public void Start() { GameProgressHelper.ResetGameState(_scoreManager, _humanPlayer); }
public void ContinueHandler() { GameProgressHelper.ResetGameState(_globeManager, _scoreManager, _humanPlayer); SceneManager.LoadScene("globe"); }
public void ContinueHandler() { GameProgressHelper.ResetGameState(_scoreManager, _humanPlayer); }
// Start is called before the first frame update public void PlayHandler() { GameProgressHelper.ResetGameState(_globeManager, _scoreManager, _humanPlayer); _progressStorageService.Destroy(); SceneManager.LoadScene("combat"); }