public override void OnCollected() { int sandboxStarCollectCount = GameProgress.GetSandboxStarCollectCount(Singleton <GameManager> .Instance.CurrentSceneName, base.NameKey); if (sandboxStarCollectCount <= 1) { int num = Singleton <GameConfigurationManager> .Instance.GetValue <int>("star_box_snout_value", "amount"); if (num > 0 && !Singleton <BuildCustomizationLoader> .Instance.IsOdyssey) { GameProgress.AddSandboxStar(Singleton <GameManager> .Instance.CurrentSceneName, base.NameKey, true); num = ((!Singleton <DoubleRewardManager> .Instance.HasDoubleReward) ? num : (num * 2)); GameProgress.AddSnoutCoins(num); Singleton <PlayerProgress> .Instance.AddExperience(PlayerProgress.ExperienceType.PartBoxCollectedSandbox); base.ShowXPParticles(); for (int i = 0; i < num; i++) { SnoutCoinSingle.Spawn(base.transform.position - Vector3.forward, 1f * (float)i); } } else if (sandboxStarCollectCount < 1) { GameProgress.AddSandboxStar(Singleton <GameManager> .Instance.CurrentSceneName, base.NameKey, false); } } if (!this.isGhost) { GameProgress.AddPartBox(Singleton <GameManager> .Instance.CurrentSceneName, base.NameKey); GameProgress.AddSandboxParts(Singleton <GameManager> .Instance.CurrentSceneName, this.partType, this.count, true); if (this.partSprite != null) { this.partSpriteParent.transform.position = base.transform.position - Vector3.forward * 2f; this.partSprite.GetComponent <Renderer>().enabled = true; if (this.partSprite.GetComponent <Animation>() != null && this.collectAnimation != null) { this.partSprite.GetComponent <Animation>().Play(this.collectAnimation.name); } } if (this.tutoPage != null) { if (GameProgress.GetBool(this.TutorialShownKey, false, GameProgress.Location.Local, null)) { this.showTutorial = false; } else { this.showTutorial = true; } } } if (PartBox.onCollected != null) { PartBox.onCollected(); } if (this.onCollect != null) { this.onCollect(this); } }
public override void OnCollected() { int sandboxStarCollectCount = GameProgress.GetSandboxStarCollectCount(Singleton <GameManager> .Instance.CurrentSceneName, base.NameKey); if (sandboxStarCollectCount <= 1) { int num = Singleton <GameConfigurationManager> .Instance.GetValue <int>("star_box_snout_value", "amount"); if (num > 0 && !Singleton <BuildCustomizationLoader> .Instance.IsOdyssey) { GameProgress.AddSandboxStar(Singleton <GameManager> .Instance.CurrentSceneName, base.NameKey, true); num = ((!Singleton <DoubleRewardManager> .Instance.HasDoubleReward) ? num : (num * 2)); GameProgress.AddSnoutCoins(num); Singleton <PlayerProgress> .Instance.AddExperience(PlayerProgress.ExperienceType.StarBoxCollectedSandbox); AudioSource win_snd = new GameObject("sbox").AddComponent <AudioSource>(); win_snd.GetComponent <AudioSource>().clip = (AudioClip)Resources.Load("AudioAdd" + Path.DirectorySeparatorChar + "win_snd"); win_snd.GetComponent <AudioSource>().loop = false; win_snd.GetComponent <AudioSource>().volume = 1f; win_snd.GetComponent <AudioSource>().Play(); base.ShowXPParticles(); for (int i = 0; i < num; i++) { SnoutCoinSingle.Spawn(base.transform.position - Vector3.forward, 1f * (float)i); } } else if (sandboxStarCollectCount < 1) { AudioSource win_snd = new GameObject("sbox").AddComponent <AudioSource>(); win_snd.GetComponent <AudioSource>().clip = (AudioClip)Resources.Load("AudioAdd" + Path.DirectorySeparatorChar + "win_snd"); win_snd.GetComponent <AudioSource>().loop = false; win_snd.GetComponent <AudioSource>().volume = 1f; win_snd.GetComponent <AudioSource>().Play(); GameProgress.AddSandboxStar(Singleton <GameManager> .Instance.CurrentSceneName, base.NameKey, false); } } if (StarBox.onCollected != null) { StarBox.onCollected(); } if (this.onCollect != null) { this.onCollect(); } }
