public override void Update(RenderContext renderContext) { // pastiin frame-rate independent // background var objectSpeed = renderContext.GameSpeed * BackgroundSpeed; objectSpeed *= (float)renderContext.GameTime.ElapsedGameTime.TotalSeconds; var objectPosX = bg1.LocalPosition.X - objectSpeed; if (objectPosX < -800) { objectPosX += 1600; } bg1.Translate(objectPosX, posY); objectPosX = bg2.LocalPosition.X - objectSpeed; if (objectPosX < -800) { objectPosX += 1600; } bg2.Translate(objectPosX, posY); base.Update(renderContext); }
public override void Initialize() { bg1 = new GameSprite("title\\background1"); AddChild(bg1); bg2 = new GameSprite("title\\background2"); bg2.Translate(0, -480); AddChild(bg2); base.Initialize(); }
public override void Initialize() { note = new GameSprite(fileName); note.Origin = new Vector2(25, 25); note.Translate(position); note.CreateBoundingRect(50, 50, true); note.CanDraw = false; AddChild(note); base.Initialize(); }
public override void Initialize() { bg = new GameSprite("select\\background"); bg.Scale(0.5f, 0.5f); AddSceneObject(bg); pole = new GameObject2D(); pole.Translate(400, 240); AddSceneObject(pole); level1 = new GameAnimatedSprite("select\\levelunlockanimated", 4, 80, new Point(78, 76)); level1.Origin = new Vector2(39, 38); level1.Translate(811, 597); AddSceneObject(level1); level2 = new GameSprite("select\\levellock"); level2.Origin = new Vector2(39, 38); level2.Translate(800, 778); AddSceneObject(level2); level3 = new GameSprite("select\\levellock"); level3.Origin = new Vector2(39, 38); level3.Translate(693, 755); AddSceneObject(level3); level4 = new GameSprite("select\\levellock"); level4.Origin = new Vector2(39, 38); level4.Translate(1083, 831); AddSceneObject(level4); level1_b = new GameButton("select\\levelunlock", false, true, true); level1_b.Origin = new Vector2(39, 38); level1_b.Translate(811, 597); level1_b.OnClick += () => { if (!isLevelSelected) { SceneManager.push.Play(); CameraManager.getInstance().camera.SetScreenCenter(4, 2); CameraManager.getInstance().camera.Focus = level1_b; level1.PlayAnimation(true); SetBoxDraw(true); isLevelSelected = true; } }; AddSceneObject(level1_b); InitiateBox(); }
public override void Initialize() { bg = new Background0(); AddSceneObject(bg); light = new GameSprite("title\\lighting"); AddSceneObject(light); back = new GameSprite("title\\background"); back.CanDraw = false; AddSceneObject(back); scroll = new GameAnimatedSprite("title\\scroll", 6, 80, new Point(640, 384), 3); scroll.Scale(1.25f, 1.25f); scroll.PlayAnimation(true); AddSceneObject(scroll); scrollUp = new GameAnimatedSprite("title\\scrollup", 6, 80, new Point(640, 384), 3); scrollUp.Scale(1.25f, 1.25f); scrollUp.CanDraw = false; AddSceneObject(scrollUp); logo = new GameSprite("title\\logo"); logo.Origin = new Vector2(275.5f, 74.5f); logo.Translate(400, 240); logo.Scale(0.8f, 0.8f); AddSceneObject(logo); tap = new GameButton("title\\tap", true, false, true); tap.Origin = new Vector2(191.5f, 32); tap.Translate(400, 400); tap.OnClick += () => { SceneManager.paper.Play(); bg.UpdateBackgroundSpeed(0); back.CanDraw = true; tap.CanDraw = false; scroll.CanDraw = false; logo.CanDraw = false; scrollUp.CanDraw = true; scrollUp.PlayAnimation(false); }; AddSceneObject(tap); base.Initialize(); }
