コード例 #1
0
        public ChessBoard( )
        {
            InitializeComponent();
            buttons = new Button[8, 8];


            // TODO : make for with correct catching
            foreach (var i in Enumerable.Range(0, 8))
            {
                foreach (var j in Enumerable.Range(0, 8))
                {
                    buttons[i, j] = new Button();
                    buttons[i, j].SetValue(Grid.RowProperty, i);
                    buttons[i, j].SetValue(Grid.ColumnProperty, j);
                    buttons[i, j].HorizontalAlignment = HorizontalAlignment.Stretch;
                    buttons[i, j].VerticalAlignment   = VerticalAlignment.Stretch;

                    buttons[i, j].Click += (s, e) => ClickButton(i, j);

                    if (i + j % 2 == 0)
                    {
                        buttons[i, j].Background = new SolidColorBrush(SystemColors.WindowColor);
                    }
                    //boardGrid.Children.Add(buttons[i, j]);
                }
            }


            this.Loaded += (s, e) => {
                GameReady?.Invoke();
            };
        }
コード例 #2
0
        // BOLT

        public override void OnEvent(GameReady evnt)
        {
            if (OnGameReady != null)
            {
                OnGameReady.Invoke();
            }
            _gameStartedVariable.Value = true;
        }
コード例 #3
0
 private void TryStartGame()
 {
     if (PhotonNetwork.CurrentRoom.PlayerCount == 2)
     {
         _networkingInstance = PhotonNetwork.Instantiate(_networkingGameObject.name, Vector3.zero, Quaternion.identity);
         ServiceLocator.Register(_networkingInstance.GetComponent <NetworkGameManager>());
         GameReady?.Invoke();
     }
 }
コード例 #4
0
        public void ProcessMessage(GameReady gameReadyMessage)
        {
            battleViewer.DisableCancelFindButton();
            var kernelPlayer1 = new Player(0);
            var kernelPlayer2 = new Player(1);

            LocalPlayer  = new LocalPlayer(battleViewer, kernelPlayer1, this, gameManager.UserName);
            OnlinePlayer = new OnlinePlayer(kernelPlayer2, this, gameReadyMessage.Opponent.Login);
            ((OnlinePlayer)OnlinePlayer).OnEnable();
            IEnumerable <GameObject> opponentTeam = ClientFruitonFactory.CreateClientFruitonTeam(gameReadyMessage.OpponentTeam.FruitonIDs, battleViewer.Board);
            IEnumerable <GameObject> currentTeam  = ClientFruitonFactory.CreateClientFruitonTeam(gameManager.CurrentFruitonTeam.FruitonIDs, battleViewer.Board);

            // The opponent team is obtained from the server with the correctly set positions.
            battleViewer.InitializeTeam(opponentTeam, kernelPlayer2, kernelPlayer2.id == 0, gameReadyMessage.OpponentTeam.Positions.ToArray());

            GameSettings kernelSettings = GameSettingsFactory.CreateGameSettings(gameReadyMessage.MapId, battleViewer.GameMode);

            var fruitons = new haxe.root.Array <object>();

            foreach (var fruiton in currentTeam)
            {
                fruitons.push(fruiton.GetComponent <ClientFruiton>().KernelFruiton);
            }
            foreach (var fruiton in opponentTeam)
            {
                fruitons.push(fruiton.GetComponent <ClientFruiton>().KernelFruiton);
            }
            IsLocalPlayerFirst = gameReadyMessage.StartsFirst;
            Player player1;
            Player player2;

            // If the local player begins, the game will be started with kernelPlayer1 as first argument.
            if (IsLocalPlayerFirst)
            {
                battleViewer.InitializeTeam(currentTeam, kernelPlayer1, kernelPlayer1.id == 0, GameManager.Instance.CurrentFruitonTeam.Positions.ToArray());
                player1 = kernelPlayer1;
                player2 = kernelPlayer2;
            }
            // If the online opponent begins, we need to flip the positions to the opposite side because we do not receive
            // the new positions from the server. The first argument has to be the online opponent = kernelPlayer2.
            else
            {
                var width            = GameState.WIDTH;
                var height           = GameState.HEIGHT;
                var flippedPositions = BattleHelper.FlipCoordinates(GameManager.Instance.CurrentFruitonTeam.Positions, width, height);
                battleViewer.InitializeTeam(currentTeam, kernelPlayer1, kernelPlayer1.id == 0, flippedPositions.ToArray());
                player1 = kernelPlayer2;
                player2 = kernelPlayer1;
                battleViewer.DisableEndTurnButton();
            }
            Kernel = new Kernel(player1, player2, fruitons, kernelSettings, false, false);

