コード例 #1
0
        public void IsNotEndedNormally()
        {
            var gameState   = new GameStateBuilder().Build();
            var gameManager = new GameManager(gameState);

            gameManager.IsEnded.Should().BeFalse();
        }
コード例 #2
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        public void ScoreReturnsZeroInitially()
        {
            var gameState   = new GameStateBuilder().Build();
            var gameManager = new GameManager(gameState);

            gameManager.Score.Should().Be(0);
        }
コード例 #3
0
        public void PlayAppliesTacticsWithGameState(int turnsUntilEnd)
        {
            var gameState = new GameStateBuilder
            {
                Table = new TableBuilder
                {
                    PlayedCards = BuildFinishingPlayedCards(turnsUntilEnd),
                }.Build(),
                Players = BuildSomePlayers(3),
            }.Build();
            var gameManager = new GameManager(gameState);

            var tactics = new Mock <ITactics>(MockBehavior.Strict);

            tactics
            .Setup(t => t.CanApply(gameState))
            .Returns(true);
            tactics
            .Setup(t => t.Apply(gameState));

            var tacticsList = new List <ITactics> {
                tactics.Object
            };

            gameManager.Play(tacticsList);

            foreach (var turnIndex in Enumerable.Range(0, turnsUntilEnd))
            {
                tactics.Verify(t => t.Apply(gameState));
            }
        }
コード例 #4
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        public void PlayEndsGameAfterOneRoundWhenDeckBecomesEmpty(int playerCount)
        {
            var gameState = new GameStateBuilder
            {
                Table = new TableBuilder
                {
                    Deck = BuildEmptyDeck(),
                }.Build(),
                Players = BuildSomePlayers(playerCount),
            }.Build();
            var gameManager = new GameManager(gameState);

            var tactics = new Mock <ITactics>(MockBehavior.Strict);

            tactics
            .Setup(t => t.CanApply(gameState))
            .Returns(true);
            tactics
            .Setup(t => t.Apply(gameState));
            var tacticsList = new List <ITactics>
            {
                tactics.Object,
            };

            gameManager.Play(tacticsList);

            tactics.Verify(t => t.Apply(gameState), Times.Exactly(playerCount));
        }
コード例 #5
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        public void Perft()
        {
            GameState gameState = GameStateBuilder.Build();
            string    txt       = File.ReadAllText(@"data/TestPositions.txt");

            string[]  positions   = txt.Split(Environment.NewLine.ToCharArray(), StringSplitOptions.RemoveEmptyEntries);
            long      totalAmount = 0;
            Stopwatch watch       = new Stopwatch();

            watch.Start();
            foreach (string pos in positions)
            {
                string[] parts = pos.Split('|');
                gameState.LoadPosition(parts[0]);
                int amount = GenerateMoves(gameState, int.Parse(parts[1]));
                totalAmount += amount;
                int expectedAmount = int.Parse(parts[2]);
                Assert.AreEqual(expectedAmount, amount, $"Failed on position {parts[0]}, depth {parts[1]}");
            }
            watch.Stop();
            //nodes per second. worse than the actual value, because it only counts leaf nodes,
            //and it doesn't count variations ending in mate/stalemate before the requested depth
            double nps = totalAmount / ((double)watch.ElapsedMilliseconds / 1000);

            Console.WriteLine($"{nps} NPS");
        }
コード例 #6
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        public void PlayAppliesFirstApplicableTactics()
        {
            var gameState = new GameStateBuilder
            {
                Table = new TableBuilder
                {
                    PlayedCards = BuildFinishingPlayedCards(1),
                }.Build(),
                Players = BuildSomePlayers(),
            }.Build();
            var gameManager = new GameManager(gameState);

            var nonApplicableTactics = new Mock <ITactics>(MockBehavior.Strict);

            nonApplicableTactics
            .Setup(t => t.CanApply(gameState))
            .Returns(false);
            var applicableTactics = new Mock <ITactics>(MockBehavior.Strict);

