コード例 #1
0
        void ToggleSetting(GameSetting setting)
        {
            if (!setting.CanBeChangedInGame && IsInGame)
            {
                Dynamic.PlayErrorSound();
                return;
            }

            setting.ToggleValue();

            if (IsInGame)
            {
                save.SetSettings(settings);
            }
            else
            {
                GameSettingsLoader.WriteSettingsToFile(settings);
            }

            var selectedMenu = ((object)Dynamic._selectedMenuCollection).AsDynamic();
            var menuEntry    = new MenuEntry(((IList)selectedMenu.Entries)[selectedMenu.SelectedIndex]);

            if (!setting.CanBeChangedInGame && IsInGame)
            {
                menuEntry.BaseDrawColor = MenuEntry.UnAvailableColor;
            }

            setting.UpdateMenuEntry(menuEntry);
        }
コード例 #2
0
        void OnDefaultsSelected(GameSettingCategoryInfo[] menusToClear, bool isSubmenu)
        {
            // Clear the root menu
            if (!IsInGame && !isSubmenu)
            {
                settings = new SettingCollection();
            }
            else
            {
                foreach (var category in menusToClear)
                {
                    foreach (var settingsFunc in category.SettingsPerCategory)
                    {
                        var setting = settingsFunc(settings);

                        if (IsInGame && !setting.CanBeChangedInGame)
                        {
                            continue;
                        }

                        setting.SetDefault();
                    }
                }
            }

            if (IsInGame)
            {
                save.SetSettings(settings);
            }
            else
            {
                GameSettingsLoader.WriteSettingsToFile(settings);
            }

            ResetMenu();
            if (isSubmenu)
            {
                Dynamic.GoToPreviousMenuCollection();
            }
        }