            SendReadyMessage();
            battleViewer.InitializePlayersInfo();
            BattleReady();
        }
コード例 #5
0
        // BOLT

#if UNITY_EDITOR
        public override void BoltStartDone()
        {
            if (BoltNetwork.IsServer)
            {
                InitializeSpawns();

                GameReady gameReadyEvent = GameReady.Create(GlobalTargets.Everyone);
                gameReadyEvent.Send();
            }
        }
コード例 #6
0
        public void Start(ChessSettings settings)
        {
            _settings = settings;

            //if(_settings.SecondLimited < 1)
            //{
            //    timer.Visibility = Visibility.Hidden;
            //}

            GameReady?.Invoke();
        }
コード例 #7
0
    IEnumerator DelayedReady()
    {
        yield return(new WaitForSeconds(SecondsToGameStart));

        while (!Input.anyKey)
        {
            yield return(null);
        }
        _startReady = true;
        GameReady?.Invoke();
    }
コード例 #8
0
    private void Awake()
    {
        gameComponents = new List <ComponentType> {
            ComponentType.BallSpawner, ComponentType.HUD, ComponentType.LevelBuilder
        };
        gameReadyEvent = new GameReady();

        ConfigurationUtils.Initialize();
        ConfigurationUtils.ConfigurationData = new ConfigurationData();
        ScreenUtils.Initialize();

        EventManager.AddComponentReadyListener(OnComponentReady);
        EventManager.AddGameReadyInvoker(this);
    }
コード例 #9
0
        public void LoadBattle(GameReady gameReady)
        {
            GameManager.Instance.CurrentFruitonTeam = myTeam;
            var param = new Dictionary <string, string>
            {
                { Scenes.BATTLE_TYPE, BattleType.OnlineBattle.ToString() },
                { Scenes.GAME_MODE, GameMode.Standard.ToString() }
            };
            var objParam = new Dictionary <string, object>
            {
                { Scenes.GAME_READY_MSG, gameReady }
            };

            Scenes.Load(Scenes.BATTLE_SCENE, param, objParam);
        }
コード例 #10
0
        /// <summary>
        /// Called once at build time
        /// </summary>
        private void StartNewGame()
        {
            game = new Game(800, 20, 10, 4, true);

            InitaliseAI();

            GameReady           += brain.StartAI;
            game.PieceHitBottom += brain.hitBottom;
            localDeadGrid        = game.DeadGrid;
            game.GameOver       += game_GameOver;

            game.LinesCleared      += game_LinesCleared;
            game.LinesAboutToClear += game_LinesAboutToClear;
            gameTimer.Interval      = 10;
            gameTimer.Start();
            isGameOver = false;
            DrawGame();

            GameReady.Invoke(this, new EventArgs());
        }
コード例 #11
0
        public void restartGame()
        {
            game = new Game(800, 20, 10, 4, true);

            game.PieceHitBottom += brain.hitBottom;
            localDeadGrid        = game.DeadGrid;
            game.GameOver       += game_GameOver;

            game.LinesCleared      += game_LinesCleared;
            game.LinesAboutToClear += game_LinesAboutToClear;
            gameTimer.Interval      = 1;
            gameTimer.Start();
            isGameOver = false;
            DrawGame();

            brain.SyncAllStates(game);

            GameReady.Invoke(this, new EventArgs());

            //will probably need to link the new game to stateSynced
            //brain.evaluateNextGenome();
        }
コード例 #12
0
        private IEnumerator CountdownCoroutine()
        {
            float remainingTime = _countdownSettings.Timer;
            int   floorTime     = Mathf.FloorToInt(remainingTime);

