/// <summary> /// Update all skills and add new for current level /// </summary> /// <param name="player"></param> public override void OnLevelUp(GamePlayer player) { base.OnLevelUp(player); // Specializations player.AddSpecialization(SkillBase.GetSpecialization(Specs.Blades)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Blunt)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Shields)); // Spell lines player.AddSpellLine(SkillBase.GetSpellLine("Nurture Warden Spec")); player.AddSpellLine(SkillBase.GetSpellLine("Regrowth Warden Spec")); if (player.Level >= 5) { player.AddAbility(SkillBase.GetAbility(Abilities.Shield, ShieldLevel.Large)); } if (player.Level >= 7) { player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_Shortbows)); } if (player.Level >= 10) { player.AddAbility(SkillBase.GetAbility(Abilities.HibArmor, ArmorLevel.Reinforced)); } if (player.Level >= 15) { player.AddSpecialization(SkillBase.GetSpecialization(Specs.Parry)); player.AddAbility(SkillBase.GetAbility(Abilities.Tireless)); } if (player.Level >= 20) { player.AddAbility(SkillBase.GetAbility(Abilities.HibArmor, ArmorLevel.Scale)); } }
/// <summary> /// Update all skills and add new for current level /// </summary> /// <param name="player"></param> public override void OnLevelUp(GamePlayer player) { base.OnLevelUp(player); // Specializations player.AddSpecialization(SkillBase.GetSpecialization(Specs.Blades)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Blunt)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Music)); // Spell lines player.AddSpellLine(SkillBase.GetSpellLine("Bard Music")); player.AddSpellLine(SkillBase.GetSpellLine("Bard Nurture Spec")); player.AddSpellLine(SkillBase.GetSpellLine("Regrowth Bard Spec")); player.AddSpellLine(SkillBase.GetSpellLine("Bard Music Spec")); player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_Instruments)); if (player.Level >= 10) { player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 1)); } if (player.Level >= 15) { player.AddAbility(SkillBase.GetAbility(Abilities.HibArmor, ArmorLevel.Reinforced)); player.AddAbility(SkillBase.GetAbility(Abilities.Tireless)); } if (player.Level >= 25) { player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 2)); } }
public override void OnLevelUp(GamePlayer player, int previousLevel) { base.OnLevelUp(player, previousLevel); // Mystic // Specializations player.AddSpecialization(SkillBase.GetSpecialization(Specs.Darkness)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Suppression)); // Spell lines player.AddSpellLine(SkillBase.GetSpellLine("Darkness")); player.AddSpellLine(SkillBase.GetSpellLine("Suppression")); // Abilities player.AddAbility(SkillBase.GetAbility(Abilities.Sprint)); player.AddAbility(SkillBase.GetAbility(Abilities.MidArmor, ArmorLevel.Cloth)); player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_Staves)); // Bonedancer // Specializations player.AddSpecialization(SkillBase.GetSpecialization(Specs.BoneArmy)); // Spell lines player.AddSpellLine(SkillBase.GetSpellLine("Bone Army")); player.AddSpellLine(SkillBase.GetSpellLine("Bone Mystics")); player.AddSpellLine(SkillBase.GetSpellLine("Bone Guardians")); player.AddSpellLine(SkillBase.GetSpellLine("Bone Warriors")); // Abilities player.AddAbility(SkillBase.GetAbility(Abilities.Quickcast)); }
/// <summary> /// Update all skills and add new for current level /// </summary> /// <param name="player"></param> public override void OnLevelUp(GamePlayer player, int previousLevel) { base.OnLevelUp(player, previousLevel); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Staff)); player.AddSpellLine(SkillBase.GetSpellLine("Rebirth")); player.AddSpellLine(SkillBase.GetSpellLine("Friar Enhancement Spec")); player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 1)); if (player.Level >=10) { player.AddSpecialization(SkillBase.GetSpecialization(Specs.Parry)); } if (player.Level >= 15) { player.AddAbility(SkillBase.GetAbility(Abilities.Tireless)); } // EVADE if (player.Level >= 33) { player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 5)); } else if (player.Level >= 22) { player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 4)); } else if (player.Level >= 15) { player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 3)); } else if (player.Level >= 10) { player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 2)); } }
public override void OnLevelUp(GamePlayer player) { base.OnLevelUp(player); //Remove player.RemoveSpellLine("Darkness"); player.RemoveSpellLine("Suppression"); player.RemoveSpecialization(Specs.Darkness); player.RemoveSpecialization(Specs.Suppression); // Specializations player.AddSpecialization(SkillBase.GetSpecialization(Specs.Cursing)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Hexing)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Witchcraft)); // Spell lines player.AddSpellLine(SkillBase.GetSpellLine("Cursing")); player.AddSpellLine(SkillBase.GetSpellLine("Cursing Spec")); player.AddSpellLine(SkillBase.GetSpellLine("Hexing")); player.AddSpellLine(SkillBase.GetSpellLine("Witchcraft")); if (player.Level >= 6) { player.AddAbility(SkillBase.GetAbility(Abilities.Tireless)); } }
/// <summary> /// Update all skills and add new for current level /// </summary> /// <param name="player"></param> public override void OnLevelUp(GamePlayer player) { base.OnLevelUp(player); player.AddAbility(SkillBase.GetAbility(Abilities.HibArmor, ArmorLevel.Leather)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Piercing)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Dementia)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.ShadowMastery)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.VampiiricEmbrace)); player.AddSpellLine(SkillBase.GetSpellLine("Dementia")); player.AddSpellLine(SkillBase.GetSpellLine("Shadow Mastery")); player.AddSpellLine(SkillBase.GetSpellLine("Vampiiric Embrace")); player.AddAbility(SkillBase.GetAbility(Abilities.VampiirBolt, 0)); if (player.Level >= 6) { player.AddAbility(SkillBase.GetAbility(Abilities.VampiirConstitution)); player.AddAbility(SkillBase.GetAbility(Abilities.VampiirDexterity)); player.AddAbility(SkillBase.GetAbility(Abilities.VampiirQuickness)); player.AddAbility(SkillBase.GetAbility(Abilities.VampiirStrength)); player.AddAbility(SkillBase.GetAbility(Abilities.Tireless)); } if (player.Level >= 10) { player.AddAbility(SkillBase.GetAbility(Abilities.SafeFall, 1)); player.AddAbility(SkillBase.GetAbility(Abilities.VampiirBolt, 1)); } if (player.Level >= 20) { player.AddAbility(SkillBase.GetAbility(Abilities.SafeFall, 2)); player.AddAbility(SkillBase.GetAbility(Abilities.VampiirBolt, 2)); } if (player.Level >= 25) { player.AddAbility(SkillBase.GetAbility(Abilities.Climbing)); } if (player.Level >= 30) { player.AddAbility(SkillBase.GetAbility(Abilities.SafeFall, 3)); player.AddAbility(SkillBase.GetAbility(Abilities.VampiirBolt, 3)); } if (player.Level >= 35) { player.AddAbility(SkillBase.GetAbility(Abilities.VampiirBolt, 4)); } if (player.Level >= 40) { player.AddAbility(SkillBase.GetAbility(Abilities.SafeFall, 4)); player.AddAbility(SkillBase.GetAbility(Abilities.VampiirBolt, 5)); } if (player.Level >= 45) { player.AddAbility(SkillBase.GetAbility(Abilities.VampiirBolt, 6)); } if (player.Level >= 50) { player.AddAbility(SkillBase.GetAbility(Abilities.SafeFall, 5)); player.AddAbility(SkillBase.GetAbility(Abilities.VampiirBolt, 7)); } }
/// <summary> /// Update all skills and add new for current level /// </summary> /// <param name="player"></param> public override void OnLevelUp(GamePlayer player) { base.OnLevelUp(player); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Death_Servant)); player.AddSpellLine(SkillBase.GetSpellLine("Painworking")); player.AddSpellLine(SkillBase.GetSpellLine("Deathsight Spec")); player.AddSpellLine(SkillBase.GetSpellLine("Painworking Spec")); player.AddSpellLine(SkillBase.GetSpellLine("Death Servant Spec")); }
/// <summary> /// Update all skills and add new for current level /// </summary> /// <param name="player"></param> public override void OnLevelUp(GamePlayer player) { base.OnLevelUp(player); // Specializations player.AddSpecialization(SkillBase.GetSpecialization(Specs.Mentalism)); // Spell lines player.AddSpellLine(SkillBase.GetSpellLine("Mentalism")); player.AddSpellLine(SkillBase.GetSpellLine("Holism")); player.AddSpellLine(SkillBase.GetSpellLine("Illusions")); player.AddSpellLine(SkillBase.GetSpellLine("Mind Mastery")); player.AddAbility(SkillBase.GetAbility(Abilities.Quickcast)); }