private void OnGUI() { if (!this.skinInitialized) { this.cheatSkin = GUI.skin; float dpi = Screen.dpi; if (dpi > 1f) { this.cheatSkin.label.fontSize = Mathf.FloorToInt(0.1f * dpi + 2f); this.cheatSkin.button.fontSize = Mathf.FloorToInt(0.1f * dpi + 2f); } else { this.cheatSkin.label.fontSize = Mathf.FloorToInt(15f); this.cheatSkin.button.fontSize = Mathf.FloorToInt(15f); } this.cheatSkin.button.wordWrap = true; GUI.skin.verticalScrollbar.fixedWidth = (float)Screen.width * 0.05f; GUI.skin.verticalScrollbarThumb.fixedWidth = (float)Screen.width * 0.05f; this.skinInitialized = true; } this.scrollbarPosition = GUILayout.BeginScrollView(this.scrollbarPosition, new GUILayoutOption[] { GUILayout.Width((float)Screen.width), GUILayout.Height((float)Screen.height - (float)Screen.height * 0.1f) }); this.BeginGrid(); int gameModeIndex = UserSettings.GetInt("game_mode", 0); if (gameModeIndex >= 0 && gameModeIndex < CheatsUtility.gameModeNames.Count) { this.DrawButton("Toggle game mode:\n" + CheatsUtility.gameModeNames[gameModeIndex], delegate { gameModeIndex++; if (gameModeIndex >= CheatsUtility.gameModeNames.Count) { gameModeIndex = 0; } if (gameModeIndex == 0) { UserSettings.DeleteKey("game_mode"); } else { UserSettings.SetInt("game_mode", gameModeIndex); } }); } this.DrawButton("Reset progress", delegate { GameProgress.DeleteAll(); GameProgress.InitializeGameProgressData(); GameProgress.Save(); UserSettings.DeleteAll(); UserSettings.Save(); if (Singleton <DailyChallenge> .IsInstantiated() && Singleton <DailyChallenge> .Instance.Initialized) { Singleton <DailyChallenge> .Instance.ForceNewChallenge(); } }); this.DrawButton("1-star all levels", delegate { foreach (Episode episode in WPFMonoBehaviour.gameData.m_episodeLevels) { for (int i = 0; i < episode.LevelInfos.Count; i++) { this.SetStarsCompletion(episode.LevelInfos[i], 1); } } }); this.DrawButton("3-stars all but one", delegate { foreach (Episode episode in WPFMonoBehaviour.gameData.m_episodeLevels) { int num = UnityEngine.Random.Range(0, episode.LevelInfos.Count - 3); for (int i = 0; i < episode.LevelInfos.Count - 2; i++) { if (i != num) { this.SetStarsCompletion(episode.LevelInfos[i], 3); } } } }); this.DrawButton("3-stars all", delegate { foreach (Episode episode in WPFMonoBehaviour.gameData.m_episodeLevels) { for (int i = 0; i < episode.LevelInfos.Count; i++) { this.SetStarsCompletion(episode.LevelInfos[i], 3); } } }); this.DrawButton("Sandbox all starboxes", delegate { foreach (SandboxLevels.LevelData levelData in WPFMonoBehaviour.gameData.m_sandboxLevels.Levels) { for (int i = 0; i < levelData.m_starBoxCount; i++) { if (i < 10) { GameProgress.AddSandboxStar(levelData.SceneName, "StarBox0" + i, false); } else { GameProgress.AddSandboxStar(levelData.SceneName, "StarBox" + i, false); } } } }); this.DrawButton("Unlimited Sandbox Parts", delegate { IEnumerator enumerator = Enum.GetValues(typeof(BasePart.PartType)).GetEnumerator(); try { while (enumerator.MoveNext()) { object obj = enumerator.Current; BasePart.PartType partType = (BasePart.PartType)obj; if (partType != BasePart.PartType.Unknown && partType != BasePart.PartType.ObsoleteWheel && partType != BasePart.PartType.JetEngine) { int sandboxPartCount = GameProgress.GetSandboxPartCount(partType); GameProgress.AddSandboxParts(partType, 99 - sandboxPartCount, false); } } } finally { IDisposable disposable; if ((disposable = (enumerator as IDisposable)) != null) { disposable.Dispose(); } } }); if (Application.targetFrameRate == 60) { this.DrawButton("Set low