            LobbyCountdown countdownEvent;

            if (_countdownSettings.Countdown)
            {
                while (remainingTime > 0)
                {
                    remainingTime -= Time.deltaTime;
                    int newFloorTime = Mathf.FloorToInt(remainingTime);

                    if (newFloorTime != floorTime)
                    {
                        floorTime = newFloorTime;

                        countdownEvent      = LobbyCountdown.Create(GlobalTargets.Everyone);
                        countdownEvent.Time = floorTime;
                        countdownEvent.Send();
                    }
                    yield return(null);
                }
            }

            countdownEvent      = LobbyCountdown.Create(GlobalTargets.Everyone);
            countdownEvent.Time = 0;
            countdownEvent.Send();

            GameReady gameReadyEvent = GameReady.Create(GlobalTargets.Everyone);

            gameReadyEvent.Send();

            _gameIsStarted = true;
        }
コード例 #13
0
        /// <summary>
        /// Start the entire ShiftOS engine.
        /// </summary>
        /// <param name="useDefaultUI">Whether ShiftOS should initiate it's Windows Forms front-end.</param>
        public static void Begin(bool useDefaultUI = true)
        {
            if (!System.IO.File.Exists(Paths.SaveFile))
            {
                var root = new ShiftOS.Objects.ShiftFS.Directory();
                root.Name        = "System";
                root.permissions = Permissions.All;
                System.IO.File.WriteAllText(Paths.SaveFile, JsonConvert.SerializeObject(root));
            }


            if (Utils.Mounts.Count == 0)
            {
                Utils.Mount(System.IO.File.ReadAllText(Paths.SaveFile));
            }
            Paths.Init();

            Localization.SetupTHETRUEDefaultLocals();
            SkinEngine.Init();

            TerminalBackend.OpenTerminal();

            TerminalBackend.InStory = true;
            var thread = new Thread(new ThreadStart(() =>
            {
                //Do not uncomment until I sort out the copyright stuff... - Michael
                //AudioManager.Init();

                var defaultConf = new EngineConfig();
                if (System.IO.File.Exists("engineconfig.json"))
                {
                    defaultConf = JsonConvert.DeserializeObject <EngineConfig>(System.IO.File.ReadAllText("engineconfig.json"));
                }
                else
                {
                    System.IO.File.WriteAllText("engineconfig.json", JsonConvert.SerializeObject(defaultConf, Formatting.Indented));
                }

                Thread.Sleep(350);
                Console.WriteLine("Initiating kernel...");
                Thread.Sleep(250);
                Console.WriteLine("Reading filesystem...");
                Thread.Sleep(100);
                Console.WriteLine("Reading configuration...");

                Console.WriteLine("{CONNECTING_TO_MUD}");

                if (defaultConf.ConnectToMud == true)
                {
                    try
                    {
                        bool guidReceived           = false;
                        ServerManager.GUIDReceived += (str) =>
                        {
                            guidReceived = true;
                            Console.WriteLine("{CONNECTION_SUCCESSFUL}");
                        };

                        ServerManager.Initiate("secondary4162.cloudapp.net", 13370);
                        while (guidReceived == false)
                        {
                        }
                    }
                    catch (Exception ex)
                    {
                        Console.WriteLine("{ERROR}: " + ex.Message);
                        Thread.Sleep(3000);
                        ServerManager.StartLANServer();
                    }
                }
                else
                {
                    ServerManager.StartLANServer();
                }

                ServerManager.MessageReceived += (msg) =>
                {
                    if (msg.Name == "mud_savefile")
                    {
                        CurrentSave = JsonConvert.DeserializeObject <Save>(msg.Contents);
                    }
                    else if (msg.Name == "mud_login_denied")
                    {
                        oobe.PromptForLogin();
                    }
                };

                ReadSave();

                while (CurrentSave == null)
                {
                }

                Shiftorium.Init();

                while (CurrentSave.StoryPosition < 5)
                {
                }

                Thread.Sleep(75);



                if (Shiftorium.UpgradeInstalled("desktop"))
                {
                    Console.Write("{START_DESKTOP}");

                    Thread.Sleep(50);
                    Console.WriteLine("   ...{DONE}.");
                }

                Story.Start();


