protected override void GameStatisticsChanged(GameStatisticsChangedEvent e) { m_TxtBestScore.text = e.eBestScore.ToString(); m_TxtScore.text = e.eScore.ToString(); m_TxtNLives.text = e.eNLives.ToString(); m_TxtNEnemiesLeftBeforeVictory.text = e.eNEnemiesLeftBeforeVictory.ToString(); }
protected override void GameStatisticsChanged(GameStatisticsChangedEvent e) { //TO DO m_TxtScore.text = e.eScore.ToString(); m_TxtNLives.text = e.eNLives.ToString(); m_TxtBestScore.text = e.eBestScore.ToString(); }
protected override void GameStatisticsChanged(GameStatisticsChangedEvent e) { m_TxtBestScore.text = e.eBestScore.ToString(); m_TxtGameOverBestScore.text = e.eBestScore.ToString(); m_TxtScore.text = e.eScore.ToString(); m_TxtGameOverScore.text = e.eScore.ToString(); m_TxtNLives.text = e.eNLives.ToString(); m_Slider.value = e.eNLives; }
protected override void GameStatisticsChanged(GameStatisticsChangedEvent e) { Life.text = e.eNLives.ToString(); ScoreCoin.text = e.eScore.ToString(); ScoreBestCoin.text = e.eBestScore.ToString(); ScoreEnemy.text = e.eEnemyScore.ToString(); ScoreBestEnemy.text = e.eBestEnemyScore.ToString(); }
protected override void GameStatisticsChanged(GameStatisticsChangedEvent e) { if (e.eBonus != null) { m_TxtScore.text = e.eBonus.Count.ToString(); } else { m_TxtScore.text = "null"; } foreach (GameObject objet in m_Lives) { objet.SetActive(objet.GetComponent <Lives>().lives <= e.eNLives); } }
protected override void GameStatisticsChanged(GameStatisticsChangedEvent e) { //TO DO }
protected virtual void GameStatisticsChanged(GameStatisticsChangedEvent e) { }
protected override void GameStatisticsChanged(GameStatisticsChangedEvent e) { LabelScore.text = e.eScore.ToString(); LabelWaste.text = e.eNWaste.ToString(); LabelTimer.text = e.eTimer.ToString(); }