private void _SetResult(GameTypes.ResultType resultType) { switch (resultType) { case GameTypes.ResultType.SELF_WIN: ResultText = WIN_TEXT; break; case GameTypes.ResultType.ENEMY_WIN: ResultText = LOSE_TEXT; break; default: ResultText = DRAW_TEXT; break; } }
public ResultViewModel(UnityAction toTitle, UnityAction toRetry, GameTypes.ResultType resultType) { ToTitle = toTitle; ToRetry = toRetry; _SetResult(resultType); }