コード例 #1
0
    private void Start()
    {
        gameState      = GameState.Play;
        Time.timeScale = 1;
        playerHasDied  = false;

        this.levelDescriptions = XmlHelpers.DeserializeDatabaseFromXML <LevelDescription>(this.levelDescriptionXml);

        // Spawn the player.
        GameObject player = (GameObject)GameObject.Instantiate(Instance.playerPrefab, new Vector3(0f, 0f), Quaternion.identity);

        this.PlayerAvatar = player.GetComponent <PlayerAvatar>();
        if (this.PlayerAvatar == null)
        {
            Debug.LogError("Can't retrieve the PlayerAvatar script.");
        }

        switch (gameType)
        {
        case GameType.Levels:
            currentLevel = new Level();
            StarNextLevel();
            break;

        case GameType.Endless:
            break;

        default:
            Debug.LogWarning("Unknown game type." + gameType.ToString());
            break;
        }
    }
コード例 #2
0
ファイル: Common.cs プロジェクト: qmlab/goodbet
        /// <summary>
        /// File for recording odds of a match
        /// </summary>
        /// <param name="type"></param>
        /// <param name="team1"></param>
        /// <param name="team2"></param>
        /// <param name="dateStr"></param>
        /// <returns></returns>
        public static string ConstructRecordFileName(GameType type, string team1, string team2, string dateStr)
        {
            string filename = type.ToString() + "-" + team1 + "-" + team2 + "-" + Convert.ToDateTime(dateStr).ToShortDateString().Replace('/', '_') + ".json";
            string workdir  = Path.Combine(DataFolder, type.ToString());;

            return(Path.Combine(workdir, filename));
        }
コード例 #3
0
ファイル: Common.cs プロジェクト: qmlab/goodbet
        /// <summary>
        /// File for recording collection continuation info
        /// </summary>
        /// <param name="gameType"></param>
        /// <returns></returns>
        public static string ConstructCollectContinuationFileName(GameType gameType)
        {
            string filename = gameType.ToString() + "-Collect.ini";
            string workdir  = Path.Combine(DataFolder, gameType.ToString());;

            return(Path.Combine(workdir, filename));
        }
コード例 #4
0
        public static int GetScore(string name, GameType type, GameMode.Mode mode, GameDifficult.Difficult diff)
        {
            JObject jobj;

            if (!UserData.ContainsKey("myBestScore"))
            {
                return(0);
            }
            jobj = (JObject)UserData["myBestScore"];
            if (!jobj.ContainsKey(type.ToString()))
            {
                return(0);
            }
            jobj = (JObject)jobj[type.ToString()];
            if (!jobj.ContainsKey(name))
            {
                return(0);
            }
            jobj = (JObject)jobj[name];
            if (!jobj.ContainsKey(mode.ToString()))
            {
                return(0);
            }
            jobj = (JObject)jobj[mode.ToString()];
            if (!jobj.ContainsKey(diff.ToString()))
            {
                return(0);
            }
            return((int)jobj[diff.ToString()]);
        }
コード例 #5
0
ファイル: Common.cs プロジェクト: qmlab/goodbet
        /// <summary>
        /// File for one analysis report
        /// </summary>
        /// <param name="type"></param>
        /// <returns></returns>
        public static string ConstructReportFileName(GameType type)
        {
            string filename = type.ToString() + "-" + DateTime.Today.ToShortDateString().Replace('/', '_') + "-Report" + ".txt";
            string workdir  = Path.Combine(DataFolder, type.ToString());

            return(Path.Combine(workdir, filename));
        }
コード例 #6
0
 public static string GetEZRDataPath(GameType type, string songName)
 {
     if (type == GameType.EZ2ON || type == GameType.EZ2DJ)
     {
         return(Path.Combine(EZR.Master.GameResourcesFolder, "EZ2Series", type.ToString(), songName + ".ezr"));
     }
     else
     {
         return(Path.Combine(EZR.Master.GameResourcesFolder, type.ToString(), "Songs", songName + ".ezr"));
     }
 }
コード例 #7
0
        public void SaveToken_old(string token)
        {
            var test           = _gameType.ToString() + "token";
            var config         = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None);
            var encryptedToken = EncryptionHelper.Encrypt(token);

            config.AppSettings.Settings[_gameType.ToString() + "token"].Value = encryptedToken;
            config.Save(ConfigurationSaveMode.Modified);
            config.Save();