                Thread.Sleep(50);
                Console.WriteLine("{SYSTEM_INITIATED}");

                TerminalBackend.InStory        = false;
                Shiftorium.LogOrphanedUpgrades = true;
                Desktop.InvokeOnWorkerThread(new Action(() => Desktop.PopulateAppLauncher()));
                GameReady?.Invoke();
            }));

            thread.IsBackground = true;
            thread.Start();
        }
コード例 #14
0
        public void TriggerGameReadyEvent()
        {
            GameReady gameReadyEvent = GameReady.Create();

            gameReadyEvent.Send();
        }
コード例 #15
0
        /// <summary>
        /// Finish bootstrapping the engine.
        /// </summary>
        private static void FinishBootstrap()
        {
            ServerMessageReceived savehandshake = null;

            savehandshake = (msg) =>
            {
                if (msg.Name == "mud_savefile")
                {
                    ServerManager.MessageReceived -= savehandshake;
                    try
                    {
                        CurrentSave = JsonConvert.DeserializeObject <Save>(msg.Contents);
                    }
                    catch
                    {
                        Console.WriteLine("{ENGINE_CANNOTLOADSAVE}");
                        oobe.PromptForLogin();
                    }
                }
                else if (msg.Name == "mud_login_denied")
                {
                    ServerManager.MessageReceived -= savehandshake;
                    oobe.PromptForLogin();
                }
            };
            ServerManager.MessageReceived += savehandshake;


            ReadSave();

            while (CurrentSave == null)
            {
                Thread.Sleep(10);
            }

            Shiftorium.Init();

            while (CurrentSave.StoryPosition < 1)
            {
                Thread.Sleep(10);
            }

            Thread.Sleep(75);

            Thread.Sleep(50);
            Console.WriteLine("{MISC_ACCEPTINGLOGINS}");

Sysname:
            bool waitingForNewSysName = false;
            bool gobacktosysname = false;

            if (string.IsNullOrWhiteSpace(CurrentSave.SystemName))
            {
                Infobox.PromptText("{TITLE_ENTERSYSNAME}", "{PROMPT_ENTERSYSNAME}", (name) =>
                {
                    if (string.IsNullOrWhiteSpace(name))
                    {
                        Infobox.Show("{TITLE_INVALIDNAME}", "{PROMPT_INVALIDNAME}.", () =>
                        {
                            gobacktosysname      = true;
                            waitingForNewSysName = false;
                        });
                    }
                    else if (name.Length < 5)
                    {
                        Infobox.Show("{TITLE_VALUESMALL}", "{PROMPT_SMALLSYSNAME}", () =>
                        {
                            gobacktosysname      = true;
                            waitingForNewSysName = false;
                        });
                    }
                    else
                    {
                        CurrentSave.SystemName = name;
                        SaveSystem.SaveGame();
                        gobacktosysname      = false;
                        waitingForNewSysName = false;
                    }
                });
            }

            while (waitingForNewSysName)
            {
                Thread.Sleep(10);
            }

            if (gobacktosysname)
            {
                goto Sysname;
            }

            if (CurrentSave.Users == null)
            {
                CurrentSave.Users = new List <ClientSave>();
            }

