コード例 #1
0
 void BringUpStopGameCanvas(GameStopType type)
 {
     anime.SetBool("InGame", false);
     if (type == GameStopType.Die)
     {
         stopGameTitle.text = string.Concat(Player_Movement.instance.GetPlayerRemainingLife().ToString() + " life remaining");
         anime.SetTrigger("ShowTitle");
     }
     else if (type == GameStopType.NextLevel)
     {
         stopGameTitle.text = string.Concat("Congratulations, moving on to Level " + (GameManager_LevelSettings.instance.GetCurrentLevel() + 1).ToString());
         anime.SetTrigger("ShowTitle");
     }
     else if (type == GameStopType.Finish)
     {
         stopGameTitle.text = "Game Over";
         anime.SetTrigger("StopGame");
     }
 }
コード例 #2
0
 public void GamePause(GameStopType type)
 {
     if (type == GameStopType.Die)
     {
         bool stillAlive = Player_Movement.instance.IsPlayerStillAliveAfterThisDeath();
         if (!stillAlive)
         {
             gameState = GameState.GameOver;
             if (StopGame != null)
             {
                 StopGame(GameStopType.Finish);
             }
         }
         else
         {
             gameState = GameState.Menu;
             if (StopGame != null)
             {
                 StopGame(type);
             }
             StartCoroutine(DelayRestart());
         }
     }
     else if (type == GameStopType.NextLevel)
     {
         gameState = GameState.Menu;
         if (StopGame != null)
         {
             StopGame(type);
         }
         StartCoroutine(CurrentLevelComplete());
     }
     else if (type == GameStopType.Finish)
     {
         gameState = GameState.Menu;
         if (StopGame != null)
         {
             StopGame(type);
         }
     }
 }
コード例 #3
0
ファイル: Item_Script.cs プロジェクト: Heartkage/TryNotToFall
 void BackToPool(GameStopType end)
 {
     GameObjectPool.instance.ItemBackToPool(this.gameObject);
 }