コード例 #1
0
        private void _SetResult(GameTypes.ResultType resultType)
        {
            switch (resultType)
            {
            case GameTypes.ResultType.SELF_WIN:
                ResultText = WIN_TEXT;
                break;

            case GameTypes.ResultType.ENEMY_WIN:
                ResultText = LOSE_TEXT;
                break;

            default:
                ResultText = DRAW_TEXT;
                break;
            }
        }
コード例 #2
0
 public ResultViewModel(UnityAction toTitle, UnityAction toRetry, GameTypes.ResultType resultType)
 {
     ToTitle = toTitle;
     ToRetry = toRetry;
     _SetResult(resultType);
 }