private void SaveCustomizations() { GameSetting2.SaveHair(_hair.hairMeshIndex, _hair.hairColorIndex); GameSetting2.SaveCharacterScale(scale.x, scale.y); // Debug.Log( GameSetting2.LoadCharacterScale()[0] + " : " + GameSetting2.LoadCharacterScale()[1] ); // LoadSetting(); }
private void SaveCustomizations() { GameSetting2.SaveCharacterScale(scale.x, scale.y); GameObject cc = GameObject.FindWithTag("CharColor"); ChangingRoom go = cc.GetComponent <ChangingRoom>(); go.SaveCharacterColor(); GameSetting2.SaveGameVersion(); }