            Console.WriteLine($@"
                   `-:/++++::.`                   
              .+ydNMMMMMNNMMMMMNhs/.              
           /yNMMmy+:-` `````.-/ohNMMms-           
        `oNMMh/.`:oydmNMMMMNmhs+- .+dMMm+`             {{GEN_WELCOME}}
      `oMMmo``+dMMMMMMMMMMMMMMMMMNh/`.sNMN+       
     :NMN+ -yMMMMMMMNdhyssyyhdmNMMMMNs``sMMd.          {{GEN_SYSTEMSTATUS}}
    oMMd.`sMMMMMMd+.            `/MMMMN+ -mMN:         ----------------------
   oMMh .mMMMMMM/     `-::::-.`  :MMMMMMh`.mMM:   
  :MMd .NMMMMMMs    .dMMMMMMMMMNddMMMMMMMd`.NMN.        {{GEN_CODEPOINTS}}:     {SaveSystem.CurrentSave.Codepoints}
  mMM. dMMMMMMMo    -mMMMMMMMMMMMMMMMMMMMMs /MMy        
 :MMh :MMMMMMMMm`     .+shmMMMMMMMMMMMMMMMN` NMN`                       
 oMM+ sMMMMMMMMMN+`        `-/smMMMMMMMMMMM: hMM:       
 sMM+ sMMMMMMMMMMMMds/-`        .sMMMMMMMMM/ yMM/ 
 +MMs +MMMMMMMMMMMMMMMMMmhs:`     +MMMMMMMM- dMM-       {{GEN_SYSTEMNAME}}:    {CurrentSave.SystemName.ToUpper()}
 .MMm `NMMMMMMMMMMMMMMMMMMMMMo    `NMMMMMMd .MMN        {{GEN_USERS}}:          {Users.Count()}.
  hMM+ +MMMMMMmsdNMMMMMMMMMMN/    -MMMMMMN- yMM+        
  `NMN- oMMMMMd   `-/+osso+-     .mMMMMMN: +MMd   
   -NMN: /NMMMm`               :yMMMMMMm- oMMd`   
    -mMMs``sMMMMNdhso++///+oydNMMMMMMNo .hMMh`    
     `yMMm/ .omMMMMMMMMMMMMMMMMMMMMd+``oNMNo      
       -hMMNo. -ohNMMMMMMMMMMMMmy+. -yNMNy`       
         .sNMMms/. `-/+++++/:-` ./yNMMmo`         
            :sdMMMNdyso+++ooshdNMMMdo-            
               `:+yhmNNMMMMNNdhs+-                
                       ````                       ");

            if (CurrentSave.Users.Count == 0)
            {
                CurrentSave.Users.Add(new ClientSave
                {
                    Username    = "******",
                    Password    = "",
                    Permissions = UserPermissions.Root
                });
                Console.WriteLine("{MISC_NOUSERS}");
            }
            TerminalBackend.InStory = false;

            TerminalBackend.PrefixEnabled = false;

            if (LoginManager.ShouldUseGUILogin)
            {
                Action <ClientSave> Completed = null;
                Completed += (user) =>
                {
                    CurrentUser = user;
                    LoginManager.LoginComplete -= Completed;
                };
                LoginManager.LoginComplete += Completed;
                Desktop.InvokeOnWorkerThread(() =>
                {
                    LoginManager.PromptForLogin();
                });
                while (CurrentUser == null)
                {
                    Thread.Sleep(10);
                }
            }
            else
            {
Login:
                string username = "";
                int  progress           = 0;
                bool goback             = false;
                TextSentEventHandler ev = null;
                string loginstr         = Localization.Parse("{GEN_LPROMPT}", new Dictionary <string, string>
                {
                    ["%sysname"] = CurrentSave.SystemName
                });
                ev = (text) =>
                {
                    if (progress == 0)
                    {
                        string getuser = text.Remove(0, loginstr.Length);
                        if (!string.IsNullOrWhiteSpace(getuser))
                        {
                            if (CurrentSave.Users.FirstOrDefault(x => x.Username == getuser) == null)
                            {
                                Console.WriteLine();
                                Console.WriteLine("{ERR_NOUSER}");
                                goback = true;
                                progress++;
                                TerminalBackend.TextSent -= ev;
                                return;
                            }
                            username = getuser;
                            progress++;
                        }
                        else
                        {
                            Console.WriteLine();
                            Console.WriteLine("{ERR_NOUSER}");
                            TerminalBackend.TextSent -= ev;
                            goback = true;
                            progress++;
                        }
                    }
                    else if (progress == 1)
                    {
                        string passwordstr = Localization.Parse("{GEN_PASSWORD}: ");
                        string getpass     = text.Remove(0, passwordstr.Length);
                        var    user        = CurrentSave.Users.FirstOrDefault(x => x.Username == username);
                        if (user.Password == getpass)
                        {
                            Console.WriteLine();
                            Console.WriteLine("{GEN_WELCOME}");
                            CurrentUser = user;
                            progress++;
                        }
                        else
                        {
                            Console.WriteLine();
                            Console.WriteLine("{RES_DENIED}");
                            goback = true;
                            progress++;
                        }
                        TerminalBackend.TextSent -= ev;
                    }
                };
                TerminalBackend.TextSent += ev;
                Console.WriteLine();
                Console.Write(loginstr);
                ConsoleEx.Flush();
                while (progress == 0)
                {
                    Thread.Sleep(10);
                }
                if (goback)
                {
                    goto Login;
                }
                Console.WriteLine();
                Console.Write("{GEN_PASSWORD}: ");
                ConsoleEx.Flush();
                while (progress == 1)
                {
                    Thread.Sleep(10);
                }
                if (goback)
                {
                    goto Login;
                }
            }
            TerminalBackend.PrefixEnabled  = true;
            Shiftorium.LogOrphanedUpgrades = true;
            Desktop.InvokeOnWorkerThread(new Action(() =>
            {
                ShiftOS.Engine.Scripting.LuaInterpreter.RunSft(Paths.GetPath("kernel.sft"));
            }));


