// Evaluation function for alpha-beta pruning / minimax private static float EvaluateMove(GameState gs) { if (gs.IsMyWin()) { return MAX_MAP_SIZE; } if (gs.IsOpponentWin()) { return -MAX_MAP_SIZE; } if (gs.IsDraw()) { // return 0 } Territory room = new Territory(gs); room.DetermineTerritories(); int mySize = room.GetMySize(); int opponentSize = room.GetOpponentSize(); int size = room.GetMySize() - room.GetOpponentSize(); //Console.Error.WriteLine(String.Format("my room:{0} other room:{1}",mySize,opponentSize)); return (float)size; }