            applicableTactics
            .Setup(t => t.CanApply(gameState))
            .Returns(true);
            applicableTactics
            .Setup(t => t.Apply(gameState));
            var tacticsList = new List <ITactics>
            {
                nonApplicableTactics.Object,
                applicableTactics.Object,
            };

            gameManager.Play(tacticsList);

            applicableTactics.Verify(t => t.Apply(gameState), Times.Once);
        }
コード例 #7
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 public virtual void TestInit()
 {
     gameState  = GameStateBuilder.Build();
     evConfig   = new EvaluationConfig();
     evConfigPO = new PrivateObject(evConfig);
     evaluator  = new PositionEvaluatorWithStats(gameState, evConfig);
 }
コード例 #8
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        public void SpecificPosTest()
        {
            GameState gameState = GameStateBuilder.Build();
            string    fen       = "rnbqkbnr/p1pppppp/8/Pp6/8/8/1PPPPPPP/RNBQKBNR b KQkq - 0 2";

            gameState.LoadPosition(fen);
            List <Move> legalMoves = gameState.GetLegalMoves();
        }
コード例 #9
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        private GameState GenerateGameState(string client1, string client2)
        {
            GameStateBuilder gameStateBuilder = new GameStateBuilder();
            var       gameStateDirector       = new GameStateDirector(gameStateBuilder, client1, client2);
            GameState gameState = gameStateDirector.GetResult();

            return(gameState);
        }
コード例 #10
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        public void PlayWithoutTacticsThrowsException()
        {
            var gameState   = new GameStateBuilder().Build();
            var gameManager = new GameManager(gameState);

            gameManager
            .Invoking(gm => gm.Play(Enumerable.Empty <ITactics>()))
            .Should()
            .Throw <InvalidOperationException>();
        }
コード例 #11
0
ファイル: Tests.cs プロジェクト: Avokadas/chaser
        public void BuilderPattern()
        {
            var defaultGameState = new GameState();
            var builder          = new GameStateBuilder();

            builder.AddPlayer();
            builder.AddGameMap();
            var gameState = builder.GetGameState();

            Assert.That(defaultGameState, Does.Not.EqualTo(gameState));
            Assert.That(defaultGameState.Map, Is.Null);
            Assert.That(gameState.Map, Is.Not.Null);
        }
コード例 #12
0
        public static async Task <IActionResult> RunAsync(
            [HttpTrigger(AuthorizationLevel.Anonymous, "GET", Route = null)] HttpRequest req,
            [CosmosDB(
                 databaseName: "blazor-four-in-a-row",
                 collectionName: "game-actions",
                 ConnectionStringSetting = "CosmosDBConnection",
                 CreateIfNotExists = true)]
            DocumentClient client, ILogger log)
        {
            Uri documentCollectionUri = UriFactory.CreateDocumentCollectionUri(databaseId: "blazor-four-in-a-row", collectionId: "game-actions");

            var gameStateBuilder = new GameStateBuilder();

            var currentGame = client.CreateDocumentQuery <GameAction>(documentCollectionUri)
                              .Where(g => g.GameActionType == GameActionTypes.CreateGame)
                              .OrderByDescending(g => g.CreatedOn)
                              .AsEnumerable()
                              .FirstOrDefault();

            if (null != currentGame)
            {
                var gameActionsProvider = new GameActionsProvider();

                var gameActions = gameActionsProvider.GetGameActions(client, currentGame.GameId);

                if (!gameActions.Any(g =>
                                     g.GameActionType == GameActionTypes.CompleteGame ||
                                     g.GameActionType == GameActionTypes.AbandonGame))
                {
                    //Check if game is active
                    if (gameActions.Any(g => g.CreatedOn > DateTime.Now.AddMinutes(-1 * currentGame.GameSettings.GameAbandonmentMinutes)))
                    {
                        return(new OkObjectResult(gameStateBuilder.BuildGameState(gameActions)));
                    }

