internal static ScreenDescription Create( ScreenSizeInformation info, List <GameObjectDescription> items, string assetNameBackground, GameScreenExecutionId id, TimeSpan timeOut) { return(new ScreenDescription(info, items, assetNameBackground, id, timeOut)); }
private ScreenDescription( ScreenSizeInformation info, List <GameObjectDescription> items, string assetNameBackground, GameScreenExecutionId id, TimeSpan timeOut) { ScreenSizeInformation = info; Items = items; AssetNameBackground = assetNameBackground; Id = id; TimeOut = timeOut; }