void Start() { Screen.SetResolution(1080, 1920, false); //SkillInfoElement config = GameTable.GetTable<SkillInfoTable>().GetElement(skillId); GameTable.OnInitComplete += () => { ModuleMaster.Instance.InitModule(); ModuleMaster.Instance.GetModule <OneMaster>().StartModule(0); //AudioManager.Instance.PlayMusic("BGM"); Debug.Log("配表读取完毕"); }; GameTable.Init("Config/"); }