            ConfigurationManager.RefreshSection("appSettings");
        }
コード例 #8
0
        public void getScore(GameType gameType, int limit)
        {
            Dictionary <string, string> data = new Dictionary <string, string>()
            {
                { "game", gameType.ToString() },
                { "limit", limit.ToString() }
            };

            Thread thread = new Thread(() => getScoreRequest(Request.DictionaryToJson(data)));

            thread.Name = "GET_SCORE THREAD -- " + gameType.ToString();
            thread.Start();
        }
コード例 #9
0
        public void setScore(GameType game, int score)
        {
            Dictionary <string, string> data = new Dictionary <string, string>()
            {
                { "game", game.ToString() },
                { "user", System.Security.Principal.WindowsIdentity.GetCurrent().Name.Replace('\\', ' ') },
                { "score", score.ToString() }
            };

            Thread thread = new Thread(() => setScoreRequest(Request.DictionaryToJson(data)));

            thread.Name = "SET_SCORE THREAD -- " + game.ToString();
            thread.Start();
        }
コード例 #10
0
ファイル: Database.cs プロジェクト: codesis/yahtzee_1dv607
        public string SaveGameToFile(DateTime date, int roundNumber, List <Player> players)
        {
            string dateStr = date.ToString();

            dateStr = DateTime.Now.ToString("ddMMyyyy") + ".txt";
            var savingDirectory = Path.Combine(path + "/" + gameType.ToString() + "/" + fileName + dateStr);

            int j = 1;

            while (File.Exists(savingDirectory))
            {
                string uniqueId = string.Format("({0})", j);

                if (File.Exists(savingDirectory + uniqueId))
                {
                    j++;
                    uniqueId = string.Format("({0})", j);
                }

                savingDirectory = Path.Combine(savingDirectory + uniqueId);
            }

            StreamWriter file = new StreamWriter(savingDirectory);

            string output = date.ToString();

            output = date.ToString();
            file.WriteLine(output);
            output = roundNumber.ToString();
            file.WriteLine(output);

            foreach (Player player in players)
            {
                output = player.Name;
                file.WriteLine(output);
                output = player.IsAI.ToString().ToLower();
                file.WriteLine(output);
                Score[] score = player.GetScoreList();

                for (int i = 0; i < score.Length; i++)
                {
                    output  = "";
                    output += score[i].Points + "|" + score[i].TakenChoice;
                    file.WriteLine(output);
                }
            }

            file.Close();
            return(path + fileName + dateStr);
        }
コード例 #11
0
        public void LoadOnlineKibitzing()
        {
            // FilePathOpeningBook = Ap.FolderSettings + @"Books\" + InfinitySettings.Settings.DefaultOpeningBook;
            GameMode = GameMode.Kibitzer;
            GameType = (GameType)DbGame.GameTypeID;
            GameTime.Set(DbGame);
            GameResult = DbGame.GameResultIDE; //GameResultE.InProgress;

            Player1.PlayerType  = PlayerType.Human;
            Player1.PlayerTitle = DbGame.WhiteUser.UserName;
            Player2.PlayerType  = PlayerType.Human;
            Player2.PlayerTitle = DbGame.BlackUser.UserName;

            if (DbGame.IsRated)
            {
                gameTypeTitle = GameType.ToString() + " " + DbGame.TimeMinute.ToString() + "m + " + DbGame.TimeSecond.ToString() + "s, " + "Rated";

                if (DbGame.EloBlackBefore != 0 && !DbGame.BlackUser.IsGuest)
                {
                    Player2.PlayerTitle += " " + DbGame.EloBlackBefore.ToString();
                }

                if (DbGame.EloWhiteBefore != 0 && !DbGame.WhiteUser.IsGuest)
                {
                    Player1.PlayerTitle += " " + DbGame.EloWhiteBefore.ToString();
                }
            }
            else
            {
                gameTypeTitle = GameType.ToString() + " " + DbGame.TimeMinute.ToString() + "m + " + DbGame.TimeSecond.ToString() + "s, " + "Unrated";
            }
        }
コード例 #12
0
        //Settings

