// Tells player to move to next tile - Called by TileClass (I think this description is wrong) public void MoveNext() { this.move = true; UpdateDestinationTile(current_tile.GetNextTile()); }
public void InitPlayer(GameTile currentTile) { this.moves_remaining = 0; this.current_tile = currentTile; target_tile = currentTile.GetNextTile(); }