private void Start() { Singleton = this; for (int i = 0; i < 0x10; i++) { TooltipContainer item = new TooltipContainer(); GameObject obj2 = (GameObject)Object.Instantiate(this.tooltipPrefab); obj2.transform.parent = base.transform; item.tooltip = obj2.GetComponent <dfControl>(); item.tooltip_label = obj2.GetComponent <dfLabel>(); item.lastSeen = 0; this.tooltips.Add(item); } }
private void Start() { GameTooltipManager.Singleton = this; for (int i = 0; i < 16; i++) { GameTooltipManager.TooltipContainer tooltipContainer = new GameTooltipManager.TooltipContainer(); GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate(this.tooltipPrefab); gameObject.transform.parent = base.transform; tooltipContainer.tooltip = gameObject.GetComponent <dfControl>(); tooltipContainer.tooltip_label = gameObject.GetComponent <dfLabel>(); tooltipContainer.lastSeen = 0; this.tooltips.Add(tooltipContainer); } }
private void Start() { GameTooltipManager.Singleton = this; for (int i = 0; i < 16; i++) { GameTooltipManager.TooltipContainer tooltipContainer = new GameTooltipManager.TooltipContainer(); GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate(this.tooltipPrefab); gameObject.transform.parent = base.transform; tooltipContainer.tooltip = gameObject.GetComponent<dfControl>(); tooltipContainer.tooltip_label = gameObject.GetComponent<dfLabel>(); tooltipContainer.lastSeen = 0; this.tooltips.Add(tooltipContainer); } }