/// <summary> /// Update all skills and add new for current level /// </summary> /// <param name="player"></param> public override void OnLevelUp(GamePlayer player) { base.OnLevelUp(player); // Specializations player.AddSpecialization(SkillBase.GetSpecialization(Specs.Enchantments)); // Spell lines player.AddSpellLine(SkillBase.GetSpellLine("Enchantment")); player.AddSpellLine(SkillBase.GetSpellLine("Empowering")); player.AddSpellLine(SkillBase.GetSpellLine("Bedazzling")); player.AddSpellLine(SkillBase.GetSpellLine("Enchantment Mastery")); player.AddAbility(SkillBase.GetAbility(Abilities.Quickcast)); }
/// <summary> /// Update all skills and add new for current level /// </summary> /// <param name="player"></param> public override void OnLevelUp(GamePlayer player) { base.OnLevelUp(player); // Specializations player.AddSpecialization(SkillBase.GetSpecialization(Specs.Void)); // Spell lines player.AddSpellLine(SkillBase.GetSpellLine("Way of the Eclipse")); player.AddSpellLine(SkillBase.GetSpellLine("Shadow Control")); player.AddSpellLine(SkillBase.GetSpellLine("Vacuumancy")); player.AddSpellLine(SkillBase.GetSpellLine("Void Mastery")); player.AddAbility(SkillBase.GetAbility(Abilities.Quickcast)); }
/// <summary> /// Update all skills and add new for current level /// </summary> /// <param name="player"></param> public override void OnLevelUp(GamePlayer player, int previousLevel) { base.OnLevelUp(player, previousLevel); // Specializations player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_Scythe)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Scythe)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Parry)); // Spell lines player.AddSpellLine(SkillBase.GetSpellLine("Valewalker Arb Path Spec")); // Forester class adds "Arboreal Path" so we need to remove it here player.RemoveSpellLine( "Arboreal Path" ); player.AddSpellLine(SkillBase.GetSpellLine("Valewalker Arboreal Path Base")); //immolation spells if (player.Level >= 5) { player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 1)); } if (player.Level >= 10) { player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 2)); } if (player.Level >= 15) { player.AddAbility(SkillBase.GetAbility(Abilities.Tireless)); player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 1)); } if(player.Level >= 19) { player.AddAbility(SkillBase.GetAbility(Abilities.Intercept)); } if (player.Level >= 20) { player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 3)); } if(player.Level >= 23) { player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 2)); } if (player.Level >= 30) { player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 4)); } if(player.Level >= 32) { player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 3)); } }
/// <summary> /// Update all skills and add new for current level /// </summary> /// <param name="player"></param> public override void OnLevelUp(GamePlayer player) { base.OnLevelUp(player); // Specializations player.AddSpecialization(SkillBase.GetSpecialization(Specs.Wind_Magic)); // Spell lines player.AddSpellLine(SkillBase.GetSpellLine("Path of Air")); player.AddSpellLine(SkillBase.GetSpellLine("Abrasion")); player.AddSpellLine(SkillBase.GetSpellLine("Refrigeration")); player.AddSpellLine(SkillBase.GetSpellLine("Vapormancy")); player.AddAbility(SkillBase.GetAbility(Abilities.Quickcast)); }
/// <summary> /// Update all skills and add new for current level /// </summary> /// <param name="player"></param> public override void OnLevelUp(GamePlayer player, int previousLevel) { base.OnLevelUp(player, previousLevel); // Specializations player.AddSpecialization(SkillBase.GetSpecialization(Specs.Fire_Magic)); // Spell lines player.AddSpellLine(SkillBase.GetSpellLine("Path of Fire")); player.AddSpellLine(SkillBase.GetSpellLine("Calefaction")); player.AddSpellLine(SkillBase.GetSpellLine("Liquifaction")); player.AddSpellLine(SkillBase.GetSpellLine("Pyromancy")); player.AddAbility(SkillBase.GetAbility(Abilities.Quickcast)); }