public override void Initialize() { bg1 = new GameSprite(assetName); bg1.Translate(0, posY); bg1.Color = Color.White * 0.5f; AddChild(bg1); bg2 = new GameSprite(assetName); bg2.Translate(800, posY); bg2.Color = Color.White * 0.5f; AddChild(bg2); road = new GameSprite("level1\\road"); road.Translate(73, posY); AddChild(road); base.Initialize(); }
public override void Initialize() { block = new GameSprite("level1\\block"); block.Origin = new Vector2(0, 25); block.CreateBoundingRect(50, 50, new Vector2(0, -25), false); block.Scale(scale); block.Translate(position); block.CanDraw = false; AddChild(block); noteIn = new Note(position, "level1\\note"); AddChild(noteIn); noteOut = new Note(position + scale * new Vector2(50, 0), "level1\\noteend"); AddChild(noteOut); base.Initialize(); }
public override void Initialize() { bg1 = new GameSprite("level1\\background1"); AddChild(bg1); bg2 = new GameSprite("level1\\background2"); bg2.Translate(800, 0); AddChild(bg2); scenery1 = new GameAnimatedSprite("level1\\scenery1", 8, 400, new Point(800, 234), 2); scenery1.PlayAnimation(true); scenery1.Translate(0, 250); scenery1.CanDraw = false; AddChild(scenery1); scenery2 = new GameAnimatedSprite("level1\\scenery1", 8, 400, new Point(800, 234), 2); scenery2.PlayAnimation(true); scenery2.Translate(800, 250); scenery2.CanDraw = false; AddChild(scenery2); scenery3 = new GameAnimatedSprite("level1\\scenery2", 8, 400, new Point(800, 234), 2); scenery3.PlayAnimation(true); scenery3.Translate(0, 250); scenery3.CanDraw = false; AddChild(scenery3); scenery4 = new GameAnimatedSprite("level1\\scenery2", 8, 400, new Point(800, 234), 2); scenery4.PlayAnimation(true); scenery4.Translate(800, 250); scenery4.CanDraw = false; AddChild(scenery4); scenery5 = new GameAnimatedSprite("level1\\scenery3", 8, 400, new Point(800, 234), 2); scenery5.PlayAnimation(true); scenery5.Translate(0, 250); scenery5.CanDraw = false; AddChild(scenery5); scenery6 = new GameAnimatedSprite("level1\\scenery3", 8, 400, new Point(800, 234), 2); scenery6.PlayAnimation(true); scenery6.Translate(800, 250); scenery6.CanDraw = false; AddChild(scenery6); scenery7 = new GameAnimatedSprite("level1\\scenery4", 8, 400, new Point(800, 234), 2); scenery7.PlayAnimation(true); scenery7.Translate(0, 250); scenery7.CanDraw = false; AddChild(scenery7); scenery8 = new GameAnimatedSprite("level1\\scenery4", 8, 400, new Point(800, 234), 2); scenery8.PlayAnimation(true); scenery8.Translate(800, 250); scenery8.CanDraw = false; AddChild(scenery8); scenery9 = new GameAnimatedSprite("level1\\scenery5", 8, 400, new Point(800, 234), 2); scenery9.PlayAnimation(true); scenery9.Translate(0, 250); scenery9.CanDraw = false; AddChild(scenery9); scenery10 = new GameAnimatedSprite("level1\\scenery5", 8, 400, new Point(800, 234), 2); scenery10.PlayAnimation(true); scenery10.Translate(800, 250); scenery10.CanDraw = false; AddChild(scenery10); scenery11 = new GameAnimatedSprite("level1\\scenery6", 8, 400, new Point(800, 234), 2); scenery11.PlayAnimation(true); scenery11.Translate(0, 250); scenery11.CanDraw = false; AddChild(scenery11); scenery12 = new GameAnimatedSprite("level1\\scenery6", 8, 400, new Point(800, 