private void StartGame(Player player) { GameTableLocation location = null; if (UserDefaults.GameRoomMode) { location = this.proximityManager.ClosestLocation; } var gameSession = new NetworkSession(player, true, location, this.myself); this.Delegate?.OnGameStarted(this, gameSession); this.SetupOverlayVC(); }
public void LocationChanged(ProximityManager manager, GameTableLocation location) { this.gameBrowser?.Refresh(); }