private void SpawnNextAndKillBlock(Collision2D collision) { mySpawner_Ref.RemoveGroup(); if (!gameStateMachine_Ref.GameOver) { if (!gameStateMachine_Ref.Collected(amIPlayerOne, (int)collision.gameObject.GetComponent <MyBlockType>().myBlockType)) { mySpawner_Ref.SpawnNext(); } } Destroy(collision.gameObject); }