private void loadExecute() { string playerSaveFile = Path.Combine(dataDir, "players.elo"); if (!File.Exists(playerSaveFile)) { return; } IEnumerable <PlayerSerializer> pSerials = Serializer <PlayerSerializer> .Load(playerSaveFile); refreshPlayers(PlayerSerializer.UnserializeList(pSerials)); string gameSaveFile = Path.Combine(dataDir, "games.elo"); if (!File.Exists(gameSaveFile)) { return; } IEnumerable <GameSerializer> gSerials = Serializer <GameSerializer> .Load(gameSaveFile); History.Refresh(GameSerializer.UnserializeList(gSerials, Players)); }