        public static void CreateSettings()
        {
            //Ok, Make new
            var     parser = new FileIniDataParser();
            IniData data   = new IniData();

            data["Satisfactory"]["DriveLetter"]    = DriveLetter;
            data["Satisfactory"]["FolderPath"]     = FolderPath;
            data["Satisfactory"]["ProgramName"]    = ProgramName;
            data["Satisfactory"]["SFSM_Installed"] = SFSM_Installed.ToString();
            data["Satisfactory"]["SFSM_Port"]      = SFSM_Port.ToString();
            data["Satisfactory"]["GameType"]       = GameType.ToString();

            data["Session"]["StartLoc"]      = StartLoc.ToString();
            data["Session"]["WorldName"]     = WorldName;
            data["Session"]["SaveName"]      = SaveName;
            data["Session"]["AdminPassword"] = AdminPassword;

            data["Network"]["MultiHome"] = MultiHome.ToString();
            data["Network"]["LanOnly"]   = LanOnly.ToString();

            data["Timers"]["EnableAutoRestart"]          = EnableAutoRestart.ToString();
            data["Timers"]["AutoRestartMinutesInterval"] = AutoRestartMinutesInterval.ToString();


            data["Web"]["WebListenIP"]  = WebListenIP.ToString();
            data["Web"]["WebPort"]      = WebPort.ToString();
            data["Web"]["AccessSecret"] = AccessSecret.ToString();

            parser.WriteFile("Configuration.ini", data);
        }
コード例 #13
0
ファイル: AssetMgr.cs プロジェクト: Amre-Amer/SeeMeDoIt
 void SetGameTypeByString(GameType gameType)
 {
     if (g.goAssets.name.Contains(gameType.ToString()) == true)
     {
         g.gameType = gameType;
     }
 }
コード例 #14
0
 public static void SetHighScore(GameType type, float score)
 {
     if (score > GetHighScore(type))
     {
         PlayerPrefs.SetFloat(type.ToString() + "HighScore", score);
     }
 }
コード例 #15
0
        private static void OnGameInjectionStateChange(GameType gameType, InjectionState injectionState)
        {
            if (injectionState != InjectionState.Injected)
            {
                return;
            }
            if (!config.TryGetValue(gameType.ToString(), out var subConfig))
            {
                subConfig = new Dictionary <string, object>();
            }
            if (Logger.DebugMode)
            {
                subConfig["debug"] = true;
            }
            else
            {
                subConfig.Remove("debug");
            }
            string jsonConfig = JsonConvert.SerializeObject(subConfig);

            if (ProcessMonitor.SendCommand(gameType, CommandType.Config, jsonConfig, 10000) != "Done")
            {
                if (ProcessMonitor.SendCommand(gameType, CommandType.Config, jsonConfig, 5000) != "Done")
                {
                    Logger.LogError("Unable to send config to in-game UI");
                }
            }
        }
コード例 #16
0
        public void StartNewGame(int gameIndex)
        {
            GameType      game       = (GameType)gameIndex;
            var           gameString = game.ToString().ToLower();
            GameViewModel newGame    = null;
            //TODO Reflection
            var memoryGameName  = (nameof(MemoryGameViewModel)).ToLower();
            var quizGameName    = (nameof(QuizGameViewModel)).ToLower();
            var hangmanGameName = (nameof(HangmanGameViewModel)).ToLower();

            if (memoryGameName.Contains(gameString))
            {
                newGame = new MemoryGameViewModel();
            }
            if (quizGameName.Contains(gameString))
            {
                newGame = new QuizGameViewModel();
            }
            if (hangmanGameName.Contains(gameString))
            {
                newGame = new HangmanGameViewModel();
            }

            this.mainWindow.DataContext = newGame;
        }
コード例 #17
0
        /// <summary>
        /// Evaluates the case where only the minimum elo specified.
        /// </summary>
        /// <param name="c">The command argument information.</param>
        /// <returns><c>true</c> if the evaluation was successful, otherwise <c>false</c>.</returns>
        private async Task <bool> EvalMinEloSpecified(Cmd c)
        {
            int min;
            var minAcceptable = ((int.TryParse(Helpers.GetArgVal(c, 2), out min) && min >= 0));

