private void EndGame(bool playerWon, Fraction winner) { _lastSpeed = GameSpeedMode; HasFinished = true; PlayerWon = playerWon; var ctime = (int)(LevelTime * 1000); if (playerWon) { ShowScorePanel(Blueprint, GDOwner.Profile, new HashSet <FractionDifficulty>(), true, 0, ctime); MainGame.Inst.GDSound.PlayEffectGameWon(); EndGameConvert(winner); } else { ShowScorePanel(Blueprint, GDOwner.Profile, new HashSet <FractionDifficulty>(), false, 0, ctime); MainGame.Inst.GDSound.PlayEffectGameOver(); EndGameConvert(winner); } foreach (var cannon in Entities.Enumerate().OfType <Cannon>()) { cannon.ForceUpdateController(); } }
public void InitEmpty() { LevelData = new Dictionary <Guid, LevelData>(); PurchasedWorlds = new HashSet <Guid>(); MultiplayerPoints = 0; AccountType = AccountType.Local; OnlineUserID = -1; OnlineUsername = "******"; OnlinePasswordHash = string.Empty; OnlineRevisionID = -1; NeedsReupload = false; SoundsEnabled = true; EffectsEnabled = true; MusicEnabled = true; LastMultiplayerHostedLevel = Levels.LEVELID_1_3; LastMultiplayerHostedSpeed = GameSpeedModes.NORMAL; SkipTutorial = false; AccountReminderShown = false; Language = L10N.LANG_EN_US; }
public void InitEmpty() { LevelData = new Dictionary <Guid, LevelData>(); PurchasedWorlds = new HashSet <Guid>(); CustomLevelData = new List <CustomLevelData>(); MultiplayerPoints = 0; ScoreStars = 0; ScoreSCCM = 0; HasCreatedLevels = false; AccountType = AccountType.Local; OnlineUserID = -1; OnlineUsername = "******"; OnlinePasswordHash = string.Empty; OnlineRevisionID = -1; NeedsReupload = false; UnacknowledgedAuthError = false; BackupOnlineUsername = string.Empty; SoundsEnabled = true; EffectsEnabled = true; MusicEnabled = true; ColorblindMode = false; LastMultiplayerHostedLevel = Levels.LEVELID_1_3; LastMultiplayerHostedSpeed = GameSpeedModes.NORMAL; SkipTutorial = false; AccountReminderShown = false; Language = L10N.LANG_EN_US; SingleplayerGameSpeed = GameSpeedModes.NORMAL; }
public GDGameScreen_SCCMTest(MainGame game, GraphicsDeviceManager gdm, LevelBlueprint bp, FractionDifficulty diff, SCCMLevelData dat, GameSpeedModes speed) : base(game, gdm, bp, diff, false, false, false) { SCCMData = dat; GameSpeedMode = _lastSpeed = speed; UpdateGameSpeed(); }
public GDGameScreen_SCCMUpload(MainGame game, GraphicsDeviceManager gdm, LevelBlueprint bp, SCCMLevelData dat, GameSpeedModes speed, bool toast) : base(game, gdm, bp, FractionDifficulty.DIFF_3, false, false, false) { SCCMData = dat; _toast = toast; GameSpeedMode = _lastSpeed = speed; UpdateGameSpeed(); }
public HUDSpeedSetButton(HUDSpeedBaseButton baseBtn, GameSpeedModes buttonSpeed) { speed = buttonSpeed; baseButton = baseBtn; RelativePosition = baseButton.RelativePosition; Size = baseButton.Size; Alignment = baseButton.Alignment; OverrideEllipseSize = new FSize(REAL_DIAMETER, REAL_DIAMETER); }
public HUDSCCMTestScorePanel(LevelBlueprint lvl, SCCMLevelData dat, FractionDifficulty d, GameSpeedModes s, int t) { Level = lvl; SCCMData = dat; Diff = d; Speed = s; Time = t; RelativePosition = FPoint.Zero; Size = new FSize(WIDTH, HEIGHT); Alignment = HUDAlignment.CENTER; Background = FlatColors.BackgroundHUD; }