/// <summary> /// Update all skills and add new for current level /// </summary> /// <param name="player"></param> public override void OnLevelUp(GamePlayer player, int previousLevel) { base.OnLevelUp(player, previousLevel); player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_Flexible)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Flexible)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Shields)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Parry)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Soulrending)); player.AddSpellLine(SkillBase.GetSpellLine("Soulrending")); if (player.Level >= 9) { player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 1)); } if (player.Level >= 10) { player.AddAbility(SkillBase.GetAbility(Abilities.AlbArmor, ArmorLevel.Chain)); } if (player.Level >= 15) { player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 1)); player.AddAbility(SkillBase.GetAbility(Abilities.Tireless)); } if (player.Level >= 17) { player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 2)); player.AddAbility(SkillBase.GetAbility(Abilities.Shield, ShieldLevel.Large)); } if (player.Level >= 30) { player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 3)); } }
/// <summary> /// Update all skills and add new for current level /// </summary> /// <param name="player"></param> public override void OnLevelUp(GamePlayer player, int previousLevel) { base.OnLevelUp(player, previousLevel); // Forester // Specializations player.AddSpecialization(SkillBase.GetSpecialization(Specs.Arboreal_Path)); // Spell lines player.AddSpellLine(SkillBase.GetSpellLine("Arboreal Path")); // Abilities player.AddAbility(SkillBase.GetAbility(Abilities.Sprint)); player.AddAbility(SkillBase.GetAbility(Abilities.HibArmor, ArmorLevel.Cloth)); player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_Staves)); // Animist // Specializations player.AddSpecialization(SkillBase.GetSpecialization(Specs.Creeping_Path)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Verdant_Path)); // Spell lines player.AddSpellLine(SkillBase.GetSpellLine("Creeping Path")); //base player.AddSpellLine(SkillBase.GetSpellLine("Verdant Path")); //base player.AddSpellLine(SkillBase.GetSpellLine("Arboreal Mastery")); //spec player.AddSpellLine(SkillBase.GetSpellLine("Creeping Path Spec")); //spec player.AddSpellLine(SkillBase.GetSpellLine("Verdant Path Spec")); //spec player.AddAbility(SkillBase.GetAbility(Abilities.Quickcast)); }
/// <summary> /// Update all skills and add new for current level /// </summary> /// <param name="player"></param> public override void OnLevelUp(GamePlayer player, int previousLevel) { base.OnLevelUp(player, previousLevel); player.AddAbility(SkillBase.GetAbility(Abilities.Shield, ShieldLevel.Large)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Shields)); player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_LargeWeapons)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Large_Weapons)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Valor)); player.AddSpellLine(SkillBase.GetSpellLine("Valor")); if (player.Level >= 15) { player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 1)); player.AddAbility(SkillBase.GetAbility(Abilities.Tireless)); } if (player.Level >= 18) { player.AddAbility(SkillBase.GetAbility(Abilities.Intercept)); } if (player.Level >= 20) { player.AddAbility(SkillBase.GetAbility(Abilities.HibArmor, ArmorLevel.Scale)); } if (player.Level >= 25) { player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 2)); } }
public override void OnLevelUp(GamePlayer player) { base.OnLevelUp(player); // Specializations player.AddSpecialization(SkillBase.GetSpecialization(Specs.Spirit_Magic)); // Spell lines player.AddSpellLine(SkillBase.GetSpellLine("Spirit Animation")); player.AddSpellLine(SkillBase.GetSpellLine("Matter Manipulation")); player.AddSpellLine(SkillBase.GetSpellLine("Essence Manipulation")); player.AddSpellLine(SkillBase.GetSpellLine("Vivification")); // Abilities player.AddAbility(SkillBase.GetAbility(Abilities.Quickcast)); }
