private void Start() { SetActiveForButtons(true); _playerMovement = _levelGenerator.GetPlayer().GetPlayerMovement(); _gameStateUi = _levelGenerator.GetPlayer().GetLosing(); _playerMovement.Moving += OnMoving; _gameStateUi.Losing += OnChangeStateGame; _gameStateUi.Winnings += OnChangeStateGame; }
private void Start() { gameStateUi = FindObjectOfType <GameStateUi>(); playerMovement = GetComponent <PlayerMovement>(); }