public void OnCommand(GameClient client, string[] args) { if (args.Length != 4 || (args[1] != "magic" && args[1] != "strength")) { DisplaySyntax(client); return; } ushort emblem = ushort.Parse(args[3]); emblem += (ushort)((args[1] == "magic") ? 10 : 0); GameRelicPad pad = new GameRelicPad(); pad.Name = args[2]; pad.Realm = (eRealm)byte.Parse(args[3]); pad.Emblem = emblem; pad.CurrentRegionID = client.Player.CurrentRegionID; pad.X = client.Player.X; pad.Y = client.Player.Y; pad.Z = client.Player.Z; pad.Heading = client.Player.Heading; pad.AddToWorld(); pad.SaveIntoDatabase(); }