private void Awake() { floorBackground2 = GameObject.Find("backgroundTextureOne"); floorBackground1 = GameObject.Find("backgroundTextureTwo"); Color tmp = floorBackground1.GetComponent <MeshRenderer> ().material.color; tmp.a = 0; floorBackground1.GetComponent <MeshRenderer> ().material.color = tmp; Color tmp2 = floorBackground2.GetComponent <MeshRenderer>().material.color; tmp2.a = 1; floorBackground2.GetComponent <MeshRenderer>().material.color = tmp2; CreateFirstFloor(); player = GameObject.Find("Player").GetComponent <PlayerControlls>(); cameraController = GameObject.Find("Main Camera").GetComponent <CameraController>(); levelCounter = GameObject.Find("GameStatsCounter").GetComponent <GameStatsCounter>(); audioSrc = GetComponent <AudioSource>(); }
private void Awake() { creator = GetComponentInParent <LevelCreator>(); gameStatsCounter = GameObject.FindGameObjectWithTag("GameStatsCounter").GetComponent <GameStatsCounter>(); }