private void Start() { gameState = GameObject.Find("GameState").GetComponent <GameStateBehaviour>(); TextAsset asset = Resources.Load <TextAsset>("Credits"); text.GetComponent <UnityEngine.UI.Text>().text = asset.text; }
public override void OnEnter(GameStateBehaviour game) { base.OnEnter(game); game.SetText(name); PlayerData.Instance.ForceRefresh(); Time.timeScale = 1f; }
IEnumerator LoadLvl(GameStateBehaviour game) { if (combatSceneLoad == null) { combatSceneLoad = SceneManager.LoadSceneAsync(2); } combatSceneLoad.allowSceneActivation = false; while (!combatSceneLoad.isDone) { game.SetSlider(combatSceneLoad.progress * 100); if (combatSceneLoad.progress >= .9f) { game.SetSlider(100); game.SetText("Press Any Key to Start"); if (Input.GetKeyDown(KeyCode.E)) { ToState(game, Next); } } yield return(null); } PlayerData.Instance.ForceRefresh(); yield return(null); }
public override void OnEnter(GameStateBehaviour game) { gsb = game; game.SetText("game over"); SceneManager.LoadScene(3); game.StartCoroutine(Countdown()); }
public override void UpdateState(GameStateBehaviour game) { if (Input.GetKeyDown(KeyCode.Space)) { ToState(game, Next); } }
GameStateBehaviour CreateState(GameState state) { GameStateBehaviour behaviour = GameStateFactory.Create(state); behaviour.transform.parent = transform; return(behaviour); }
public override void ToState(GameStateBehaviour game, IGameState state) { game.StopAllCoroutines(); Debug.Log("move to state::" + game.Current + "->" + state); game.Current.OnExit(game); game.Current = state; game.Current.OnEnter(game); }
public override void UpdateState(GameStateBehaviour game) { base.UpdateState(game); if (Input.GetKeyDown(KeyCode.E)) { ToState(game, Next); } }
public override void UpdateState(GameStateBehaviour game) { if (!Input.GetKeyDown(KeyCode.Space)) { return; } Debug.Log("move to " + Next.name); ToState(game, Next); }
void Start() { _text = GetComponent <Text>(); _gameState = GameStateBehaviour.Resolve(); if (_gameState != null) { _text.text = _gameState._level.ToString(); } }
// Use this for initialization void Start() { gameState = GameObject.FindGameObjectWithTag("GameState").GetComponent <GameStateBehaviour>(); Mesh mesh = ConvertToFlat(GenerateMesh()); meshFilter.mesh = mesh; meshCollider.sharedMesh = mesh; raiseBehaviour = GetComponent <RaiseBehaviour>(); }
void Start () { beerPong = FindObjectOfType<BeerPong> (); gamePlay = FindObjectOfType<GameStateBehaviour> (); hoopRenderer = hoop.GetComponent<Renderer> (); thisRenderer = GetComponent <Renderer> (); thisCollider = GetComponent <Collider> (); hoopRenderer.material.color = onInvisibilityColor; offSetTime += Random.Range (0, 20f); }
void Awake () { beerPong = FindObjectOfType<BeerPong> (); gamePlay = FindObjectOfType<GameStateBehaviour> (); particleShader = Shader.Find ("Particles/Additive"); defaultShader = obstacleRenderer.material.shader; baseColor = currentColor; currentColor = onInvisibilityColor; randomActivaitionOffset = Random.Range (0, 30); randomSpeedOffset = Random.Range (0.5f, 1f); StartCoroutine(ResetTransition()); }
protected bool Init(bool enableAR = false) { if (gameState != null) { return(true); } if (GameObject.Find("GameState") == null) { return(false); } gameState = GameObject.Find("GameState").GetComponent <GameStateBehaviour>(); buttonCanvas = GameObject.Find("ButtonCanvas").GetComponent <ButtonCanvasBehaviour>(); if (!enableAR && VuforiaBehaviour.Instance != null) { VuforiaBehaviour.Instance.enabled = false; } return(true); }