            Desktop.InvokeOnWorkerThread(new Action(() => Desktop.PopulateAppLauncher()));
            GameReady?.Invoke();

            if (!string.IsNullOrWhiteSpace(CurrentSave.PickupPoint))
            {
                try
                {
                    if (Story.Context == null)
                    {
                        Story.Start(CurrentSave.PickupPoint);
                    }
                }
                catch { }
            }
        }
コード例 #16
0
        /// <summary>
        /// Start the entire ShiftOS engine.
        /// </summary>
        /// <param name="useDefaultUI">Whether ShiftOS should initiate it's Windows Forms front-end.</param>
        public static void Begin(bool useDefaultUI = true)
        {
            AppDomain.CurrentDomain.UnhandledException += (o, a) =>
            {
                CrashHandler.Start((Exception)a.ExceptionObject);
            };

            if (!System.IO.File.Exists(Paths.SaveFile))
            {
                var root = new ShiftOS.Objects.ShiftFS.Directory();
                root.Name        = "System";
                root.permissions = UserPermissions.Guest;
                System.IO.File.WriteAllText(Paths.SaveFile, JsonConvert.SerializeObject(root));
            }

            if (Utils.Mounts.Count == 0)
            {
                Utils.Mount(System.IO.File.ReadAllText(Paths.SaveFile));
            }
            Paths.Init();

            Localization.SetupTHETRUEDefaultLocals();
            SkinEngine.Init();
            Random rnd          = new Random();
            int    loadingJoke1 = rnd.Next(10);
            int    loadingJoke2 = rnd.Next(11);

            TerminalBackend.OpenTerminal();

            TerminalBackend.InStory = true;
            var thread = new Thread(new ThreadStart(() =>
            {
                //Do not uncomment until I sort out the copyright stuff... - Michael
                //AudioManager.Init();

                var defaultConf = new EngineConfig();
                if (System.IO.File.Exists("engineconfig.json"))
                {
                    defaultConf = JsonConvert.DeserializeObject <EngineConfig>(System.IO.File.ReadAllText("engineconfig.json"));
                }
                else
                {
                    System.IO.File.WriteAllText("engineconfig.json", JsonConvert.SerializeObject(defaultConf, Formatting.Indented));
                }

                Thread.Sleep(350);
                Console.WriteLine("{MISC_KERNELVERSION}");
                Thread.Sleep(50);
                Console.WriteLine("Copyright (c) 2018 DevX. Licensed under MIT.");
                Console.WriteLine("");
                Console.WriteLine("THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR");
                Console.WriteLine("IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,");
                Console.WriteLine("FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE");
                Console.WriteLine("AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER");
                Console.WriteLine("LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,");
                Console.WriteLine("OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE");
                Console.WriteLine("SOFTWARE.");
                Console.WriteLine("");
                Thread.Sleep(250);
                Console.WriteLine("{MISC_KERNELBOOTED}");
                Console.WriteLine("{MISC_SHIFTFSDRV}");
                Thread.Sleep(350);
                Console.WriteLine("{MISC_SHIFTFSBLOCKSREAD}");
                Console.WriteLine("{LOADINGMSG1_" + loadingJoke1 + "}");
                Thread.Sleep(500);
                Console.WriteLine("{MISC_LOADINGCONFIG}");
                Thread.Sleep(30);
                Console.WriteLine("{MISC_BUILDINGCMDS}");
                TerminalBackend.PopulateTerminalCommands();

                if (IsSandbox == false)
                {
                    Console.WriteLine("{MISC_CONNECTINGTONETWORK}");