            if ((!minAcceptable))
            {
                await DisplayArgLengthError(c);

                return(false);
            }

            MinimumRequiredElo = min;
            MaximumRequiredElo = 0;
            UpdateConfig(true);
            StatusMessage = string.Format(
                "^2[SUCCESS]^7 {0} Elo limit ^2ON.^7 Players must have at least^2 {1} ^7{0} Elo to play on this server.",
                GameType.ToString().ToUpper(), min);

            await SendServerSay(c, StatusMessage);
            await BatchRemoveEloPlayers();

            Log.Write(string.Format(
                          "Received {0} request from {1} to enable Elo limiter module with {2} minimum Elo. Enabling.",
                          (c.FromIrc ? "IRC" : "in-game"), c.FromUser, min), _logClassType, _logPrefix);
            return(true);
        }
コード例 #18
0
    public void Setup(int rounds, GameType gType, List <PlayerStat> t1, List <PlayerStat> t2)
    {
        _roundTotal  = rounds;
        _roundsToWin = (int)(Mathf.Floor((float)rounds / 2f) + 1f);
        _gameType    = gType;

        team1 = t1;
        team2 = t2;

        if (_gameType != GameType.Pratice)
        {
            int[] missingPlayers = MissingPlayers(_gameType);

            if (missingPlayers[0] > 0 || missingPlayers[1] > 0)
            {
                for (int i = 0; i < missingPlayers.Length; i++)
                {
                    for (int j = 0; j < missingPlayers[i]; j++)
                    {
                        //TODO: add player bot to team i
                        Debug.Log("<color=purple>Adding Bot to Team</color>");
                    }
                }
            }
            else if (missingPlayers[0] < 0 || missingPlayers[1] < 0)
            {
                Debug.LogError("TOO MANY PLAYERS FOR GAMETYPE: " + _gameType.ToString());
            }
        }

        _currentRound = 0;
        team1Score    = team2Score = 0;

        StartGame();
    }
コード例 #19
0
 public FFGImport(GameType t, Platform p, string contentPath, bool e = false)
 {
     type     = t;
     platform = p;
     path     = contentPath + t.ToString() + "/import";
     editor   = e;
 }
コード例 #20
0
ファイル: GameState.cs プロジェクト: Luffles/Botting-Library
        /*public Rules Rules { get; }*/

        public override string ToString()
        {
            string s = "";

            s += player_on_turn != -1? Board.ToString(player_on_turn) + Environment.NewLine : "";
            s += GameType.ToString();
            //if (GameType == GameType.Match)
            //    s += " Length: " + match_to + " Stake: " + stake + " Score: " + Score(player_on_turn) + "-" + Score(1 - player_on_turn) + " Crawford: " + IsCrawford.ToString() + Environment.NewLine;
            //if (GameType == GameType.Money)
            //    s += " Stake: " + stake + " Limit: " + limit + Environment.NewLine;
            s += " |Len {" + match_to + "} |Stakes {" + stake + "(" + limit + ")" + "} |Score {" + Score(player_on_turn) + "-" + Score(1 - player_on_turn) + "} |Crawford {" + IsCrawford.ToString() + "}" + Environment.NewLine;

            if (DiceRolled)
            {
                s += "D: " + Math.Max(dice[0], dice[1]) + "" + Math.Min(dice[0], dice[1]) + " ";
            }
            s += "C {" + cube.Value + "@" + cube.Owner + "} ";
            s += "On roll {" + player_on_roll + "} |Turn {" + player_on_turn + "} |Offer {" + offer.ToString() + "} |Can double {" + CanDouble().ToString() + "}" + " |Resign value {" + (int)resign_offer_value + "}" + Environment.NewLine;