target FPS", delegate { Application.targetFrameRate = 25; }); } else { this.DrawButton("Set default target FPS", delegate { Application.targetFrameRate = 60; }); } this.DrawButton("Unlock all levels", delegate { GameProgress.SetBool("UnlockAllLevels", true, GameProgress.Location.Local); }); this.DrawButton("Restore IAPs", delegate { Singleton <IapManager> .Instance.RestorePurchasedItems(); }); this.DrawButton("Reset IAPs", delegate { GameProgress.SetBool("ResetIAPs", true, GameProgress.Location.Local); }); this.DrawButton("Add 10 Autobuilds", delegate { GameProgress.AddBluePrints(10); }); this.DrawButton("Add Wooden crate", delegate { GameProgress.AddLootcrate(LootCrateType.Wood, 1); }); this.DrawButton("Add Metal crate", delegate { GameProgress.AddLootcrate(LootCrateType.Metal, 1); }); this.DrawButton("Add Golden crate", delegate { GameProgress.AddLootcrate(LootCrateType.Gold, 1); }); this.DrawButton("Add 10 Glue, Magnet, Turbo and NightVision", delegate { GameProgress.AddSuperGlue(10); GameProgress.AddSuperMagnet(10); GameProgress.AddTurboCharge(10); GameProgress.AddNightVision(10); }); this.DrawButton("Unlock all sandboxes", delegate { GameProgress.UnlockButton("EpisodeButtonSandbox"); foreach (SandboxLevels.LevelData levelData in WPFMonoBehaviour.gameData.m_sandboxLevels.Levels) { if (!(levelData.m_identifier == "S-F") && !(levelData.m_identifier == "S-M")) { GameProgress.SetSandboxUnlocked(levelData.m_identifier, true); } } }); this.DrawButton("Unlock Field of Dreams", delegate { GameProgress.SetSandboxUnlocked("S-F", true); }); this.DrawButton("Unlock Little Pig Adventure", delegate { GameProgress.SetSandboxUnlocked("S-M", true); }); this.DrawButton("Unlock iOS Full version", delegate { GameProgress.SetFullVersionUnlocked(true); }); this.DrawButton("Mimic 1.8.0 install version. Game needs to be restarted.", delegate { GameProgress.SetString("InstallVersion", "1.8.0", GameProgress.Location.Local); GameProgress.DeleteKey("LastKnownVersion", GameProgress.Location.Local); }); this.DrawButton("Unlock & 3-star Race Levels except for last", delegate { List <RaceLevels.LevelData> levels = WPFMonoBehaviour.gameData.m_raceLevels.Levels; for (int i = 0; i < levels.Count - 1; i++) { GameProgress.SetInt(levels[i].m_identifier + "_stars", 3, GameProgress.Location.Local); GameProgress.SetBestTime(levels[i].SceneName, 10f); GameProgress.SetRaceLevelUnlocked(levels[i].m_identifier, true); } }); this.DrawButton("Add some desserts", delegate { int count = WPFMonoBehaviour.gameData.m_desserts.Count; int num = UnityEngine.Random.Range(1, count); for (int i = 0; i < num; i++) { string name = WPFMonoBehaviour.gameData.m_desserts[UnityEngine.Random.Range(0, count)].name; GameProgress.AddDesserts(name, UnityEngine.Random.Range(1, 6)); } }); this.DrawButton("Enable basic mechanic", delegate { GameProgress.SetBool("PermanentBlueprint", true, GameProgress.Location.Local); }); this.DrawButton("Test Force Update. You must relaunch the app manually", delegate { GameProgress.SetInt(CheatsUtility.versionStatusCheat, 3, GameProgress.Location.Local); }); this.DrawButton("Test Optional Update. You must relaunch the app manually", delegate { GameProgress.SetInt(CheatsUtility.versionStatusCheat, 1, GameProgress.Location.Local); }); this.DrawButton("Unlock All Free Levels", delegate { GameProgress.SetBool("UnlockAllFreeLevels", true, GameProgress.Location.Local); }); if (Singleton <RewardSystem> .IsInstantiated()) { string text = "Reward Timer Toggle\nReward time / Reset time\n"; switch (Singleton <RewardSystem> .Instance.GetTimerMode()) { case 0: text += "24h / 48h"; break; case 