/// <summary> /// トータルスコア更新 /// </summary> /// <param name="playData">プレイデータのインスタンス</param> void UpdateTotalScore(PlayData playData) { playData.TotalScore += NowBreakNum; if (playData.TotalScore > PlayData.TotalScoreCountStopValue) { playData.TotalScore = PlayData.TotalScoreCountStopValue; } GameServiceUtil.ReportScore(playData.TotalScore, 1); }
/// <summary> /// ハイスコア更新 /// </summary> /// <param name="playData">プレイデータのインスタンス</param> void UpdateHighScore(PlayData playData) { if (playData.HighScore < NowBreakNum) { playData.HighScore = NowBreakNum; GameServiceUtil.ReportScore(playData.HighScore, 0); } playData.LastScore = NowBreakNum; }