onClick = Hide; } }
/// <summary> /// Get or add an event listener to the specified game object. /// </summary> static public GameUIEventListener Get(GameObject go) { GameUIEventListener listener = go.GetComponent <GameUIEventListener>(); if (listener == null) { listener = go.AddComponent <GameUIEventListener>(); } return(listener); }
public override void Init() { base.Init(); GameObject startBtn = transform.Find("StartGame").gameObject; GameUIEventListener.Get(startBtn).onClick = StartCB; GameObject backBtn = transform.Find("Back").gameObject; GameUIEventListener.Get(backBtn).onClick = BackCB; GameObject watchBtn = transform.Find("WatchAD").gameObject; GameUIEventListener.Get(watchBtn).onClick = WatchAD; UILabel watchADCountLabel = watchBtn.transform.Find("Label").GetComponent <UILabel>(); watchADCountLabel.text = "+" + GameConst.WATCH_AD_REWAER_COUNT; itemList = transform.Find("ItemList").GetComponent <UIScrollView>(); //combo label combolabel = transform.Find("TopLeft").Find("ComboIcon").Find("CountLabel").GetComponent <GamePadScoresLabel>(); int combocount = PlayerPrefs.GetInt(GameConst.USERDATANAME_COMBO_COUNT, 0); combolabel.Init(combocount); combolabel.SetScores(combocount); //item list UIGrid grid = itemList.transform.Find("Grid").GetComponent <UIGrid>(); List <MapObjectConf> objList = ConfigManager.confMapObjectManager.datas; GameObject itemObjRes = Resources.Load("Prefabs/UI/ShopInGameObjItem") as GameObject; int selRole = PlayerPrefs.GetInt(GameConst.USERDATANAME_SELECT_ROLE, 0); for (int i = 0; i < objList.Count; i++) { MapObjectConf conf = objList[i]; GameObject itemObj = NGUITools.AddChild(grid.gameObject, itemObjRes); ShopInGameObjItem item = itemObj.GetComponent <ShopInGameObjItem>(); int islock = PlayerPrefs.GetInt(GameConst.USERDATANAME_UNLOCK_ROLE + conf.objid, 0); item.Init(conf, islock); objItemList.Add(item); item.SetColor((conf.price != -1 && islock == 0) ? lockColor : unLockColor, selRole == conf.objid ? selColor : normalColor); } grid.Reposition(); itemList.ResetPosition(); }
public void Refresh() { InGameBaseCharacter role = InGameManager.GetInstance().inGamePlayerManager.GetRole(); desLabel.text = string.Format(conf.boardDes, role.propertys.propertyValues[conf.id].ToString("f2")); if (addBtn != null && role.GetData().levelupPoint > 0) { GameUIEventListener.Get(addBtn).onClick = AddBtnCB; } }
public override void Init() { base.Init(); GameObject homeBtn = transform.Find("homeBtn").gameObject; GameUIEventListener.Get(homeBtn).onClick = HomeBtnCB; GameObject nextBtn = transform.Find("nextBtn").gameObject; GameUIEventListener.Get(nextBtn).onClick = NextBtnCB; }
public override void Init() { base.Init(); reviveBtn = transform.Find("reviveBtn").gameObject; GameUIEventListener.Get(reviveBtn).onClick = Revive; cancelBtn = transform.Find("cancelBtn").gameObject; GameUIEventListener.Get(cancelBtn).onClick = Cancel; timeLabel = transform.Find("Time").GetComponent <GamePadScoresLabel>(); timeLabel.Init(5); }
// Use this for initialization void Start() { GameObject continueBtn = transform.Find("continueBtn").gameObject; GameUIEventListener.Get(continueBtn).onClick = ContinueBtn; GameObject homeBtn = transform.Find("homeBtn").gameObject; GameUIEventListener.Get(homeBtn).onClick = HomeBtn; GameObject replayBtn = transform.Find("replayBtn").gameObject; GameUIEventListener.Get(replayBtn).onClick = ReplayBtn; }