                    Ready.Reset();

                    if (PreDigitalSocietyConnection != null)
                    {
                        PreDigitalSocietyConnection?.Invoke();
                        Ready.WaitOne();
                    }

                    ServerManager.GUIDReceived += (str) =>
                    {
                        //Connection successful! Stop waiting!
                        Console.WriteLine("{MISC_CONNECTIONSUCCESSFUL}");
                        Thread.Sleep(100);
                        Console.WriteLine("{LOADINGMSG2_" + loadingJoke2 + "}");
                        Thread.Sleep(500);
                    };

                    try
                    {
                        if (ServerManager.ServerOnline)
                        {
                            ServerManager.Initiate(UserConfig.Get().DigitalSocietyAddress, UserConfig.Get().DigitalSocietyPort);
                            // This halts the client until the connection is successful.
                            ServerManager.guidReceiveARE.WaitOne();
                            Console.WriteLine("{MISC_DHCPHANDSHAKEFINISHED}");
                        }
                        else
                        {
                            Console.WriteLine("{MISC_NONETWORK}");
                            Console.WriteLine("{LOADINGMSG2_" + loadingJoke2 + "}");
                        }
                        FinishBootstrap();
                    }
                    catch (Exception ex)
                    {
                        // "No errors, this never gets called."
                        Console.WriteLine("[inetd] SEVERE: " + ex.Message);
                        string dest = "Startup Exception " + DateTime.Now.ToString().Replace("/", "-").Replace(":", "-") + ".txt";
                        System.IO.File.WriteAllText(dest, ex.ToString());
                        Console.WriteLine("[inetd] Full exception details have been saved to: " + dest);
                        Thread.Sleep(3000);
                        System.Diagnostics.Process.GetCurrentProcess().Kill();
                    }

                    //Nothing happens past this point - but the client IS connected! It shouldn't be stuck in that while loop above.
                }
                else
                {
                    Console.WriteLine("{MISC_SANDBOXMODE}");
                    CurrentSave = new Save
                    {
                        IsSandbox  = true,
                        Username   = "******",
                        Password   = "******",
                        SystemName = "shiftos",
                        Users      = new List <ClientSave>
                        {
                            new ClientSave
                            {
                                Username    = "******",
                                Password    = "",
                                Permissions = 0
                            }
                        },
                        Class                = 0,
                        ID                   = new Guid(),
                        Upgrades             = new Dictionary <string, bool>(),
                        CurrentLegions       = null,
                        IsMUDAdmin           = false,
                        IsPatreon            = false,
                        Language             = "english",
                        LastMonthPaid        = 0,
                        MajorVersion         = 1,
                        MinorVersion         = 0,
                        MusicEnabled         = false,
                        MusicVolume          = 100,
                        MyShop               = "",
                        PasswordHashed       = false,
                        PickupPoint          = "",
                        RawReputation        = 0.0f,
                        Revision             = 0,
                        ShiftnetSubscription = 0,
                        SoundEnabled         = true,
                        StoriesExperienced   = null,
                        StoryPosition        = 0,
                        UniteAuthToken       = "",
                    };

                    CurrentUser = CurrentSave.Users.First();

                    Localization.SetupTHETRUEDefaultLocals();

                    Shiftorium.Init();

                    TerminalBackend.InStory       = false;
                    TerminalBackend.PrefixEnabled = true;

                    Desktop.InvokeOnWorkerThread(new Action(() =>
                    {
                        ShiftOS.Engine.Scripting.LuaInterpreter.RunSft(Paths.GetPath("kernel.sft"));
                    }));


                    Desktop.InvokeOnWorkerThread(new Action(() => Desktop.PopulateAppLauncher()));
                    GameReady?.Invoke();
                }
            }));

            thread.IsBackground = true;
            thread.Start();
        }
コード例 #17
0
 private void ProcessMessage(GameReady gameReady)
 {
     draftManager.LoadBattle(gameReady);
 }