1: text += "15m / 30m"; break; case 2: text += "5m / 15m"; break; case 3: text += "1m / 1m 15s"; break; case 4: text += "5s / 10s"; break; } this.DrawButton(text, delegate { Singleton <RewardSystem> .Instance.ChangeTimerMode(); }); } this.DrawButton("Reset snout intro", delegate { GameProgress.SetInt("show_count_snout_intro", 0, GameProgress.Location.Local); }); this.DrawButton("Add 1000 snout coins", delegate { GameProgress.AddSnoutCoins(1000); }); this.DrawButton("Add 100 scrap", delegate { GameProgress.AddScrap(100); }); this.DrawButton("Unlock all custom parts", delegate { this.UnlockParts(BasePart.PartTier.Common); this.UnlockParts(BasePart.PartTier.Rare); this.UnlockParts(BasePart.PartTier.Epic); this.UnlockParts(BasePart.PartTier.Legendary); }); this.DrawButton("Unlock all Common parts", delegate { this.UnlockParts(BasePart.PartTier.Common); }); this.DrawButton("Unlock all Rare parts", delegate { this.UnlockParts(BasePart.PartTier.Rare); }); this.DrawButton("Unlock all Epic parts", delegate { this.UnlockParts(BasePart.PartTier.Epic); }); this.DrawButton("Unlock all Legendary parts", delegate { this.UnlockParts(BasePart.PartTier.Legendary); }); this.DrawButton("Unlock all craftable items", delegate { this.UnlockParts(BasePart.PartTier.Common, CustomizationManager.PartFlags.Locked | CustomizationManager.PartFlags.Craftable); this.UnlockParts(BasePart.PartTier.Rare, CustomizationManager.PartFlags.Locked | CustomizationManager.PartFlags.Craftable); this.UnlockParts(BasePart.PartTier.Epic, CustomizationManager.PartFlags.Locked | CustomizationManager.PartFlags.Craftable); this.UnlockParts(BasePart.PartTier.Legendary, CustomizationManager.PartFlags.Locked | CustomizationManager.PartFlags.Craftable); }); this.DrawButton("Reset Workshop Tutorial", delegate { GameProgress.DeleteKey("Workshop_Tutorial", GameProgress.Location.Local); }); this.DrawButton("Reset Crate Craze popup", delegate { GameProgress.SetBool("CrateCrazeSale_shown", false, GameProgress.Location.Local); }); bool processPurchases = GameProgress.GetBool("Process_purchases", true, GameProgress.Location.Local, null); this.DrawButton((!processPurchases) ? "Don't process purchases" : "Do process purchases", delegate { GameProgress.SetBool("Process_purchases", !processPurchases, GameProgress.Location.Local); }); this.DrawButton("CRASH CLIENT", delegate { string text2 = null; text2 = text2.ToString(); }); this.DrawButton("Force Garbage Collection", delegate { GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced); }); bool fastNotifications = GameProgress.GetBool("fast_notifications", false, GameProgress.Location.Local, null); this.DrawButton((!fastNotifications) ? "Use faster notification schedule" : "Use realtime notification schedule", delegate { GameProgress.SetBool("fast_notifications", !fastNotifications, GameProgress.Location.Local); }); if (GameProgress.HasKey("notification_clicked", GameProgress.Location.Local, null)) { this.DrawButton("Clicked notification:\n" + GameProgress.GetString("notification_clicked", "null", GameProgress.Location.Local, null), null); } this.DrawButton("Clear PlayerPrefs", delegate { PlayerPrefs.DeleteAll(); }); this.DrawButton("Get all but one customizations", delegate { for (int i = 1; i < 4; i++) { List <BasePart> allTierParts = CustomizationManager.GetAllTierParts((BasePart.PartTier)i, CustomizationManager.PartFlags.Locked | CustomizationManager.PartFlags.Craftable | CustomizationManager.PartFlags.Rewardable); for (int j = 0; j < allTierParts.Count - 1; j++) { CustomizationManager.UnlockPart(allTierParts[j], "Cheat"); } } }); this.DrawButton("Reset