                    await client.CreateDocumentAsync(DocumentCollectionUri, new GameAction()
                    {
                        GameActionType   = GameActionTypes.AbandonGame,
                        GameId           = currentGame.GameId,
                        GameActionStatus = GameActionStatuses.Valid,
                    });
                }
            }

            var gameAction = await CreateNewGameAction(client);

            return(new OkObjectResult(gameStateBuilder.BuildGameState(new List <GameAction>()
            {
                gameAction
            })));
        }
コード例 #13
0
        public void ScoreReturnsMaxForAllFives()
        {
            var gameState = new GameStateBuilder
            {
                Table = new TableBuilder
                {
                    PlayedCards = EnumUtils.Values <Suite>().ToDictionary(
                        suite => suite,
                        suite => BuildFullPile(suite)),
                }.Build(),
            }.Build();
            var gameManager = new GameManager(gameState);

            gameManager.Score.Should().Be(25);
        }
コード例 #14
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        public void ScoreReturnsTopCardsValueForOnePile()
        {
            var gameState = new GameStateBuilder
            {
                Table = new TableBuilder
                {
                    PlayedCards = EnumUtils.Values <Suite>().ToDictionary(
                        suite => suite,
                        suite => suite == Suite.White ? BuildPile(suite, Number.Three) : BuildEmptyPile()),
                }.Build(),
            }.Build();
            var gameManager = new GameManager(gameState);

            gameManager.Score.Should().Be(3);
        }
コード例 #15
0
        public void IsNotEndedWhenAllButOneFivesArePlayed()
        {
            var gameState = new GameStateBuilder
            {
                Table = new TableBuilder
                {
                    PlayedCards = EnumUtils.Values <Suite>()
                                  .ToDictionary(
                        suite => suite,
                        suite => BuildPile(suite, suite == Suite.White ? Number.Four : Number.Five)),
                }.Build(),
            }.Build();
            var gameManager = new GameManager(gameState);

            gameManager.IsEnded.Should().BeFalse();
        }
コード例 #16
0
        public void IsEndedWhenAllFivesArePlayed()
        {
            var gameState = new GameStateBuilder
            {
                Table = new TableBuilder
                {
                    PlayedCards = EnumUtils.Values <Suite>()
                                  .ToDictionary(
                        suite => suite,
                        suite => BuildFullPile(suite)),
                }.Build(),
            }.Build();
            var gameManager = new GameManager(gameState);

            gameManager.IsEnded.Should().BeTrue();
        }
コード例 #17
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        public void PlayRunsUntilGameIsEnded(int turnsUntilEnd)
        {
            var gameState = new GameStateBuilder
            {
                Table = new TableBuilder
                {
                    PlayedCards = BuildFinishingPlayedCards(turnsUntilEnd),
                }.Build(),
                Players = BuildSomePlayers(),
            }.Build();
            var gameManager = new GameManager(gameState);

            var tactics = BuildSomeTactics();

            gameManager.Play(tactics);

            gameManager.IsEnded.Should().BeTrue();
        }
コード例 #18
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        public void PlayCyclesCurrentPlayer(int playerCount, int turnsUntilEnd, int finishingPlayer)
        {
            var players   = BuildSomePlayers(playerCount);
            var gameState = new GameStateBuilder
            {
                Table = new TableBuilder
                {
                    PlayedCards = BuildFinishingPlayedCards(turnsUntilEnd),
                }.Build(),
                Players = players,
            }.Build();
            var gameManager = new GameManager(gameState);

            var tactics = BuildSomeTactics();

            gameManager.Play(tactics);

            gameState.CurrentPlayer.Should().Be(players[finishingPlayer]);
        }
コード例 #19
0
        public void ScoreReturnsSumOfTopCardValuesForMultiplePiles()
        {
            var gameState = new GameStateBuilder
            {
                Table = new TableBuilder
                {
                    PlayedCards = new Dictionary <Suite, IPile>
                    {
                        [Suite.White]  = BuildEmptyPile(),
                        [Suite.Yellow] = BuildPile(Suite.Yellow, Number.One),
                        [Suite.Green]  = BuildPile(Suite.Green, Number.Two),
                        [Suite.Blue]   = BuildPile(Suite.Blue, Number.Three),
                        [Suite.Red]    = BuildFullPile(Suite.Red),
                    },
                }.Build(),
            }.Build();
            var gameManager = new GameManager(gameState);

