private void OnGUI() { if (GameData.WorldID == -1) { return; } string b = (Event.current.type != EventType.Repaint) ? lastHover : string.Empty; GUI.depth = 5; GUI.BeginGroup(screenSpace); GUI.DrawTexture(mapGroup, mMapImages[GameData.WorldID]); GUI.BeginGroup(mapGroup); string text = "BATTLE"; string empty = string.Empty; if (m_networkManager.currentActiveRoom != null) { int intValue = m_networkManager.currentActiveRoom.GetVariable("hackLimit").GetIntValue(); empty = "MATCH RULES: " + intValue + " HACKS OR 10 MINUTES"; if (GameData.BattleType == 2) { text = "TEAM BATTLE"; empty = "MATCH RULES: " + intValue + " HACKS OR 15 MINUTES"; } if (GameData.BattleType == 3) { text = "BUDDY BATTLE"; empty = "MATCH RULES: BUDDY BATTLE RULESET NOT DEFINED."; } } else { text = "TRAINING"; empty = "COMPLETE THE TRAINING MISSION"; } Vector2 vector = QueueSkin.GetStyle("MapNameText").CalcSize(new GUIContent(GameData.WorldName.ToUpper())); GUI.Box(new Rect(5f, 5f, vector.x, 30f), GameData.WorldName.ToUpper(), QueueSkin.GetStyle("MapNameText")); Vector2 vector2 = QueueSkin.GetStyle("BattleText").CalcSize(new GUIContent(text)); GUI.Box(new Rect((mapGroup.width - vector2.x) / 2f, 15f, vector2.x, vector2.y), text, QueueSkin.GetStyle("BattleText")); Vector2 vector3 = QueueSkin.GetStyle("MatchRulesText").CalcSize(new GUIContent(empty)); GUI.Box(new Rect((mapGroup.width - vector3.x) / 2f, 55f, vector3.x, vector3.y), empty, QueueSkin.GetStyle("MatchRulesText")); string text2 = "WAITING..."; string str = string.Format("{0:D2}", m_networkManager.m_qTime); if (GameData.getWorldById(GameData.WorldID) == null) { text2 = "LOADING WORLD"; Debug.Log("[QueueBattle::OnGUI] World ID is null " + GameData.WorldID + " isworldLoaded: " + isWorldLoaded); } else if (m_networkManager.currentActiveRoom != null) { if (!m_networkManager.currentActiveRoom.GetVariable("state").GetStringValue().Equals("play") || 1 == 0) { text2 = ((!m_networkManager.currentActiveRoom.GetVariable("state").GetStringValue().Equals("wait_for_min_players")) ? ("LAUNCHING GAME 0:" + str) : "WAITING FOR MORE PLAYERS"); } else { Debug.Log("<<<< showing waiting because game is in: " + m_networkManager.currentActiveRoom.GetVariable("state").GetStringValue()); } } GUI.Box(new Rect(mapGroup.width - 200f - 5f - 80f, 5f, 24f, 300f), text2, QueueSkin.GetStyle("WaitingText")); GUI.EndGroup(); GUI.Box(new Rect(0f, mapGroup.height, screenSpace.width, banzaiGroup.y - mapGroup.height), string.Empty, QueueSkin.GetStyle("BlackBox")); if (GameData.BattleType != 2) { GUI.DrawTexture(new Rect(banzaiGroup.x, banzaiGroup.y, banzaiGroup.width + atlasGroup.width + 2f, banzaiGroup.height + atlasGroup.height + 2f), mBattleBackground); } float num = 160f; float num2 = 3f; float num3 = banzaiGroup.width / 2f - (num * 2f + num2 * 1.5f); GameData.playerSlots1.Clear(); GameData.playerSlots2.Clear(); if (m_networkManager.currentActiveRoom != null) { foreach (User user in m_networkManager.currentActiveRoom.UserList) { int factionId = (!(Factions.atlas.ToString() == user.GetVariable("faction").GetStringValue())) ? 