コード例 #1
0
    private void Start()
    {
        SetActiveForButtons(true);

        _playerMovement = _levelGenerator.GetPlayer().GetPlayerMovement();
        _gameStateUi    = _levelGenerator.GetPlayer().GetLosing();

        _playerMovement.Moving += OnMoving;
        _gameStateUi.Losing    += OnChangeStateGame;
        _gameStateUi.Winnings  += OnChangeStateGame;
    }
コード例 #2
0
    private void Start()
    {
        gameStateUi = FindObjectOfType <GameStateUi>();

        playerMovement = GetComponent <PlayerMovement>();
    }