            /*	string s = player_on_turn != -1?Board.ToString(player_on_turn) + Environment.NewLine : "";
             *      s += "Cube: value " + cube.Value + " owner " + cube.Owner + Environment.NewLine;
             *      s += "Dice: " + dice[0] + " " + dice[1] + Environment.NewLine;
             * s += "Player on roll: " + player_on_roll + Environment.NewLine;
             * s += "Player on turn: " + player_on_turn + Environment.NewLine;
             * s += "Offer: " + offer.ToString();*/
            return(s);
        }
コード例 #21
0
 public Form1(GameType type)
 {
     this.type = type;
     Text      = type.ToString();
     InitializeComponent();
     Form = this;
 }
コード例 #22
0
        private void StartOnlineE2EGame()
        {
            FilePathOpeningBook = Ap.Options.CurrentBookFilePath;
            GameTime.Set(DbGame);

            Player1.PlayerTitle = DbGame.WhiteUser.UserName + " " + DbGame.WhiteUser.Engine.Name;
            Player2.PlayerTitle = DbGame.BlackUser.UserName + " " + DbGame.BlackUser.Engine.Name;

            Player1.Color = PlayerColorE.White;
            Player2.Color = PlayerColorE.Black;

            if (DbGame.IsCurrentUserWhite)
            {
                Player1.Engine = UCIEngine.Load(Ap.PlayingMode.SelectedEngine.EngineFile, Ap.PlayingMode.SelectedEngine.HashTableSize, this);
                Player1.Engine.UseTablebases = Ap.EngineOptions.UseTablebases;

                DefaultEngine = Player1.Engine;
                Player1.Book  = Ap.PlayingMode.SelectedBook;
                if (Player1.Book != null)
                {
                    Player1.Book.Game = this;
                    Player1.Book.NewGame();
                }

                if (DbGame.EloBlackBefore != 0)
                {
                    Player2.PlayerTitle += " " + DbGame.EloBlackBefore.ToString();
                }
            }
            else
            {
                Player2.Engine = UCIEngine.Load(Ap.PlayingMode.SelectedEngine.EngineFile, Ap.PlayingMode.SelectedEngine.HashTableSize, this);
                Player2.Engine.UseTablebases = Ap.EngineOptions.UseTablebases;

                DefaultEngine = Player2.Engine;

                Player2.Book = Ap.PlayingMode.SelectedBook;
                if (Player2.Book != null)
                {
                    Player2.Book.Game = this;
                    Player2.Book.NewGame();
                }

                if (DbGame.EloWhiteBefore != 0)
                {
                    Player1.PlayerTitle += " " + DbGame.EloWhiteBefore.ToString();
                }
            }

            if (DbGame.IsRated)
            {
                gameTypeTitle = GameType.ToString() + " " + DbGame.TimeMin.ToString() + "' + " + DbGame.GainPerMoveMin.ToString() + "'', " + "Rated";
            }
            else
            {
                gameTypeTitle = GameType.ToString() + " " + DbGame.TimeMin.ToString() + "' + " + DbGame.GainPerMoveMin.ToString() + "'', " + "Unrated";
            }

            GameData.SetPlayers(Player1.PlayerTitle, "", Player2.PlayerTitle, "");
        }
コード例 #23
0
 public static string GetDisplayName(GameType gameType)
 {
     switch (gameType)
     {
         case GameType.NoLimitHoldem:
             return "No Limit Holdem";
         case GameType.FixedLimitHoldem:
             return "Fixed Limit Holdem";
         case GameType.PotLimitOmaha:
             return "Pot Limit Omaha";
         case GameType.PotLimitOmahaHiLo:
             return "Pot Limit Omaha Hi-Lo";
         case GameType.FixedLimitOmahaHiLo:
             return "Fixed Limit Omaha Hi-Lo";
         case GameType.PotLimitHoldem:
             return "Pot Limit Holdem";
         case GameType.Any:
             return "Any";
         case GameType.CapNoLimitHoldem:
             return "Cap NL Holdem";
         case GameType.CapPotLimitOmaha:
             return "Cap Pot Limit Omaha";
         case GameType.Unknown:
             return "Unknown";
         default:
             return gameType.ToString();
     }
 }
コード例 #24
0
ファイル: Game.cs プロジェクト: maci3j/reflex_training
        /// <summary>
        /// Ends current round.
        /// </summary>
        void EndGame()
        {
            Pause();
            HardPause = true;
            Program.Debug(LogLevel.Error, "Game ended, hits: {0}, misses: {1}", clicks.Where(x => x.Score).Count(), clicks.Where(x => !x.Score).Count());
            String clicks_str   = "";
            String clicks_stats = "";
            int    index        = 0;