public override void OnLevelUp(GamePlayer player, int previousLevel) { base.OnLevelUp(player, previousLevel); // Specializations player.AddSpecialization(SkillBase.GetSpecialization(Specs.Summoning)); // Spell lines player.AddSpellLine(SkillBase.GetSpellLine("Summoning")); player.AddSpellLine(SkillBase.GetSpellLine("Spirit Dimming")); player.AddSpellLine(SkillBase.GetSpellLine("Spirit Suppression")); player.AddSpellLine(SkillBase.GetSpellLine("Spirit Enhancement")); // Abilities player.AddAbility(SkillBase.GetAbility(Abilities.Quickcast)); }
public override void OnLevelUp(GamePlayer player, int previousLevel) { base.OnLevelUp(player, previousLevel); // Specializations player.AddSpecialization(SkillBase.GetSpecialization(Specs.Runecarving)); // Spell lines player.AddSpellLine(SkillBase.GetSpellLine("Runecarving")); player.AddSpellLine(SkillBase.GetSpellLine("Runes of Darkness")); player.AddSpellLine(SkillBase.GetSpellLine("Runes of Suppression")); player.AddSpellLine(SkillBase.GetSpellLine("Runes of Destruction")); // Abilities player.AddAbility(SkillBase.GetAbility(Abilities.Quickcast)); }
public override void OnLevelUp(GamePlayer player) { base.OnLevelUp(player); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Battlesongs)); player.AddSpellLine(SkillBase.GetSpellLine("Battlesongs")); player.AddAbility(SkillBase.GetAbility(Abilities.Shield, ShieldLevel.Medium)); if (player.Level >= 12) { player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 1)); } if (player.Level >= 15) { player.AddAbility(SkillBase.GetAbility(Abilities.Tireless)); } if (player.Level >= 19) { player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 2)); } if (player.Level >= 20) { player.AddAbility(SkillBase.GetAbility(Abilities.MidArmor, ArmorLevel.Chain)); player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 1)); } }
public override void OnLevelUp(GamePlayer player) { base.OnLevelUp(player); // Specializations player.AddSpecialization(SkillBase.GetSpecialization(Specs.Mind_Magic)); // Spell lines player.AddSpellLine(SkillBase.GetSpellLine("Mind Twisting")); player.AddSpellLine(SkillBase.GetSpellLine("Telekinesis")); player.AddSpellLine(SkillBase.GetSpellLine("Disorientation")); player.AddSpellLine(SkillBase.GetSpellLine("Domination")); // Abilities player.AddAbility(SkillBase.GetAbility(Abilities.Quickcast)); }
public override void OnLevelUp(GamePlayer player) { base.OnLevelUp(player); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Shields)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Stormcalling)); player.AddSpellLine(SkillBase.GetSpellLine("Stormcalling")); if (player.Level >= 10) { player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 1)); } if (player.Level >= 12) { player.AddAbility(SkillBase.GetAbility(Abilities.Shield, ShieldLevel.Large)); player.AddAbility(SkillBase.GetAbility(Abilities.MidArmor, ArmorLevel.Chain)); } if (player.Level >= 15) { player.AddAbility(SkillBase.GetAbility(Abilities.Intercept)); player.AddAbility(SkillBase.GetAbility(Abilities.Tireless)); } if (player.Level >= 20) { player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 2)); } }
public override void OnLevelUp(GamePlayer player) { base.OnLevelUp(player); // Specializations player.AddSpecialization(SkillBase.GetSpecialization(Specs.Earth_Magic)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Cold_Magic)); // Spell lines player.AddSpellLine(SkillBase.GetSpellLine("Path of Earth")); player.AddSpellLine(SkillBase.GetSpellLine("Path of Ice")); // Abilities player.AddAbility(SkillBase.GetAbility(Abilities.Sprint)); player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_Staves)); player.AddAbility(SkillBase.GetAbility(Abilities.AlbArmor, ArmorLevel.Cloth)); }
public override void OnLevelUp(GamePlayer player, int previousLevel) { base.OnLevelUp(player, previousLevel); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Mending)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Augmentation)); // Spell lines player.AddSpellLine(SkillBase.GetSpellLine("Mending")); player.AddSpellLine(SkillBase.GetSpellLine("Augmentation")); player.AddAbility(SkillBase.GetAbility(Abilities.Sprint)); player.AddAbility(SkillBase.GetAbility(Abilities.MidArmor, ArmorLevel.Leather)); player.AddAbility(SkillBase.GetAbility(Abilities.Shield, ShieldLevel.Small)); player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_Hammers)); player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_Staves)); }