public override void Init() { base.Init(); GameUIEventListener.Get(openPackageBtn).onClick = OpenPackageBtnCB; GameUIEventListener.Get(playerInfoBtn).onClick = PlayerInfoBtnCB; GameUIEventListener.Get(smallMapBtn).onClick = SmallMapBtnCB; EventManager.Register(this, EventID.EVENT_UI_INITMAPTEXTURE, EventID.EVENT_GAME_INITROLE, EventID.EVENT_DATA_CHANGELIFE, EventID.EVENT_DATA_CHANGEEXP); }
public override void Init() { base.Init(); GameObject exitbtn = transform.Find("exit").gameObject; GameUIEventListener.Get(exitbtn).onClick = ExitBtn; GameObject replaybtn = transform.Find("replay").gameObject; GameUIEventListener.Get(replaybtn).onClick = ReplayBtn; scoreLabel = transform.Find("scores").GetComponent <UILabel>(); bestLabel = transform.Find("Best").GetComponent <UILabel>(); }
public override void Init() { base.Init(); GameObject exitbtn = transform.Find("exit").gameObject; GameUIEventListener.Get(exitbtn).onClick = ExitBtn; GameObject replaybtn = transform.Find("replay").gameObject; GameUIEventListener.Get(replaybtn).onClick = ReplayBtn; scoreLabel = transform.Find("scores").GetComponent <UILabel>(); int selmodel = PlayerPrefs.GetInt(GameConst.USERDATANAME_MODEL, 0); int bestscores = PlayerPrefs.GetInt(GameConst.USERDATANAME_MODEL_MAXSCORES + selmodel); UILabel bestLabel = transform.Find("Best").GetComponent <UILabel>(); bestLabel.text = "Best:" + bestscores; }
public override void Init() { base.Init(); scoreslabel = transform.Find("scores").Find("Label").GetComponent <GamePadScoresLabel>(); scoreslabel.Init(0); Transform comboIcom = transform.Find("TopLeft").Find("ComboIcon"); combolabel = comboIcom.Find("CountLabel").GetComponent <GamePadScoresLabel>(); combolabel.Init(combocount); combocount = PlayerPrefs.GetInt(GameConst.USERDATANAME_COMBO_COUNT, 0); combolabel.SetScores(combocount); Camera uicamera = GameObject.Find("UI Root").transform.Find("Camera").GetComponent <Camera>(); Vector3 screenpos = uicamera.WorldToScreenPoint(comboIcom.position); comboLabelPos = GameCommon.ScreenPositionToWorld(InGameManager.GetInstance().gamecamera, screenpos); GameObject pausebtn = transform.Find("TopRight").Find("pause").gameObject; GameUIEventListener.Get(pausebtn).onClick = PauseBtnCB; }
// Use this for initialization void Start() { GameObject startBtn = GameObject.Find("UI Root").transform.Find("StartGame").gameObject; GameUIEventListener.Get(startBtn).onClick = StartCB; GameObject chooseRoleBtn = GameObject.Find("UI Root").transform.Find("ChooseRoleBtn").gameObject; GameUIEventListener.Get(chooseRoleBtn).onClick = ChooseRoleCB; GameObject clearDataBtn = GameObject.Find("UI Root").transform.Find("ClearDataBtn").gameObject; GameUIEventListener.Get(clearDataBtn).onClick = ClearDataCB; GameObject equipobj = (GameObject)Resources.Load("Prefabs/items/item_icon"); equipobj = MonoBehaviour.Instantiate(equipobj); InGameBaseEquip equip = equipobj.GetComponent <InGameBaseEquip>(); equip.Init(-1, 200001, enMSCamp.en_camp_item); equip.level = 1; }
public void Init(EquipData data) { this.data = data; GameUIEventListener.Get(delBtn).onClick = DelCB; GameUIEventListener.Get(equipBtn).onClick = EquipCB; EquipConf conf = ConfigManager.equipConfManager.dic[data.equipid]; if (conf == null) { return; } iconSprite.spriteName = conf.prefabname; titleLabel.text = conf.name; basePropertyLabel.text = ""; EquipProperty mainp = data.propertyList[0]; PropertyConf mainpconf = ConfigManager.propertyConfManager.dataMap[mainp.id]; typeLabel.text = ""; //lvLabel.text = 1+""; string propertyText = ""; for (int i = 1; i < data.propertyList.Count; i++) { EquipProperty p = data.propertyList[i]; PropertyConf pconf = ConfigManager.propertyConfManager.dataMap[p.id]; propertyText += string.Format(pconf.des, p.val) + "\n"; } propertyLabel.text = propertyText; Show(); }
