void OnGUI() { if ((!GameSettings.entered_players) && (photonView.owner.Equals(PhotonNetwork.masterClient))) { if (photonView.isMine) { numPlayers = GUILayout.TextArea(numPlayers, 2); if (GUILayout.Button("Setup")) { GameSettings.entered_players = true; GameSettings.num_players = Int32.Parse(numPlayers); //Send over to the other players that game settings are set photonView.RPC("SetGameSettings", PhotonTargets.AllBufferedViaServer, GameSettings.entered_players, GameSettings.num_players); } } else { GUILayout.Label("The room owner is setting up the game, please wait"); } } //Entered the amt of players, room is full, cards not dealt else if ((GameSettings.entered_players) && (PhotonNetwork.playerList.Length == GameSettings.num_players) && (!GameSettings.dealt)) { GUILayout.Label("Ready to begin!"); //Master client deals if (photonView.owner.Equals(PhotonNetwork.masterClient) && (photonView.isMine)) { GameSettings.Deal(photonView); } //Ready to play the game! } else if ((GameSettings.entered_players) && (PhotonNetwork.playerList.Length == GameSettings.num_players) && (GameSettings.dealt)) { if (photonView.isMine) { if (playerCardFaceUp) { string cardLabel = "Your Card: " + GameSettings.playerRole; GUILayout.Label(cardLabel); } string otherLabel = "Other cards you can see: "; if (otherCardsFaceUp) { if (GameSettings.known_cards != null) { for (int i = 0; i < GameSettings.known_cards.Length; i++) { string cardstr = GameSettings.known_cards [i] + ","; otherLabel += cardstr; } GUILayout.Label(otherLabel); } else { GUILayout.Label("no other known cards"); } } } } //Entered amt of players, waiting on all to join room else if (GameSettings.entered_players) { GUILayout.Label("Waiting on players to join..."); } }