            gameManager.Score.Should().Be(0 + 1 + 2 + 3 + 5);
        }
コード例 #20
0
ファイル: LobbyScreen.cs プロジェクト: Mattias1/td
        private void startGame()
        {
            // these are different for clients
            var commandDispatcher = new ServerCommandDispatcher(new DefaultCommandExecutor());
            var requestDispatcher = new ServerRequestDispatcher(commandDispatcher);
            var dispatcher        = new ServerDispatcher(commandDispatcher);

            var meta = new GameMeta(logger, dispatcher);

            var gameState    = GameStateBuilder.Generate(meta, new DefaultTilemapGenerator(logger));
            var gameInstance = new GameInstance(
                gameState,
                new GameCamera(inputManager, meta, gameState.Level.Tilemap.Radius),
                requestDispatcher
                );

            Parent.AddScreenLayerOnTopOf(this, new GameUI(Parent, Geometries, gameInstance, inputManager));
            gameStarted = true;
            Destroy();
        }
コード例 #21
0
        public static async Task <IActionResult> RunAsync(
            [HttpTrigger(AuthorizationLevel.Anonymous, "POST", Route = null)] HttpRequestMessage req,
            [CosmosDB(
                 databaseName: "blazor-four-in-a-row",
                 collectionName: "game-actions",
                 ConnectionStringSetting = "CosmosDBConnection",
                 CreateIfNotExists = true)]
            DocumentClient client,
            ILogger log)
        {
            var gamePlayer = await req.Content.ReadAsAsync <(string GameId, User User)> ();

            var gameStateBuilder    = new GameStateBuilder();
            var gameActionsProvider = new GameActionsProvider();

            var gameActions = gameActionsProvider.GetGameActions(client, gamePlayer.GameId);

            var gameState = gameStateBuilder.BuildGameState(gameActions);

            var gameStateManager = new GameStateManager();

            if (gameStateManager.UserHasJoinedGame(gameState, gamePlayer.User))
            {
                return(new ConflictResult());
            }

            var teamToJoin = DetermineWhichTeamToJoin(gameState);

            teamToJoin.Users.Add(gamePlayer.User);

            await client.CreateDocumentAsync(DocumentCollectionUri, new GameAction()
            {
                GameActionStatus = GameActionStatuses.Valid,
                GameActionType   = GameActionTypes.JoinGame,
                GameId           = gamePlayer.GameId,
                User             = gamePlayer.User,
                Team             = teamToJoin
            });

            return(new OkObjectResult(teamToJoin));
        }
コード例 #22
0
        public void IsEndedWhenFuseTokensAreFull(int tokenMaxAmount, int tokenAmount, bool isEnded)
        {
            var fuseTokens = new Mock <ITokens>(MockBehavior.Strict);

            fuseTokens
            .Setup(t => t.MaxAmount)
            .Returns(tokenMaxAmount);
            fuseTokens
            .Setup(t => t.Amount)
            .Returns(tokenAmount);
            var gameState = new GameStateBuilder
            {
                Table = new TableBuilder
                {
                    FuseTokens = fuseTokens.Object,
                }.Build(),
            }.Build();
            var gameManager = new GameManager(gameState);