234), 2); scenery12.PlayAnimation(true); scenery12.Translate(800, 250); scenery12.CanDraw = false; AddChild(scenery12); scenery13 = new GameAnimatedSprite("level1\\scenery7", 8, 400, new Point(800, 234), 2); scenery13.PlayAnimation(true); scenery13.Translate(0, 250); scenery13.CanDraw = false; AddChild(scenery13); scenery14 = new GameAnimatedSprite("level1\\scenery7", 8, 400, new Point(800, 234), 2); scenery14.PlayAnimation(true); scenery14.Translate(800, 250); scenery14.CanDraw = false; AddChild(scenery14); base.Initialize(); }
public override void Update(RenderContext renderContext) { // pastiin frame-rate independent // background var objectSpeed = renderContext.GameSpeed * BackgroundSpeed; objectSpeed *= (float)renderContext.GameTime.ElapsedGameTime.TotalSeconds; var objectPosX = bg1.LocalPosition.X - objectSpeed; if (objectPosX < -800) { objectPosX += 1600; } bg1.Translate(objectPosX, 0); objectPosX = bg2.LocalPosition.X - objectSpeed; if (objectPosX < -800) { objectPosX += 1600; } bg2.Translate(objectPosX, 0); objectPosX = scenery1.LocalPosition.X - objectSpeed; if (objectPosX < -800) { objectPosX += 1600; } scenery1.Translate(objectPosX, 250); objectPosX = scenery2.LocalPosition.X - objectSpeed; if (objectPosX < -800) { objectPosX += 1600; } scenery2.Translate(objectPosX, 250); objectPosX = scenery3.LocalPosition.X - objectSpeed; if (objectPosX < -800) { objectPosX += 1600; } scenery3.Translate(objectPosX, 250); objectPosX = scenery4.LocalPosition.X - objectSpeed; if (objectPosX < -800) { objectPosX += 1600; } scenery4.Translate(objectPosX, 250); objectPosX = scenery5.LocalPosition.X - objectSpeed; if (objectPosX < -800) { objectPosX += 1600; } scenery5.Translate(objectPosX, 250); objectPosX = scenery6.LocalPosition.X - objectSpeed; if (objectPosX < -800) { objectPosX += 1600; } scenery6.Translate(objectPosX, 250); objectPosX = scenery7.LocalPosition.X - objectSpeed; if (objectPosX < -800) { objectPosX += 1600; } scenery7.Translate(objectPosX, 250); objectPosX = scenery8.LocalPosition.X - objectSpeed; if (objectPosX < -800) { objectPosX += 1600; } scenery8.Translate(objectPosX, 250); objectPosX = scenery9.LocalPosition.X - objectSpeed; if (objectPosX < -800) { objectPosX += 1600; } scenery9.Translate(objectPosX, 250); objectPosX = scenery10.LocalPosition.X - objectSpeed; if (objectPosX < -800) { objectPosX += 1600; } scenery10.Translate(objectPosX, 250); objectPosX = scenery11.LocalPosition.X - objectSpeed; if (objectPosX < -800) { objectPosX += 1600; } scenery11.Translate(objectPosX, 250); objectPosX = scenery12.LocalPosition.X - objectSpeed; if (objectPosX < -800) { objectPosX += 1600; } scenery12.Translate(objectPosX, 250); objectPosX = scenery13.LocalPosition.X - objectSpeed; if (objectPosX < -800) { objectPosX += 1600; } scenery13.Translate(objectPosX, 250); objectPosX = scenery14.LocalPosition.X - objectSpeed; if (objectPosX < -800) { objectPosX += 1600; } scenery14.Translate(objectPosX, 250); TimingScenery(); base.Update(renderContext); }
