コード例 #1
0
    protected void SpawnShape(GameSpawner spawner = null)
    {
        if (spawner == null)
        {
            int spawnerIndex = UnityEngine.Random.Range(0, spawners.Length);
            spawner = spawners[spawnerIndex];
        }

        GameShapeType newShapeType = spawner.GetRandomShapeType();

        GameShape shape = shapeController.CreateShape(newShapeType, spawner, speed, spawnSpeed);

        spawner.CurrentShapes++;

        shape.RegisterOnStateChanged(CallShapeStateChanged);

        if (onShapeCreated != null)
        {
            onShapeCreated(shape);
        }
    }