1 : 2; addPlayerToSlot(factionId, user.PlayerId); } } if (GameData.BattleType != 2) { for (int i = 0; i < 8; i++) { int num4 = i % 2; int num5 = 0; if (GameData.playerSlots1.Contains(i + 1)) { num5 = i + 1; } int num6 = i / 2; if (num4 == 0) { GUI.BeginGroup(banzaiGroup); Rect position = new Rect(num3 + (num + num2) * (float)num6, (banzaiGroup.height - num) / 2f, num, num); showLoadoutCard(num5, position, m_networkManager.getFactionByID(num5)); GUI.EndGroup(); } else { GUI.BeginGroup(atlasGroup); Rect position2 = new Rect(num3 + (num + num2) * (float)num6, (banzaiGroup.height - num) / 2f, num, num); showLoadoutCard(num5, position2, m_networkManager.getFactionByID(num5)); GUI.EndGroup(); } } } else { GUI.BeginGroup(banzaiGroup); if (GameData.BattleType == 2) { GUI.DrawTexture(new Rect(0f, 0f, banzaiGroup.width, banzaiGroup.height), mBanzaiImages[2]); GUI.DrawTexture(mBanzaiLogoRects[0], mBanzaiImages[0]); GUI.DrawTexture(mBanzaiLogoRects[1], mBanzaiImages[1]); } int count = GameData.playerSlots1.Count; for (int j = 0; j < 4; j++) { int playerId = 0; if (j < count) { playerId = GameData.playerSlots1[j]; } Rect position3 = new Rect(num3 + (num + num2) * (float)j, (banzaiGroup.height - num) / 2f, num, num); showLoadoutCard(playerId, position3, (GameData.BattleType == 2) ? 1 : 0); } if (GameData.BattleType == 2) { GUI.Box(new Rect(0f, 0f, banzaiGroup.width, banzaiGroup.height), string.Empty, QueueSkin.GetStyle("BanzaiOutline")); } GUI.EndGroup(); GUI.BeginGroup(atlasGroup); if (GameData.BattleType == 2) { GUI.DrawTexture(new Rect(0f, 0f, banzaiGroup.width, banzaiGroup.height), mAtlasImages[2]); GUI.DrawTexture(mAtlasLogoRects[0], mAtlasImages[0]); GUI.DrawTexture(mAtlasLogoRects[1], mAtlasImages[1]); } int count2 = GameData.playerSlots2.Count; for (int k = 0; k < 4; k++) { int playerId2 = 0; if (k < count2) { playerId2 = GameData.playerSlots2[k]; } Rect position4 = new Rect(num3 + (num + num2) * (float)k, (banzaiGroup.height - num) / 2f, num, num); showLoadoutCard(playerId2, position4, (GameData.BattleType == 2) ? 2 : 0); } if (GameData.BattleType == 2) { GUI.Box(new Rect(0f, 0f, banzaiGroup.width, banzaiGroup.height), string.Empty, QueueSkin.GetStyle("AtlasOutline")); } GUI.EndGroup(); } GUI.BeginGroup(chatGroup); chat.drawChatWindow(chatGroup); switch (GUIUtil.Button(new Rect(chatGroup.width - 160f, chatGroup.height - 47f, 67f, 34f), "STATS", QueueSkin.GetStyle("Quit_Button"))) { case GUIUtil.GUIState.Hover: case GUIUtil.GUIState.Active: if (Event.current.type == EventType.Repaint) { b = "STATS"; if (lastHover != b) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; case GUIUtil.GUIState.Click: b = "STATS"; GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); gameSummary.mDraw = true; break; } switch (GUIUtil.Button(new Rect(chatGroup.width - 85f, chatGroup.height - 47f, 67f, 34f), "QUIT", QueueSkin.GetStyle("Quit_Button"))) { case GUIUtil.GUIState.Hover: case GUIUtil.GUIState.Active: if (Event.current.type == EventType.Repaint) { b = "QUIT"; if (lastHover != b) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; case GUIUtil.GUIState.Click: b = "QUIT"; GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); HandlePlayerQuit(); break; } GUIUtil.GUIEnable(bEnable: true); GUI.EndGroup(); if (GameData.CurPlayState == GameData.PlayState.GAME_SUMMARY_RECEIVED) { gameSummary.TakeSnapshot(); gameSummary.mDraw = true; GameData.CurPlayState = GameData.PlayState.GAME_IN_QUEUE; } if (gameSummary.mDraw) { gameSummary.Draw(); } lastHover = b; GUI.EndGroup(); }