            gameManager.IsEnded.Should().Be(isEnded);
        }
コード例 #23
0
 public void TestInit()
 {
     gameState        = GameStateBuilder.Build();
     zobristHashUtils = new PrivateObject(gameState.ZobristHashUtils);
 }
コード例 #24
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        public static async Task RunAsync([CosmosDBTrigger(
                                               databaseName: "blazor-four-in-a-row",
                                               collectionName: "game-actions",
                                               ConnectionStringSetting = "CosmosDBConnection",
                                               LeaseCollectionName = "leases",
                                               CreateLeaseCollectionIfNotExists = true,
                                               FeedPollDelay = 200)] IReadOnlyList <Document> input,
                                          [CosmosDB(
                                               databaseName: "blazor-four-in-a-row",
                                               collectionName: "game-actions",
                                               ConnectionStringSetting = "CosmosDBConnection",
                                               CreateIfNotExists = true)]
                                          DocumentClient client,
                                          [SignalR(HubName = "gameUpdates")] IAsyncCollector <SignalRMessage> signalRMessages,
                                          ILogger log)
        {
            if (input != null && input.Count > 0)
            {
                log.LogInformation("GameActions modified " + input.Count);

                var gameStateBuilder    = new GameStateBuilder();
                var gameActionsProvider = new GameActionsProvider();
                var gameStateManager    = new GameStateManager();

                var updatedGameIds = new List <string>();

                foreach (var document in input)
                {
                    GameAction gameAction = (dynamic)document;

                    if (!updatedGameIds.Contains(gameAction.GameId))
                    {
                        updatedGameIds.Add(gameAction.GameId);
                    }

                    if (gameAction.GameActionStatus != GameActionStatuses.AwaitingValidation)
                    {
                        log.LogInformation($"Game Action {gameAction.Id} does not require validation.  GameActionType: {gameAction.GameActionType}");

                        continue;
                    }

                    log.LogInformation($"Validating Game Action {gameAction.Id}.");

                    var gameActions = gameActionsProvider.GetGameActions(client, gameAction.GameId);
                    var gameState   = gameStateBuilder.BuildGameState(gameActions);

                    gameAction.GameActionStatus = gameStateManager.ValidateGameColumnAction(gameState, gameAction.GameCell.Column);

                    ValidateGameStartLock(gameState, gameAction);
                    ValidateNextActionLock(gameState, gameAction);

                    log.LogInformation(
                        $"Game Action {gameAction.Id}'s status is {Enum.GetName(typeof(GameActionStatuses), gameAction.GameActionStatus)}.");

                    if (gameAction.GameActionStatus == GameActionStatuses.Valid)
                    {
                        foreach (var row in gameState.GameCells)
                        {
                            var gameCell = row[gameAction.GameCell.Column];

                            if (null == gameCell.Team)
                            {
                                gameAction.GameCell.Row = gameCell.Row;

                                gameCell.Team = gameAction.Team;
                                gameCell.User = gameAction.User;
                                break;
                            }
                        }
                    }

                    await client.UpsertDocumentAsync(DocumentCollectionUri, gameAction);

                    if (null == gameState.GameResult)
                    {
                        var gameResult = gameStateManager.CheckForGameCompletion(gameState);

                        if (null != gameResult)
                        {
                            var gameBuilder = new GameBuilder();

                            var newGameAction = gameBuilder.BuildNewGame(client);

                            await client.CreateDocumentAsync(DocumentCollectionUri, new GameAction()
                            {
                                GameId           = gameAction.GameId,
                                GameActionStatus = GameActionStatuses.Valid,
                                GameActionType   = GameActionTypes.CompleteGame,
                                Team             = gameResult.WinningTeam,
                                NextGameId       = newGameAction.GameId
                            });

                            await client.CreateDocumentAsync(DocumentCollectionUri, newGameAction);
                        }
                    }
                }

                foreach (var gameId in updatedGameIds)
                {
                    if (string.IsNullOrEmpty(gameId))
                    {
                        continue;
                    }

                    var gameActions = gameActionsProvider.GetGameActions(client, gameId);

                    await signalRMessages.AddAsync(
                        new SignalRMessage
                    {
                        Target    = "game-state-update",
                        Arguments = new object[] { gameStateBuilder.BuildGameState(gameActions) }
                    });
                }

                //TODO: Task.WhenAll these awaits?
            }
        }