public override void OnLevelUp(GamePlayer player, int previousLevel) { base.OnLevelUp(player, previousLevel); // Specializations player.AddSpecialization(SkillBase.GetSpecialization(Specs.Matter_Magic)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Body_Magic)); // Spell lines player.AddSpellLine(SkillBase.GetSpellLine("Matter")); player.AddSpellLine(SkillBase.GetSpellLine("Body Destruction")); // Abilities player.AddAbility(SkillBase.GetAbility(Abilities.Sprint)); player.AddAbility(SkillBase.GetAbility(Abilities.AlbArmor, ArmorLevel.Cloth)); player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_Staves)); }
public override void OnLevelUp(GamePlayer player) { base.OnLevelUp(player); // Specialization player.AddSpecialization(SkillBase.GetSpecialization(Specs.Deathsight)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Painworking)); // Spell lines player.AddSpellLine(SkillBase.GetSpellLine("Deathsight")); player.AddSpellLine(SkillBase.GetSpellLine("Death Servant")); // Abilities player.AddAbility(SkillBase.GetAbility(Abilities.Sprint)); player.AddAbility(SkillBase.GetAbility(Abilities.AlbArmor, ArmorLevel.Cloth)); player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_Staves)); }
public override void OnLevelUp(GamePlayer player, int previousLevel) { base.OnLevelUp(player, previousLevel); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Rejuvenation)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Enhancement)); // Spell lines player.AddSpellLine(SkillBase.GetSpellLine("Rejuvenation")); player.AddSpellLine(SkillBase.GetSpellLine("Enhancement")); player.AddAbility(SkillBase.GetAbility(Abilities.Sprint)); player.AddAbility(SkillBase.GetAbility(Abilities.AlbArmor, ArmorLevel.Leather)); player.AddAbility(SkillBase.GetAbility(Abilities.Shield, ShieldLevel.Small)); player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_Crushing)); player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_Staves)); }
public override void OnLevelUp(GamePlayer player) { base.OnLevelUp(player); player.RemoveSpecialization(Specs.Axe); player.RemoveSpecialization(Specs.Hammer); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Shields)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Spear)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Sword)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Mending)); player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_Swords)); player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_Spears)); player.AddAbility(SkillBase.GetAbility(Abilities.Guard, 1)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.OdinsWill)); player.AddSpellLine(SkillBase.GetSpellLine("Odin's Will")); player.AddSpellLine(SkillBase.GetSpellLine("Mending")); player.AddSpellLine(SkillBase.GetSpellLine("Valkyrie Mending Spec")); if (player.Level >= 7) { player.AddAbility(SkillBase.GetAbility(Abilities.Engage)); player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 1)); } if (player.Level >= 10) { player.AddAbility(SkillBase.GetAbility(Abilities.Shield, ShieldLevel.Large)); player.AddAbility(SkillBase.GetAbility(Abilities.Guard, 2)); } if (player.Level >= 12) { player.AddAbility(SkillBase.GetAbility(Abilities.MidArmor, ArmorLevel.Chain)); } if (player.Level >= 15) { player.AddAbility(SkillBase.GetAbility(Abilities.Guard, 3)); player.AddAbility(SkillBase.GetAbility(Abilities.Tireless)); } if (player.Level >= 20) { player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 2)); } }