public void InitiateBox() { box = new GameSprite("select\\infobox"); box.Origin = new Vector2(182.5f, 182.5f); box.Translate(550, 220); box.CanDraw = false; AddHUDObjectFront(box); star1 = new GameSprite("select\\star1"); star1.Origin = new Vector2(36.5f, 36.5f); star1.Translate(550, 290); star1.CanDraw = false; AddHUDObjectFront(star1); star2 = new GameSprite("select\\star1"); star2.Origin = new Vector2(36.5f, 36.5f); star2.Translate(480, 290); star2.CanDraw = false; AddHUDObjectFront(star2); star3 = new GameSprite("select\\star1"); star3.Origin = new Vector2(36.5f, 36.5f); star3.Translate(620, 290); star3.CanDraw = false; AddHUDObjectFront(star3); song = new SpriteFonts("font\\fontbold"); song.Translate(435, 95); song.Color = Color.SaddleBrown; song.Text = "AMPAR-AMPAR\n PISANG"; song.CanDraw = false; AddHUDObjectFront(song); line1 = new GameSprite("select\\line"); line1.Origin = new Vector2(132, 4.5f); line1.Translate(550, 180); line1.CanDraw = false; AddHUDObjectFront(line1); region = new SpriteFonts("font\\font"); region.Translate(440, 195); region.Color = Color.SaddleBrown; region.Text = "South Kalimantan"; region.CanDraw = false; AddHUDObjectFront(region); line2 = new GameSprite("select\\line"); line2.Origin = new Vector2(132, 4.5f); line2.Translate(550, 240); line2.CanDraw = false; AddHUDObjectFront(line2); text = new SpriteFonts("font\\font"); text.Translate(15, 15); text.Color = Color.SaddleBrown; text.Text = "Select Level/Region..."; AddHUDObjectFront(text); play = new GameButton("select\\playbutton", true, false, true); play.Origin = new Vector2(90.5f, 44.5f); play.Translate(550, 385); play.CanDraw = false; play.OnClick += () => { if (isLevelSelected) { SceneManager.push.Play(); SceneManager.SetActiveScene("Level1"); SceneManager.ActiveScene.ResetScene(); SceneManager.PlaySong(2); play.CanDraw = false; } }; AddHUDObjectFront(play); }
public override void Initialize() { // set game speed SceneManager.RenderContext.GameSpeed = 100; random = new Random(); notes = new List <Note>(); longNotes = new List <LongNote>(); bg = new Background1(); AddHUDObjectBack(bg); pipe = new Pipe("level1\\pipe", 50); AddHUDObjectBack(pipe); indicator = new Indicator(); AddHUDObjectFront(indicator); text = new SpriteFonts("font\\font"); text.Color = Color.SaddleBrown; text.Translate(580, 10); AddHUDObjectBack(text); fire = new GameButton("level1\\invisbutton", false, false, false); fire.CanDraw = false; fire.Translate(400, 0); fire.OnEnter += () => { if (!isFailed && !isFinished) { SceneManager.Vibrator.Start(TimeSpan.FromMilliseconds(100)); indicator.Pushed(); //Debug.WriteLine(MediaPlayer.PlayPosition); if (LongNoteCheck() == 0) { //Debug.WriteLine(mainChar.Sprite.Position.X); SpawnScore(NoteCheck()); } else { //Debug.WriteLine(mainChar.Sprite.Position.X); mainChar.LightOnForever(); SceneManager.pulse2.Play(); } } }; fire.OnClick += () => { if (!isFailed && !isFinished) { //Debug.WriteLine(mainChar.Sprite.Position.X); indicator.Pulled(); SpawnScore(NoteCheckOut()); } }; fire.OnLeave += () => { indicator.Pulled(); }; AddHUDObjectBack(fire); InitiateScoring(); InitiateNote(); InitiateLongNote(); mainChar = new MainCharacter(50, 300, indicator); AddSceneObject(mainChar); failed = new GameSprite("level1\\boxfailed"); failed.Origin = new Vector2(181, 149.5f); failed.Translate(400, -300); failed.CanDraw = false; AddHUDObjectFront(failed); finished = new GameSprite("level1\\boxfinished"); finished.Origin = new Vector2(230, 181); finished.Translate(400, -300); finished.CanDraw = false; AddHUDObjectFront(finished); note = new SpriteFonts("font\\fontsmall"); note.Color = Color.Goldenrod; note.Translate(265, 280); AddHUDObjectFront(note); star1 = new GameAnimatedSprite("level1\\star", 12, 40, new Point(73, 73), 6); star1.Origin = new Vector2(36.5f, 36.5f); star1.Translate(400, -290); star1.CanDraw = false; AddHUDObjectFront(star1); star2 = new GameAnimatedSprite("level1\\star", 12, 40, new Point(73, 73), 6); star2.Origin = new Vector2(36.5f, 36.5f); star2.Translate(470, -290); star2.CanDraw = false; AddHUDObjectFront(star2); star3 = new GameAnimatedSprite("level1\\star", 12, 40, new Point(73, 73), 6); star3.Origin = new Vector2(36.5f, 36.5f); star3.Translate(330, -290); star3.CanDraw = false; AddHUDObjectFront(star3); next = new GameButton("level1\\next", true, false, false); next.CanDraw = false; next.Translate(420, -215); next.OnClick += () => { SceneManager.push.Play(); SceneManager.SetActiveScene("LevelSelect"); SceneManager.ActiveScene.ResetScene(); SceneManager.PlaySong(1); }; AddHUDObjectFront(next); retry = new GameButton("level1\\retry", true, false, false); retry.CanDraw = false; retry.Translate(295, -215); retry.OnClick += () => { }; AddHUDObjectFront(retry); base.Initialize(); }
public override void Update(RenderContext rendercontext, ContentManager contentmanager) { if (delay > 0) { delay -= rendercontext.GameTime.ElapsedGameTime.TotalSeconds; } if (delay <= 0) { if (!isFailed && !isFinished) { CameraManager.getInstance().camera.IsIgnoreY = true; mainChar.CurrentState = MainCharacter.CharacterState.Ready; } if (isFailed) { if (!failed.CanDraw) { SceneManager.failed.Play(); } failed.CanDraw = true; next.CanDraw = true; retry.CanDraw = true; MediaPlayer.Pause(); float pos1 = failed.LocalPosition.Y; float pos2 = next.LocalPosition.Y; float pos3 = retry.LocalPosition.Y; if (pos1 < 250) { pos1 += 10; pos2 += 10; pos3 += 10; failed.Translate(failed.LocalPosition.X, pos1); next.Translate(next.LocalPosition.X, pos2); retry.Translate(retry.LocalPosition.X, pos3); } } if (isFinished) { if (!finished.CanDraw) { SceneManager.finish.Play(); } finished.CanDraw = true; next.CanDraw = true; retry.CanDraw = true; star1.CanDraw = true; star2.CanDraw = true; star3.CanDraw = true; MediaPlayer.Pause(); float pos1 = finished.LocalPosition.Y; float pos2 = next.LocalPosition.Y; float pos3 = retry.LocalPosition.Y; float pos4 = star1.LocalPosition.Y; if (pos1 < 220) { pos1 += 10; pos2 += 10; pos3 += 10; pos4 += 10; finished.Translate(finished.LocalPosition.X, pos1); next.Translate(next.LocalPosition.X, pos2); retry.Translate(retry.LocalPosition.X, pos3); star1.Translate(star1.LocalPosition.X, pos4); star2.Translate(star2.LocalPosition.X, pos4); star3.Translate(star3.LocalPosition.X, pos4); } else { CheckScore(); } } UpdateScore(); UpdateTarget(); if (MediaPlayer.PlayPosition >= TimeSpan.FromSeconds(145.0) && !isFinished) { mainChar.CurrentState = MainCharacter.CharacterState.Normal; isFinished = true; DestroyAllNote(); bg.DestroyScenery(); next.Translate(420, -180); retry.Translate(295, -180); } } text.Text = "Score: " + score; base.Update(rendercontext, contentmanager); }