public override void OnPreGame() { GameStats.CreateNewIntegerStat("Kills"); GameStats.CreateNewIntegerStat("Flags"); for (int i = 0; i < isFlagAtBase.Length; i++) { isFlagAtBase[i] = true; } }
public void ChangeGameState(GameState state) { CurrentGameState = state; switch (state) { case GameState.PRE_GAME: GameStats.ClearAllStats(); if (BoltNetwork.isServer) { CurrentPlayerStatIndex = ServerConnectionEventListener.IndexMap.GetIndexForPlayer(CurrentUserName); Debug.Log("CurrentPlayerStatIndex=" + CurrentPlayerStatIndex); GameStats.CreateNewStringStat("Player"); var map = ServerConnectionEventListener.IndexMap; for (int i = 0; i < map.PlayerCount; i++) { GameStats.SetStringStat(i, "Player", map.GetPlayerNameForIndex(i)); } if (gameMode.UsesTeams) { GameStats.CreateNewIntegerStat("Team"); var lookup = Lobby.GetTeamLookup(); foreach (var pair in lookup) { GameStats.SetIntegerStat(pair.Key, "Team", pair.Value); } } gameMode.OnPreGame(); } else { CurrentPlayerStatIndex = Lobby.GetStatIndexForPlayer(CurrentUserName); } break; case GameState.IN_GAME: if (BoltNetwork.isServer) { gameMode.OnGameStart(); } break; } if (BoltNetwork.isServer) { ServerSideData.UpdateZeusData(); } }
public override void OnPreGame() { GameStats.CreateNewIntegerStat("Kills"); }