/// <summary> /// Update all skills and add new for current level /// </summary> /// <param name="player"></param> public override void OnLevelUp(GamePlayer player) { base.OnLevelUp(player); player.RemoveAbility(Abilities.AlbArmor); player.AddAbility(SkillBase.GetAbility(Abilities.AlbArmor, ArmorLevel.Cloth)); player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_Flexible)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Flexible)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Crush)); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Shields)); player.AddSpellLine(SkillBase.GetSpellLine("Heretic Rejuvenation Spec")); player.RemoveSpellLine("Enhancement"); player.AddSpellLine(SkillBase.GetSpellLine("Heretic Enhancement")); player.AddSpellLine(SkillBase.GetSpellLine("Heretic Enhancement Spec")); if (player.Level >= 15) { player.AddAbility(SkillBase.GetAbility(Abilities.Tireless)); } }
/// <summary> /// Update all skills and add new for current level /// </summary> /// <param name="player"></param> public override void OnLevelUp(GamePlayer player, int previousLevel) { base.OnLevelUp(player, previousLevel); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Subterranean)); player.AddSpellLine(SkillBase.GetSpellLine("Subterranean Incantations")); player.AddSpellLine(SkillBase.GetSpellLine("Shaman Mend Spec")); player.AddSpellLine(SkillBase.GetSpellLine("Shaman Augmentation Spec")); player.AddSpellLine(SkillBase.GetSpellLine("Subterranean Spec")); if (player.Level >= 10) { player.AddAbility(SkillBase.GetAbility(Abilities.MidArmor, ArmorLevel.Studded)); } if (player.Level >= 20) { player.AddAbility(SkillBase.GetAbility(Abilities.MidArmor, ArmorLevel.Chain)); } }
public override bool WhisperReceive(GameLiving source, string text) { if (!base.WhisperReceive(source, text) || !(source is GamePlayer)) { return(false); } GamePlayer player = source as GamePlayer; if (text.ToLower() == "darkness") { player.AddSpecialization(SkillBase.GetSpecialization(Specs.Darkness)); player.AddSpellLine(SkillBase.GetSpellLine("Darkness")); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Augmentation)); player.AddSpellLine(SkillBase.GetSpellLine("Augmentation Spec")); player.AddSpellLine(SkillBase.GetSpellLine("AugmentationSpec")); player.Out.SendUpdatePlayer(); player.Out.SendUpdatePoints(); player.Out.SendUpdatePlayerSkills(); player.SaveIntoDatabase(); player.UpdatePlayerStatus(); } if (text.ToLower() == "stormcalling") { player.Out.SendMessage("Should have other spell line now!", DOL.GS.PacketHandler.eChatType.CT_Staff, DOL.GS.PacketHandler.eChatLoc.CL_SystemWindow); player.AddSpecialization(SkillBase.GetSpecialization(Specs.Stormcalling)); player.AddSpellLine(SkillBase.GetSpellLine("Stormcalling")); player.Out.SendUpdatePlayer(); player.Out.SendUpdatePoints(); player.Out.SendUpdatePlayerSkills(); player.SaveIntoDatabase(); player.UpdatePlayerStatus(); } return(false); }
public override bool WhisperReceive(GameLiving source, string str) { if (!base.WhisperReceive(source, str)) { return(false); } if (!(source is GamePlayer)) { return(false); } GamePlayer t = (GamePlayer)source; switch (str) { case "Abilities": if (t.Level >= 50) { t.AddSpellLine(SkillBase.GetSpellLine("Champion Abilities")); t.Out.SendMessage("I have given you your first Champion Abilities!", eChatType.CT_Say, eChatLoc.CL_PopupWindow); t.UpdateSpellLineLevels(true); t.Out.SendUpdatePlayerSkills(); t.Out.SendUpdatePlayer(); t.UpdatePlayerStatus(); t.SaveIntoDatabase(); } else { SendReply(t, "You are not the correct level, come back when you have reached level 45."); } break; case "The King": if (t.Level >= 50) { Say("I'm now teleporting you to the King"); t.MoveTo(394, 32327, 32379, 15901, 63); } else { SendReply(t, "You are not the correct level, here you go :)."); } t.Level = 50; t.Health = t.MaxHealth; t.Endurance = t.MaxEndurance; t.Mana = t.MaxMana; t.UpdatePlayerStatus(); break; default: break; } return(true); }
