コード例 #1
0
ファイル: GameSocket.cs プロジェクト: omansak/playhup
 //Listener
 public static async Task StartServerSocketAsync()
 {
     _cancellationServerToken = CancellationTokenSource.CreateLinkedTokenSource(new CancellationToken());
     while (!_cancellationServerToken.Token.IsCancellationRequested)
     {
         await Task.Run(async() =>
         {
             TcpClient client = await GameSocket.AcceptTcpClientAsync();
             client.NoDelay   = true;
             ProtocolModel.ConnectionClient connectionClient = new ProtocolModel.ConnectionClient
             {
                 Id     = Guid.NewGuid().ToString(),
                 Client = client
             };
             Clients.Add(connectionClient);
             ReadFromClient(connectionClient);
         }, _cancellationServerToken.Token);
     }
 }