public GDGameScreen_MPClient(MainGame game, GraphicsDeviceManager gdm, LevelBlueprint bp, GameSpeedModes speed, int music, GDMultiplayerClient server) : base(game, gdm, bp, FractionDifficulty.DIFF_3, false, true, false) { musicIdx = music; GameSpeedMode = speed; _server = server; CanPause = false; _server.Screen = this; if (server.SessionUserID == 1) { _localPlayerFraction = GetFractionByID(2); } else if (server.SessionUserID == 2) { _localPlayerFraction = GetFractionByID(3); } else if (server.SessionUserID == 3) { _localPlayerFraction = GetFractionByID(4); } else if (server.SessionUserID == 4) { _localPlayerFraction = GetFractionByID(5); } else if (server.SessionUserID == 5) { _localPlayerFraction = GetFractionByID(6); } else { SAMLog.Error("GDGSMPC", "Client with SSID: " + server.SessionUserID); } foreach (var c in GetEntities <Cannon>()) { c.ForceUpdateController(); } GameHUD = new GDMultiplayerGameHUD(this, server); #if DEBUG _server.AddDebugLine(this); #endif }
protected override void OnAfterDeserialize() { #if DEBUG if (NoAfterSerializeFixes) { return; } #endif // In v1.0.1 there was a bug where an INVLOGIN would result in AccountType=Anonymous but UserID=-1 if (AccountType == AccountType.Local || OnlineUserID == -1) { OnlineUserID = -1; OnlineUsername = "******"; AccountType = AccountType.Local; OnlinePasswordHash = ""; } SingleplayerGameSpeed = GameSpeedModes.NORMAL; // reset on each Gamestart }
public GDGameScreen_MPServer(MainGame game, GraphicsDeviceManager gdm, LevelBlueprint bp, GameSpeedModes speed, int music, GDMultiplayerServer server) : base(game, gdm, bp, FractionDifficulty.DIFF_3, false, true, false) { musicIdx = music; GameSpeedMode = speed; _server = server; CanPause = false; _server.Screen = this; _localPlayerFraction = GetFractionByID(1); foreach (var c in GetEntities <Cannon>()) { c.ForceUpdateController(); } GameHUD = new GDMultiplayerGameHUD(this, server); #if DEBUG _server.AddDebugLine(this); #endif }
private string Fmt(GameSpeedModes s) { switch (s) { case GameSpeedModes.SUPERSLOW: return("-2"); case GameSpeedModes.SLOW: return("-1"); case GameSpeedModes.NORMAL: return("0"); case GameSpeedModes.FAST: return("+1"); case GameSpeedModes.SUPERFAST: return("+2"); default: SAMLog.Error("MPCLP::EnumSwitch_FMT", "Value = " + s); return("?"); } }
public static byte ToByte(GameSpeedModes m) { switch (m) { case GameSpeedModes.SUPERSLOW: return(0x70); case GameSpeedModes.SLOW: return(0x78); case GameSpeedModes.NORMAL: return(0x80); case GameSpeedModes.FAST: return(0x88); case GameSpeedModes.SUPERFAST: return(0x90); default: SAMLog.Error("GSM::EnumSwitch_TB", "Unknown value " + m); return(0x00); } }
public void SetMultiplayerClientLevelScreen(LevelBlueprint level, GameSpeedModes speed, int music, GDMultiplayerClient server) { var scrn = new GDGameScreen_MPClient(this, Graphics, level, speed, music, server); SetCurrentScreen(scrn); }
public void SetEditorUploadLevel(LevelBlueprint blueprint, SCCMLevelData source, bool first, GameSpeedModes speed = GameSpeedModes.NORMAL) { var scrn = new GDGameScreen_SCCMUpload(this, Graphics, blueprint, source, speed, first); SetCurrentScreen(scrn); }
public void SetEditorTestLevel(LevelBlueprint blueprint, FractionDifficulty d, SCCMLevelData source, GameSpeedModes speed = GameSpeedModes.NORMAL) { var scrn = new GDGameScreen_SCCMTest(this, Graphics, blueprint, d, source, speed); SetCurrentScreen(scrn); }