protected override void Initialize() { _logger.LogInformation("Init"); _serviceContainer.RegisterInstance(this); _serviceContainer.RegisterInstance(GraphicsDevice); _serviceContainer.RegisterInstance(graphics); _serviceContainer.RegisterInstance <ILoggerFactory>(_logFactory); _serviceContainer.Register(typeof(ILogger <>), typeof(Logger <>)); _serviceContainer.RegisterSingleton(typeof(IAllocator), typeof(HeapAllocator)); _serviceContainer.RegisterSingleton(typeof(EntityManager), typeof(EntityManager)); _serviceContainer.RegisterSingleton(typeof(IEventManager), typeof(EventManager)); _serviceContainer.RegisterSingleton(typeof(IAutoEventManager), typeof(AutoEventManager)); _services = new GameServiceManager(typeof(Engine).Assembly, _serviceContainer, _logFactory); _serviceContainer.Verify(); _services.Initialize(); Reload(); _geeReloadTask = Task.Run(() => CheckGEE()); base.Initialize(); Window.AllowUserResizing = true; Window.IsBorderless = true; Window.AllowAltF4 = true; }