コード例 #1
0
ファイル: Game1.cs プロジェクト: JimBobGames/Alea-Belli
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            int bWidth  = graphics.PreferredBackBufferWidth;
            int bHeight = graphics.PreferredBackBufferHeight;

            // draw each regiment to its texture if required
            GameRenderer.UpdateAllRegimentalTextures(abgame, GraphicsDevice, spriteBatch, CounterFont);

            // Draw the scene to the screen
            GraphicsDevice.Clear(Color.Blue);

            // TODO: Add your drawing code here
            spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend,
                              SamplerState.LinearClamp, DepthStencilState.Default,
                              RasterizerState.CullNone);

            GameRenderer.DrawAllRegiments(abgame, GraphicsDevice, spriteBatch);

            spriteBatch.End();
            base.Draw(gameTime);
        }