public void Init(GameSettings.ContainerObjectDetails details) { _meshFilter.mesh = details.Mesh; _name = details.Name; _renderer.material.color = details.Color; _signalBus.Fire(new CreateViewObjectSignal() { Name = _name }); }
public void Init(GameSettings.ContainerObjectDetails param1, Transform param2) { _image.sprite = param1.Preview; Name = param1.Name; transform.SetParent(param2); _togle.group = param2.GetComponent <ToggleGroup>(); ModelButton = new Model(); ModelButton.EventChangeCount += OnChangeCount; OnChangeCount(ModelButton.Count); }