void Awake() { if (Instance != null) { Destroy(gameObject); } else { Instance = this; DontDestroyOnLoad(this); } var playerPrefab = Resources.Load("PlayerBehaviour"); var gamePrefab = Resources.Load("GameBehaviour"); var environmentPrefab = Resources.Load("EnvironmentBehaviour"); var pb = Instantiate(playerPrefab, transform) as GameObject; var eb = Instantiate(environmentPrefab, transform) as GameObject; var gb = Instantiate(gamePrefab, transform) as GameObject; playerBehaviour = pb.GetComponent <PlayerBehaviour>(); environmentBehaviour = eb.GetComponent <EnvironmentBehaviour>(); gameBehaviour = gb.GetComponent <GameBehaviour>(); playerBehaviour.PlayerMovementEvent.AddListener(OnPlayerMove); Upgradeables = new List <IUpgradeable>() { playerBehaviour, environmentBehaviour, gameBehaviour }; behaviours = new List <GameObject>() { pb, eb, gb }; behaviours.ForEach(go => go.SetActive(false)); upgradeDict = new Dictionary <string, IUpgradeable>(); Upgradeables.ForEach(u => upgradeDict.Add(u.GetType().ToString(), u)); }
public override void UpdateState(GameStateBehaviour game) { if (SceneManager.GetActiveScene().buildIndex != 2) { return; } if (timer >= goldTimer) { timer = 0; PlayerData.Instance.GainGold(GoldGainPerSecond); } timer += Time.deltaTime; var wincondition = game.WinCondition; var losecondition = game.LoseCondition; if (wincondition) { game.SetText("You win. r To restart"); } if (losecondition) { game.SetText("You lose. r To restart"); Time.timeScale = 0f; } if (Input.GetKeyDown(KeyCode.R)) { ToState(game, Previous); PlayerData.Instance.ResetGame(); } if (Input.GetKeyDown(KeyCode.Escape)) { ToState(game, Next); } }
public virtual void ToState(GameStateBehaviour game, IGameState state) { }
public virtual void UpdateState(GameStateBehaviour game) { }
public virtual void OnExit(GameStateBehaviour game) { }
public virtual void OnEnter(GameStateBehaviour game) { }
public override void OnExit(GameStateBehaviour game) { game.StopAllCoroutines(); }
private void Start() { gameState = GameObject.Find("GameState").GetComponent <GameStateBehaviour>(); TSVLookup tsv = null; try { tsv = new TSVLookup("Cards/" + cardName); } catch (NullReferenceException) { if (previousCardName != null) { transform.GetChild(0).GetChild(0).gameObject.name = previousCardName; } } if (previousCardName == null) { startTime = 0; } Sprite background = Resources.Load <Sprite>("Cards/" + cardName); Sprite buttons = Resources.Load <Sprite>("Cards/" + cardName + "-buttons"); if (buttons == null) { buttons = background; } transform.GetChild(0).GetComponent <UnityEngine.UI.Image>().overrideSprite = background; transform.GetChild(0).GetChild(0).GetChild(0).GetComponent <UnityEngine.UI.Image>().overrideSprite = buttons; if (tsv != null) { int count = 0; foreach (string card in tsv.Lookup()) { foreach (string condition in tsv.Lookup(card)) { string flags = condition; string newStatus = null; if (condition.IndexOf('#') != -1) { flags = condition.Substring(0, condition.IndexOf('#')); newStatus = condition.Substring(condition.IndexOf('#') + 1); } if (gameState.EvaluateFlags(flags)) { if (newStatus != null && status != newStatus) { status = newStatus; startTime = 0; } if (count > 0) { Instantiate(transform.GetChild(0).GetChild(0), transform.GetChild(0)); } Transform t = transform.GetChild(0).GetChild(count); t.gameObject.name = card; int[] coords = Array.ConvertAll <string, int>(tsv.Lookup(card, condition)[0].Split(','), int.Parse); t.GetComponent <RectTransform>().anchoredPosition = new Vector2(coords[0], 512 - coords[1] - coords[3]); t.GetComponent <RectTransform>().sizeDelta = new Vector2(coords[2], coords[3]); t.GetChild(0).GetComponent <RectTransform>().anchoredPosition = new Vector2(-coords[0], -(512 - coords[1] - coords[3])); if (coords.Length > 4 && (coords[4] & 1) == 0) { t.GetChild(0).GetComponent <UnityEngine.UI.Image>().overrideSprite = background; } else { t.GetChild(0).GetComponent <UnityEngine.UI.Image>().overrideSprite = buttons; } if (coords.Length > 4 && (coords[4] & 2) != 0) { t.GetChild(0).gameObject.name = "Glow"; } count++; break; } } } } }