            foreach (Click c in clicks)
            {
                index++;
                clicks_str += String.Format("Click x:{0}, y:{1}, hit: {2}, distance to nearest target: {3}, target lifetime: {4}\n",
                                            c.X,
                                            c.Y,
                                            c.Score,
                                            c.Distance,
                                            c.TargetLiveTime
                                            );
                clicks_stats += String.Format("Strzał#{0} x:{1}, y:{2}, trafienie: {3}{4}{5}\n",
                                              index,
                                              c.X,
                                              c.Y,
                                              (c.Score ? "Tak":"Nie"),
                                              (!c.Score ? String.Format(", dystans do najbliższego celu: {0}", c.Distance) : ""),
                                              (c.TargetLiveTime != TimeSpan.FromTicks(0) ? String.Format(", czas życia celu: {0}", c.TargetLiveTime) : "")
                                              );
            }
            Program.Debug(LogLevel.Error, clicks_str);
            FileLogger fl;

            fl = new FileLogger();
            string text = String.Format("Czas gry: {0}\nTrafienia: {1}\nChybienia: {2}\nCelność: {3}%",
                                        ElapsedTime,
                                        GetHits(),
                                        GetMisses(),
                                        ((Program.game.GetHits() != 0 || Program.game.GetMisses() != 0) ? 100 * Program.game.GetHits() / (Program.game.GetHits() + Program.game.GetMisses()) : 0)
                                        );

            Task.Run(() => fl.WriteData(String.Format("{0}.txt", DateTime.Now.ToString("dd_MM_yyyy_HH-mm-ss")),
                                        "Data: {0}\nTryb gry: {1}\n{2}{3}{4}{5}{6}{7}\n{8}",
                                        DateTime.Now.ToString("dd/MM/yyyy HH:mm:ss"),
                                        type.ToString(),
                                        String.Format("Poruszające się cele: {0}\n", MovingTargets ? "Tak" : "Nie"),
                                        type == GameType.ScoreTrial ? (String.Format("Zmieniające wielkość cele: {0}\n", ResizableTargets ? "Tak" : "Nie")) : "",
                                        type == GameType.ScoreTrial ? String.Format("Czas życia celu: {0}\n", TimeSpan.FromMilliseconds(TargetLifetime * (1000 / 30.0))) : "",
                                        String.Format("Ilość celów na start: {0}\n", StartingTargets),
                                        type == GameType.ScoreTrial ? String.Format("Czas pojawiania się kolejnych celów: {0}\n", TargetAddTime) : "",
                                        text,
                                        clicks_stats
                                        ));

            var box = MessageBox.Show(text, "Koniec gry!", MessageBoxButtons.OK);

            if (box == DialogResult.OK)
            {
                gf1.ShowMenu();
            }
        }
コード例 #25
0
 public string GetGameDetails()
 {
     if (Team1 != null)
     {
         return(GameType == GameType.Group ? $"group: {Team1.Group}" : GameType.ToString());
     }
     return("-");
 }
コード例 #26
0
        public static bool SetScore(int score, string name, GameType type, GameMode.Mode mode, GameDifficult.Difficult diff)
        {
            if (score == 0)
            {
                return(false);
            }
            JObject jobj;

            if (!UserData.ContainsKey("myBestScore"))
            {
                UserData["myBestScore"] = new JObject();
            }
            jobj = (JObject)UserData["myBestScore"];
            if (!jobj.ContainsKey(type.ToString()))
            {
                jobj[type.ToString()] = new JObject();
            }
            jobj = (JObject)jobj[type.ToString()];
            if (!jobj.ContainsKey(name))
            {
                jobj[name] = new JObject();
            }
            jobj = (JObject)jobj[name];
            if (!jobj.ContainsKey(mode.ToString()))
            {
                jobj[mode.ToString()] = new JObject();
            }
            jobj = (JObject)jobj[mode.ToString()];
            if (!jobj.ContainsKey(diff.ToString()))
            {
                jobj[diff.ToString()] = score;
                return(true);
            }
            var bestScore = (int)jobj[diff.ToString()];

