/// <summary> /// ╦Ы╬щеДжц╠ЮбК╩Ях║еДжцпео╒ /// </summary> /// <param name="type"></param> /// <returns></returns> public GameServerConfigEntity Get(ConfigCode code) { GameServerConfigEntity entity = null; if (m_List == null || m_List.Count == 0) { entity = new GameServerConfigEntity() { ConfigCode = code.ToString() }; m_List.Add(entity); } for (int i = 0; i < m_List.Count; i++) { if (m_List[i].ConfigCode.Equals(code.ToString(), System.StringComparison.CurrentCultureIgnoreCase)) { entity = m_List[i]; break; } } if (entity == null) { entity = new GameServerConfigEntity() { ConfigCode = code.ToString() }; m_List.Add(entity); } return(entity); }
/// <summary> /// 修改 /// </summary> /// <param name="entity"></param> /// <returns></returns> public MFReturnValue <object> Update(GameServerConfigEntity entity) { return(this.DBModel.Update(entity)); }