protected override async Task OnInitializedAsync() { Console.WriteLine(CultureInfo.CurrentCulture); Users = UserManager.Users.ToList(); Armies = await ArmyRepository.GetList(); GameTables = await GameTableRepository.GetList(); Scenarios = await ScenarioRepository.GetList(); if (!string.IsNullOrEmpty(Player1) && !string.IsNullOrEmpty(Player2) && !string.IsNullOrEmpty(Date)) { User1Id = Player1; User2Id = Player2; // game.Date = DateTime.ParseExact(date, "dd-MM-yyyy",null); } }
protected override async Task OnInitializedAsync() { GameTables = await GameTableRepository.GetList(); }
protected override async Task OnInitializedAsync() { Users = await Task.FromResult(UserManager.Users.ToList()); Armies = await ArmyRepository.GetList(); Game = await GameRepository.GetById(Id); GameTables = await GameTableRepository.GetList(); Scenarios = await ScenarioRepository.GetList(); if (Game.Player1 != null) { User1Id = Game.Player1.Id; } else { User1Id = string.Empty;; } if (Game.Player2 != null) { User2Id = Game.Player2.Id; } else { User2Id = string.Empty;; } if (Game.ArmyPlayer1 != null) { ArmyPlayer1Id = Game.ArmyPlayer1.Id.ToString(); } else { ArmyPlayer1Id = string.Empty;; } if (Game.ArmyPlayer2 != null) { ArmyPlayer2Id = Game.ArmyPlayer2.Id.ToString(); } else { ArmyPlayer2Id = string.Empty;; } if (Game.GameTable != null) { GameTable = Game.GameTable.Id.ToString(); } else { GameTable = string.Empty;; } if (Game.Scenario != null) { Scenario = Game.Scenario.Id.ToString(); } else { Scenario = string.Empty;; } }