// Use this for initialization void Start() { AudioManager.Instance.PlayBG("sound/bgm"); Transform menu = GameObject.Find("UI Root").transform.Find("Menu"); GameObject startBtn = menu.Find("StartGame").gameObject; GameUIEventListener.Get(startBtn).onClick = StartCB; GameObject storyBtn = menu.Find("Story").gameObject; GameUIEventListener.Get(storyBtn).onClick = StoryCB; GameObject infinityBtn = menu.Find("Infinity").gameObject; GameUIEventListener.Get(infinityBtn).onClick = InfinityCB; GameObject leaderBoardBtn = menu.Find("Anchor").Find("LeaderBoard").gameObject; GameUIEventListener.Get(leaderBoardBtn).onClick = ShowLB; GameObject noADBtn = menu.Find("Anchor").Find("NoAD").gameObject; GameUIEventListener.Get(noADBtn).onClick = NoADCB; int noad = PlayerPrefs.GetInt("noad", 0); if (noad == 1) { noADBtn.SetActive(false); } GameObject starBtn = menu.Find("Anchor").Find("Star").gameObject; GameUIEventListener.Get(starBtn).onClick = StarCB; }
// Use this for initialization public void Init() { GameObject createBtn = transform.Find("Bottom").Find("CreateBtn").gameObject; GameUIEventListener.Get(createBtn).onClick = CreateCB; GameObject backBtn = transform.Find("Bottom").Find("BackBtn").gameObject; GameUIEventListener.Get(backBtn).onClick = BackCB; List <CharacterConf> roleList = ConfigManager.characterConfManager.dicByType[(int)CharacterConf.enCharacterType.character]; for (int i = 0; i < roleList.Count; i++) { GameObject obj = NGUITools.AddChild(createRoleGrid, createRoleListItem); CreateRoleListItem item = obj.GetComponent <CreateRoleListItem>(); item.Init(roleList[i]); if (selid == -1) { selid = roleList[i].id; } } createRoleGrid.GetComponent <UIGrid>().Reposition(); }
// Use this for initialization void Start() { GameUIEventListener.Get(gameObject).onClick = Click; }
// Use this for initialization void Start() { AudioManager.Instance.PlayBG("sound/bgm"); Transform menu = GameObject.Find("UI Root").transform.Find("Menu"); GameObject startBtn = menu.Find("StartGame").gameObject; GameUIEventListener.Get(startBtn).onClick = StartCB; GameObject leaderBoardBtn = menu.Find("Anchor").Find("LeaderBoard").gameObject; GameUIEventListener.Get(leaderBoardBtn).onClick = ShowLB; GameObject noADBtn = menu.Find("Anchor").Find("NoAD").gameObject; GameUIEventListener.Get(noADBtn).onClick = NoADCB; int noad = PlayerPrefs.GetInt("noad", 0); if (noad == 1) { noADBtn.SetActive(false); } GameObject starBtn = menu.Find("Anchor").Find("Star").gameObject; GameUIEventListener.Get(starBtn).onClick = StarCB; yesObj = menu.Find("Yes").gameObject; GameObject modelList = menu.Find("ModelList").gameObject; GameObject modelScoresList = menu.Find("ModelScoresList").gameObject; int selmodel = PlayerPrefs.GetInt(GameConst.USERDATANAME_MODEL, 0); for (int i = 0; i < GameConst.gameModels.Length; i++) { GameObject modelObj = NGUITools.AddChild(modelList, Resources.Load("Prefabs/UI/GameModel") as GameObject); modelObj.transform.localPosition = new Vector3(0, -80 * i, 0); GameUIEventListener.Get(modelObj).onClick = SelModel; modelObj.name = GameConst.gameModels[i].modelid + ""; UILabel namelabel = modelObj.transform.Find("Label").GetComponent <UILabel>(); namelabel.text = GameConst.gameModels[i].name; GameObject scoresObj = NGUITools.AddChild(modelScoresList, Resources.Load("Prefabs/UI/ModelScores") as GameObject); scoresObj.transform.localPosition = Vector3.zero; int basescores = PlayerPrefs.GetInt(GameConst.USERDATANAME_MODEL_MAXSCORES + GameConst.gameModels[i].modelid); int lastscores = PlayerPrefs.GetInt(GameConst.USERDATANAME_MODEL_LASTSCORES + GameConst.gameModels[i].modelid); UILabel bestScoresLabel = scoresObj.transform.Find("Best").Find("Label").GetComponent <UILabel>(); bestScoresLabel.text = basescores + ""; UILabel lastScoresLabel = scoresObj.transform.Find("Last").Find("Label").GetComponent <UILabel>(); lastScoresLabel.text = lastscores + ""; InGameUIBaseLayer baselayer = scoresObj.GetComponent <InGameUIBaseLayer>(); scoresList.Add(GameConst.gameModels[i].modelid, baselayer); baselayer.Init(); scoresObj.SetActive(false); if (selmodel == GameConst.gameModels[i].modelid) { yesObj.transform.position = new Vector3(yesObj.transform.position.x, modelObj.transform.position.y, 0); baselayer.Show(); } } }
void Start() { GameUIEventListener.Get(gameObject).onClick = ChooseSelf; }
// Use this for initialization void Start() { //PlayerPrefs.SetInt(GameConst.USERDATANAME_COMBO_COUNT,42435); AudioManager.Instance.PlayBG("sound/bgm"); Transform menu = GameObject.Find("UI Root").transform.Find("Menu"); UILabel bestScores = menu.Find("BestScores").GetComponent <UILabel>(); int selmodel = PlayerPrefs.GetInt(GameConst.USERDATANAME_MODEL, 0); int bestscores = PlayerPrefs.GetInt(GameConst.USERDATANAME_MODEL_MAXSCORES + selmodel); bestScores.text = "" + bestscores; GameObject startBtn = menu.Find("StartGame").gameObject; GameUIEventListener.Get(startBtn).onClick = StartCB; GameObject shopBtn = menu.Find("Shop").gameObject; GameUIEventListener.Get(shopBtn).onClick = ShopCB; menuLayer = menu.GetComponent <OutGameUIBaseLayer>(); menuLayer.Init(); menuLayer.gameObject.SetActive(true); Transform shop = GameObject.Find("UI Root").transform.Find("Shop"); shopLayerManager = shop.GetComponent <ShopLayerManager>(); shopLayerManager.Init(); shopLayerManager.gameObject.SetActive(false); GameObject storyBtn = menu.Find("Story").gameObject; GameUIEventListener.Get(storyBtn).onClick = StoryCB; GameObject infinityBtn = menu.Find("Infinity").gameObject; GameUIEventListener.Get(infinityBtn).onClick = InfinityCB; GameObject leaderBoardBtn = menu.Find("Anchor").Find("LeaderBoard").gameObject; GameUIEventListener.Get(leaderBoardBtn).onClick = ShowLB; GameObject noADBtn = menu.Find("Anchor").Find("NoAD").gameObject; GameUIEventListener.Get(noADBtn).onClick = NoADCB; GameObject rePayBtn = menu.Find("Anchor").Find("Repay").gameObject; GameUIEventListener.Get(rePayBtn).onClick = RePayBtnCB; int noad = PlayerPrefs.GetInt("noad", 0); if (noad == 1) { noADBtn.SetActive(false); } GameObject starBtn = menu.Find("Anchor").Find("Star").gameObject; GameUIEventListener.Get(starBtn).onClick = StarCB; soundOpenBtn = menu.Find("Top").Find("Soundopen").gameObject; GameUIEventListener.Get(soundOpenBtn).onClick = SoundOpen; soundCloseBtn = menu.Find("Top").Find("Soundclose").gameObject; GameUIEventListener.Get(soundCloseBtn).onClick = SoundClose; if (AudioManager.Instance.MusicSize > 0) { SoundOpen(null); } else { SoundClose(null); } }
// Use this for initialization void Start() { GameUIEventListener.Get(startBtn).onClick = StartCB; }