            if (score > bestScore)
            {
                jobj[diff.ToString()] = score;
                return(true);
            }
            else
            {
                return(false);
            }
        }
コード例 #27
0
 /// <summary>
 /// This function places the ball based on the game type
 /// There are prefabs created in a order to make the placement easy based on the selected game type
 /// </summary>
 private void PlaceBallBasedOnGameType()
 {
     // just cue doesnt place any balls in the table except for the cueball
     if (_gameType != GameType.JustCue)
     {
         string rackString = "Rack";
         Instantiate((Resources.Load(_gameType.ToString() + rackString, typeof(GameObject)) as GameObject), _rackTransform.position, _rackTransform.rotation);
     }
 }
コード例 #28
0
ファイル: Database.cs プロジェクト: codesis/yahtzee_1dv607
 public Database(Variant variant, InterfaceRules rules, GameType gameType)
 {
     this.variant         = variant;
     this.gameType        = gameType;
     this.rules           = rules;
     this.fileName        = gameType.ToString();
     this.playersfromfile = new List <Player>();
     Directory.CreateDirectory(path + fileName);
 }
コード例 #29
0
ファイル: GameController.cs プロジェクト: haositongxue/avia
        public Task GameGetSetting([FromForm] GameType type)
        {
            IGameProvider iProvider = GameFactory.GetFactory(type.ToString(), string.Empty);

            return(this.GetResult(new
            {
                Setting = iProvider == null ? new JsonString("[]") : new JsonString(iProvider.ToSetting())
            }));
        }
コード例 #30
0
 // Use this for initialization
 void Start()
 {
     //gameType = GameType.MapGen;
     mDebug.Log("Starting GameManager with GameType " + gameType.ToString() + "...");
     //game = new Game(this);
     game        = new ExodusGame(this);
     drawer.game = game;
     inputHandler.SetGame(game);
 }
コード例 #31
0
ファイル: SessionData.cs プロジェクト: kyung01/UnityExercise
 public void WriteOutputData(ref XElement elem)
 {
     XMLUtil.CreateAttribute(ATTRIBUTE_Y_MAX, yMax.ToString(), ref elem);
     XMLUtil.CreateAttribute(ATTRIBUTE_Y_MIN, yMin.ToString(), ref elem);
     XMLUtil.CreateAttribute(ATTRIBUTE_X_MAX, xMax.ToString(), ref elem);
     XMLUtil.CreateAttribute(ATTRIBUTE_X_MIN, xMin.ToString(), ref elem);
     XMLUtil.CreateAttribute(ATTRIBUTE_SHUFFLE, shuffleTrials.ToString(), ref elem);
     XMLUtil.CreateAttribute(ATTRIBUTE_GAMETYPE, gameType.ToString(), ref elem);
 }
コード例 #32
0
        public void GameIsSavedToMongoDatabaseWhenCreated(string gameName, GameType gameType)
        {
            var page = SeleniumEnvironment.Instance.NavigateToInitialPage<CreateGamePage>(ApplicationUrls.CreateGame);
            page.GameName = gameName;
            page.Type = gameType;
            page.CreateGame();

            var gamesCollection = Mongo.GetCollection<BsonDocument>("Game");

            WaitFor.Condition(() => gamesCollection.Count() > 0);

            var savedDocument = gamesCollection.FindAll().Single();
            Assert.Equal(gameName, savedDocument.GetElement("name").Value.AsString);
            Assert.Equal(gameType.ToString(), savedDocument.GetElement("type").Value.AsString);
        }
コード例 #33
0
ファイル: RegistrySettings.cs プロジェクト: apshen/EloCounter
 public static void SetGameType(GameType type)
 {
     try
     {
         if (rkOptions != null)
         {
             rkOptions.SetValue(gameTypeKeyName, type.ToString());
         }
     }
     catch
     {
     }
 }
 public string GetGameTypeHandHistoryText(PokerFormat pokerFormat, SiteName siteName, GameType gameType)
 {
     return GetHandText(pokerFormat, siteName, "GameTypeTests", gameType.ToString());
 }