private void Start() { gameState = GameObject.Find("GameState").GetComponent <GameStateBehaviour>(); if (GameObject.FindWithTag("AREngine") != null) { engine = GameObject.FindWithTag("AREngine").GetComponent <AREngineBehaviour>(); } GameObject.Find("Panel/AppDetails/AppIconMask/AppIcon").GetComponent <UnityEngine.UI.Image>().overrideSprite = Resources.Load <Sprite>("AppIcon"); GameObject.Find("Panel/AppDetails/AppTitle").GetComponent <UnityEngine.UI.Text>().text = Application.productName; GameObject.Find("Panel/AppDetails/AppVersion").GetComponent <UnityEngine.UI.Text>().text = "Version " + Application.version + " <color=#000080>Credits...</color> " + DeviceInput.HumanReadableEncoding(DeviceInput.deviceSerial); bool tutorialExists = false; if (Resources.Load <TextAsset>("Cards/Tutorial") != null) { tutorialExists = true; } else { for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++) { string scenePath = SceneUtility.GetScenePathByBuildIndex(i); scenePath = scenePath.Substring(scenePath.LastIndexOf("/") + 1); if (scenePath == "M0%Scene1.unity") { tutorialExists = true; } } } if (engine != null) { if (gameState.sceneName == "M0%Scene1" && !gameState.GetFlag("M0%Scene1%End")) { GameObject.Find("Panel/ReturnToMap/Label").GetComponent <UnityEngine.UI.Text>().text = "Skip tutorial"; } Destroy(GameObject.Find("Panel/ReplayTutorial")); Destroy(GameObject.Find("Panel/ReplayEnding")); } else if (!gameState.GetFlag("Global%GameEnd")) { if (tutorialExists) { GameObject.Find("Panel/ReturnToMap/Label").GetComponent <UnityEngine.UI.Text>().text = "Replay tutorial"; } else { Destroy(GameObject.Find("Panel/ReturnToMap")); } Destroy(GameObject.Find("Panel/ReplayTutorial")); Destroy(GameObject.Find("Panel/ReplayEnding")); } else { if (tutorialExists) { Destroy(GameObject.Find("Panel/ReturnToMap")); } else { GameObject.Find("Panel/ReturnToMap/Label").GetComponent <UnityEngine.UI.Text>().text = "Replay ending"; Destroy(GameObject.Find("Panel/ReplayTutorial")); Destroy(GameObject.Find("Panel/ReplayEnding")); } } GameObject.Find("Panel/LeftHandedMode").GetComponent <UnityEngine.UI.Toggle>().isOn = gameState.GetFlag("System%SwapButtonGroups"); if (!DeviceInput.gyroPresent) { GameObject.Find("Panel/UseGyroscope").GetComponent <UnityEngine.UI.Toggle>().enabled = false; GameObject.Find("Panel/UseGyroscope/Label").GetComponent <UnityEngine.UI.Text>().color = Color.gray; GameObject.Find("Panel/UseGyroscope/Text").GetComponent <UnityEngine.UI.Text>().text = "Unable to detect gyroscope"; GameObject.Find("Panel/UseGyroscope/Text").GetComponent <UnityEngine.UI.Text>().color = Color.red; } GameObject.Find("Panel/UseGyroscope").GetComponent <UnityEngine.UI.Toggle>().isOn = gameState.GetFlag("System%UseGyroscope"); if (!DeviceInput.compassPresent) { GameObject.Find("Panel/UseCompass").GetComponent <UnityEngine.UI.Toggle>().enabled = false; GameObject.Find("Panel/UseCompass/Label").GetComponent <UnityEngine.UI.Text>().color = Color.gray; GameObject.Find("Panel/UseCompass/Text").GetComponent <UnityEngine.UI.Text>().text = "Unable to detect compass"; GameObject.Find("Panel/UseCompass/Text").GetComponent <UnityEngine.UI.Text>().color = Color.red; } GameObject.Find("Panel/UseCompass").GetComponent <UnityEngine.UI.Toggle>().isOn = gameState.GetFlag("System%UseCompass"); #if !UNITY_ANDROID // compass only supported on android Destroy(GameObject.Find("Panel/UseCompass")); #endif }
public override void OnExit(GameStateBehaviour game) { Debug.Log("exit intro"); SceneManager.LoadScene(2); }
public override void OnEnter(GameStateBehaviour game) { base.OnEnter(game); }
public override void OnExit(GameStateBehaviour game) { base.OnExit(game); Time.timeScale = 1f; SceneManager.LoadScene(1); }
public void SetState(GameState state) { RemoveState(_gameState); _gameState = CreateState(state); }
void RemoveState(GameStateBehaviour state) { _oldGameState = state; _.When(state.Outro()).Done(DeleteState); }
void Start() { _gameState = CreateState(gameStateOrder[_state]); _gameState.Next(OnGameStateFinish); }