level to 1", delegate { GameProgress.SetInt("player_level", 1, GameProgress.Location.Local); GameProgress.SetInt("player_experience", 0, GameProgress.Location.Local); GameProgress.SetInt("player_pending_experience", -1, GameProgress.Location.Local); }); this.DrawButton("Set level to 5", delegate { GameProgress.SetInt("player_level", 5, GameProgress.Location.Local); GameProgress.SetInt("player_experience", 0, GameProgress.Location.Local); GameProgress.SetInt("player_pending_experience", -1, GameProgress.Location.Local); }); this.DrawButton("Force local game configuration '" + GameProgress.GetBool("ForceLocalGameConfiguration", false, GameProgress.Location.Local, null) + "' (requires restart)", delegate { }); if (GameProgress.HasKey("cup_advance_cheat", GameProgress.Location.Local, null)) { this.DrawButton(string.Concat(new object[] { "Current cup:\n", CakeRaceMenu.GetCurrentLeaderboardCup().ToString(), "\nNext cup:\n", (PlayFabLeaderboard.Leaderboard)GameProgress.GetInt("cup_advance_cheat", 1, GameProgress.Location.Local, null) }), delegate { }); int rankCheat = GameProgress.GetInt("cup_rank_cheat", 0, GameProgress.Location.Local, null); this.DrawButton((!GameProgress.HasKey("cup_rank_cheat", GameProgress.Location.Local, null)) ? "Enable rank cheat" : ("Current Rank:\n" + rankCheat.ToString() + "\nLower rank?"), delegate { switch (rankCheat) { case 1: case 2: break; case 3: rankCheat = 5; goto IL_E6; default: if (rankCheat == 50) { rankCheat = 100; goto IL_E6; } if (rankCheat == 100) { rankCheat = 250; goto IL_E6; } if (rankCheat == 250) { rankCheat = 500; goto IL_E6; } if (rankCheat != 500) { rankCheat = 1; goto IL_E6; } break; case 5: rankCheat = 10; goto IL_E6; case 10: rankCheat = 50; goto IL_E6; } rankCheat++; IL_E6: GameProgress.SetInt("cup_rank_cheat", rankCheat, GameProgress.Location.Local); }); } else { this.DrawButton("Current cup:\n" + CakeRaceMenu.GetCurrentLeaderboardCup().ToString() + "\nAdvance to next Cup", delegate { int value = (int)(1 + CakeRaceMenu.GetCurrentLeaderboardCup()); value = Mathf.Clamp(value, (int)PlayFabLeaderboard.LowestCup(), (int)PlayFabLeaderboard.HighestCup()); GameProgress.SetInt("cup_advance_cheat", value, GameProgress.Location.Local); if (GameProgress.HasKey("cup_rank_cheat", GameProgress.Location.Local, null)) { GameProgress.DeleteKey("cup_rank_cheat", GameProgress.Location.Local); } }); } this.DrawButton("Reset cup cheats", delegate { if (GameProgress.HasKey("cup_advance_cheat", GameProgress.Location.Local, null)) { GameProgress.DeleteKey("cup_advance_cheat", GameProgress.Location.Local); } if (GameProgress.HasKey("cup_rank_cheat", GameProgress.Location.Local, null)) { GameProgress.DeleteKey("cup_rank_cheat", GameProgress.Location.Local); } GameProgress.SetInt("cake_race_current_cup", CakeRaceMenu.GetCupIndexFromPlayerLevel(), GameProgress.Location.Local); }); int leaderboardTestAmount = GameProgress.GetInt("cheat_leaderboard_test", -1, GameProgress.Location.Local, null); if (leaderboardTestAmount < 0) { this.DrawButton("Generate test leaderboard", delegate { GameProgress.SetInt("cheat_leaderboard_test", 0, GameProgress.Location.Local); }); } else { this.DrawButton("Test leaderboard amount:\n" + leaderboardTestAmount.ToString(), delegate { switch (leaderboardTestAmount) { case 0: case 1: case 2: case 3: case 4: break; case 5: leaderboardTestAmount = 8; goto IL_1D7; default: switch (leaderboardTestAmount) { case 500: case 501: case 502: break; default: if (leaderboardTestAmount == 25) { leaderboardTestAmount = 50; goto IL_1D7; } if (leaderboardTestAmount == 50) { leaderboardTestAmount = 75; goto IL_1D7; } if (leaderboardTestAmount == 75) { leaderboardTestAmount = 100; goto IL_1D7; } if (leaderboardTestAmount == 100) { leaderboardTestAmount = 175; goto IL_1D7; } if (leaderboardTestAmount == 175) { leaderboardTestAmount = 250; goto IL_1D7; } if (leaderboardTestAmount == 250) { leaderboardTestAmount = 425; goto IL_1D7; } if (leaderboardTestAmount != 425) { leaderboardTestAmount = 0; goto IL_1D7; } leaderboardTestAmount = 500; goto IL_1D7; } break; case 8: leaderboardTestAmount = 10; goto IL_1D7; case 10: leaderboardTestAmount = 25; goto IL_1D7; } leaderboardTestAmount++; IL_1D7: GameProgress.SetInt("cheat_leaderboard_test", leaderboardTestAmount, GameProgress.Location.Local); }); int leaderboardRankCheat = GameProgress.GetInt("cheat_leaderboard_test_local_rank", -1, GameProgress.Location.Local, null); this.DrawButton("Cheat player rank: " + (leaderboardRankCheat + 1), delegate { switch (leaderboardRankCheat + 1) { case 0: leaderboardRankCheat = 0; break; case 1: leaderboardRankCheat = 1; break; case 2: leaderboardRankCheat = 2; break; case 3: leaderboardRankCheat = 3; break; case 4: leaderboardRankCheat = 4; break; case 5: leaderboardRankCheat = 9; break; default: if (leaderboardRankCheat != 24) { if (leaderboardRankCheat != 49) { if (leaderboardRankCheat != 149) { if (leaderboardRankCheat != 499) { if (leaderboardRankCheat != 999) { if (leaderboardRankCheat != 9999) { if (leaderboardRankCheat == 99999) { leaderboardRankCheat = -1; } } else { leaderboardRankCheat = 99999; } } else { leaderboardRankCheat = 9999; } } else { leaderboardRankCheat = 999; } } else { leaderboardRankCheat = 499; } } else { leaderboardRankCheat = 149; } } else { leaderboardRankCheat = 49; } break; case 10: leaderboardRankCheat = 24; break; } GameProgress.SetInt("cheat_leaderboard_test_local_rank", leaderboardRankCheat, GameProgress.Location.Local); }); this.DrawButton("Clear test leaderboard", delegate { GameProgress.DeleteKey("cheat_leaderboard_test", GameProgress.Location.Local); GameProgress.DeleteKey("cheat_leaderboard_test_local_rank", GameProgress.Location.Local); }); } this.DrawButton("Reset alien machine", delegate { if (GameProgress.HasKey("AlienCraftingMachineShown", GameProgress.Location.Local, null)) { GameProgress.DeleteKey("AlienCraftingMachineShown", GameProgress.Location.Local); } }); this.DrawButton("Reset Cake Race unlock", delegate { if (GameProgress.HasKey("CakeRaceUnlockShown", GameProgress.Location.Local, null)) { GameProgress.SetBool("CakeRaceUnlockShown", false, GameProgress.Location.Local); } if (GameProgress.HasKey("UnlockShown_CakeRaceButton", GameProgress.Location.Local, null)) { GameProgress.SetBool("UnlockShown_CakeRaceButton", false, GameProgress.Location.Local); } }); this.DrawButton("Skip cake race tutorial", delegate { int @int = GameProgress.GetInt("cake_race_total_wins", 0, GameProgress.Location.Local, null); if (@int < 7) { GameProgress.SetInt("cake_race_total_wins", 7, GameProgress.Location.Local); } }); this.EndGrid(); GUILayout.EndScrollView(); GUI.Label(new Rect((float)Screen.width * 0.9f, (float)Screen.height * 0.93f, (float)Screen.width * 0.1f, (float)Screen.height * 0.1f), string.Concat(new string[] { "Debug \n(v", Singleton <BuildCustomizationLoader> .Instance.ApplicationVersion, " - ", Singleton <BuildCustomizationLoader> .Instance.SVNRevisionNumber, ")" })); if (GUI.Button(new Rect((float)Screen.width * 0.2f, (float)Screen.height * 0.92f, (float)Screen.width * 0.6f, (float)Screen.height * 0.08f), "Back to Main Menu")) { GameProgress.Save(); PlayerPrefs.Save(); Singleton <GameManager> .Instance.LoadMainMenu(false); } GUI.skin = null; }