public void TestSubtractLife() { new SubtractLife(); var player = new Player(); GameTrigger.OnEnemyReachGoal(); AdvanceTimeAndUpdateEntities(); Assert.AreEqual(0, player.LivesLeft); }
public override void HasReachedExit() { PlaySound(GameSounds.CreepExit); GameTrigger.OnEnemyReachGoal(); base.HasReachedExit(); }