static int LoadMaterial(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameResFactory obj = (GameResFactory)ToLua.CheckObject(L, 1, typeof(GameResFactory)); UnityEngine.UI.Image arg0 = (UnityEngine.UI.Image)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.UI.Image)); string arg1 = ToLua.CheckString(L, 3); obj.LoadMaterial(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }