// Use this for initialization void Start() { load_cnt = Set_Load_Cnt(); stage_lv = GameStartText.Set_Stage_Lv(); //move_diff_x = Skes_speed(); /* * if (load_cnt == 0) * { * move_diff_x = 0; * load_cnt = 1; * } * if (load_cnt == 1) * { * move_diff_x = Skes_speed(); * } */ move_diff_x += stage_lv * 0.0005f; move_x -= move_diff_x; move_left_x = move_x; c_wait = GameObject.Find("c_wait"); //c_waitをオブジェクトの名前から取得して変数に格納する script = c_wait.GetComponent <Move_Endless>(); //c_waitの中にあるmoveを取得して変数に格納する sound01 = GetComponent <AudioSource>(); MainSpriteRenderer = gameObject.GetComponent <SpriteRenderer>(); debris_time = 0; count = 0; skill = PlayerPrefs.GetInt("yukou_button_number", 0); lv = PlayerPrefs.GetInt("lv_6", 1); point_count = 0; }
// ハイスコア // Use this for initialization void Start() { score = Score_Endless.getScore(); stage_lv = GameStartText.Set_Stage_Lv(); Not_Network_dialog.SetActive(false); time = 0; One = true; text_f = false; cnt = 0; time2 = 0; coin_num = PlayerPrefs.GetInt("coin_num", 0); PlayerPrefs.SetInt("Stage_Lv", stage_lv); //PlayerPrefs.SetInt("Score", 0); PlayerPrefs.Save(); //score_2 = Score.getScore(); //score = 1450; //デバック用 score_zero = 0; coin_zero = 0; canvas.SetActive(false); Massage_Box.SetActive(false); next_text.SetActive(false); button_f = false; next_scene = false; //AdMobManager.instance.DestroyBanner(); //AdMobManager.instance.RequestInterstitial(); //Scene_name = PlayerPrefs.GetString("Scene_name"); //bairitu = 10; }
// Use this for initialization void Start() { load_cnt = Set_Load_Cnt(); stage_lv = GameStartText.Set_Stage_Lv(); skeleton_count = Skel4_num(); /* * if (load_cnt == 0) * { * skeleton_count = 10; * load_cnt = 1; * } * if (load_cnt == 1) * { * skeleton_count = Skel4_num(); * } */ skeleton_count += stage_lv * 0.1; GameStart = GameObject.Find("GameStart"); script = GameStart.GetComponent <GameStartText>(); warning_f1 = false; cnt = 0; InvokeRepeating("SpawnObj", 0.1f, interval); //d_016 = GameObject.Find("d_016"); //script2 = d_016.GetComponent<Boss_Endless>(); Endless_f1 = false; }
// Use this for initialization void Start() { Warning = GameObject.Find("Warning"); Max_Range_Lv = GameStartText.Set_Stage_Lv(); //script1 = Warning.GetComponent<Warning3>(); InvokeRepeating("_Bless", 0.1f, interval); time = 0; flash_f = false; Bless.SetActive(false); d_f = Boss_Endless2.Set_dragon_posOK(); //d_016_1 = GameObject.Find("d_016"); //script2 = d_016_1.GetComponent<Boss_Endless>(); }