public override bool ReceiveItem(GameLiving source, InventoryItem item) { GamePlayer t = source as GamePlayer; if (WorldMgr.GetDistance(this, source) > WorldMgr.INTERACT_DISTANCE) { ((GamePlayer)source).Out.SendMessage("You are too far away to give anything to " + GetName(0, false) + ".", eChatType.CT_System, eChatLoc.CL_SystemWindow); return(false); } if (t.MLLevel == 0) { t.Out.SendMessage("You have not completed any MLs and therefore cannot respec them!", eChatType.CT_Say, eChatLoc.CL_PopupWindow); return(false); } if (t != null && item != null && item.Id_nb == "mlrespectoken") { if (t.CharacterClass.ID == 1)//Paladin { mlchoicea = (byte)eMLLine.Warlord; mlchoiceb = (byte)eMLLine.BattleMaster; } else if (t.CharacterClass.ID == 2)//Armsman { mlchoicea = (byte)eMLLine.Warlord; mlchoiceb = (byte)eMLLine.BattleMaster; } else if (t.CharacterClass.ID == 3)//Scout { mlchoicea = (byte)eMLLine.BattleMaster; mlchoiceb = (byte)eMLLine.Sojourner; } else if (t.CharacterClass.ID == 4)//Minstrel { mlchoicea = (byte)eMLLine.Warlord; mlchoiceb = (byte)eMLLine.Sojourner; } else if (t.CharacterClass.ID == 5)//Theurgist { mlchoicea = (byte)eMLLine.Convoker; mlchoiceb = (byte)eMLLine.Stormlord; } else if (t.CharacterClass.ID == 6)//Cleric { mlchoicea = (byte)eMLLine.Warlord; mlchoiceb = (byte)eMLLine.Perfecter; } else if (t.CharacterClass.ID == 7)//Wizard { mlchoicea = (byte)eMLLine.Convoker; mlchoiceb = (byte)eMLLine.Stormlord; } else if (t.CharacterClass.ID == 8)//Sorcerer { mlchoicea = (byte)eMLLine.Convoker; mlchoiceb = (byte)eMLLine.Stormlord; } else if (t.CharacterClass.ID == 9)//Infiltrator { mlchoicea = (byte)eMLLine.Spymaster; mlchoiceb = (byte)eMLLine.BattleMaster; } else if (t.CharacterClass.ID == 10)//Frair { mlchoicea = (byte)eMLLine.BattleMaster; mlchoiceb = (byte)eMLLine.Perfecter; } else if (t.CharacterClass.ID == 11)//Mercenary { mlchoicea = (byte)eMLLine.BattleMaster; mlchoiceb = (byte)eMLLine.Banelord; } else if (t.CharacterClass.ID == 12)//Necromancer { mlchoicea = (byte)eMLLine.Convoker; mlchoiceb = (byte)eMLLine.Stormlord; } else if (t.CharacterClass.ID == 13)//Cabalist { mlchoicea = (byte)eMLLine.Convoker; mlchoiceb = (byte)eMLLine.BattleMaster; } else if (t.CharacterClass.ID == 19)//Reaver { mlchoicea = (byte)eMLLine.BattleMaster; mlchoiceb = (byte)eMLLine.Banelord; } else if (t.CharacterClass.ID == 21)//Thane { mlchoicea = (byte)eMLLine.BattleMaster; mlchoiceb = (byte)eMLLine.Stormlord; } else if (t.CharacterClass.ID == 22)//Warrior { mlchoicea = (byte)eMLLine.Warlord; mlchoiceb = (byte)eMLLine.BattleMaster; } else if (t.CharacterClass.ID == 23)//Shadowblade { mlchoicea = (byte)eMLLine.Spymaster; mlchoiceb = (byte)eMLLine.BattleMaster; } else if (t.CharacterClass.ID == 24)//Skald { mlchoicea = (byte)eMLLine.Warlord; mlchoiceb = (byte)eMLLine.Sojourner; } else if (t.CharacterClass.ID == 25)//Hunter { mlchoicea = (byte)eMLLine.Sojourner; mlchoiceb = (byte)eMLLine.BattleMaster; } else if (t.CharacterClass.ID == 26)//Healer { mlchoicea = (byte)eMLLine.Sojourner; mlchoiceb = (byte)eMLLine.Perfecter; } else if (t.CharacterClass.ID == 27)//Spiritmaster { mlchoicea = (byte)eMLLine.Convoker; mlchoiceb = (byte)eMLLine.Stormlord; } else if (t.CharacterClass.ID == 28)//Shaman { mlchoicea = (byte)eMLLine.Convoker; mlchoiceb = (byte)eMLLine.Perfecter; } else if (t.CharacterClass.ID == 29)//Runemaster { mlchoicea = (byte)eMLLine.Convoker; mlchoiceb = (byte)eMLLine.Stormlord; } else if (t.CharacterClass.ID == 30)//Bonedancer { mlchoicea = (byte)eMLLine.Convoker; mlchoiceb = (byte)eMLLine.Banelord; } else if (t.CharacterClass.ID == 31)//Berserker { mlchoicea = (byte)eMLLine.BattleMaster; mlchoiceb = (byte)eMLLine.Banelord; } else if (t.CharacterClass.ID == 32)//Savage { mlchoicea = (byte)eMLLine.Warlord; mlchoiceb = (byte)eMLLine.BattleMaster; } else if (t.CharacterClass.ID == 33)//Heretic { mlchoicea = (byte)eMLLine.Banelord; mlchoiceb = (byte)eMLLine.Perfecter; } else if (t.CharacterClass.ID == 34)//Valkyrie { mlchoicea = (byte)eMLLine.Stormlord; mlchoiceb = (byte)eMLLine.Warlord; } else if (t.CharacterClass.ID == 39)//Bainshee { mlchoicea = (byte)eMLLine.Convoker; mlchoiceb = (byte)eMLLine.Stormlord; } else if (t.CharacterClass.ID == 40)//Eldritch { mlchoicea = (byte)eMLLine.Convoker; mlchoiceb = (byte)eMLLine.Stormlord; } else if (t.CharacterClass.ID == 41)//Enchanter { mlchoicea = (byte)eMLLine.Convoker; mlchoiceb = (byte)eMLLine.Stormlord; } else if (t.CharacterClass.ID == 42)//Mentalist { mlchoicea = (byte)eMLLine.Stormlord; mlchoiceb = (byte)eMLLine.Warlord; } else if (t.CharacterClass.ID == 43)//Blademaster { mlchoicea = (byte)eMLLine.BattleMaster; mlchoiceb = (byte)eMLLine.Banelord; } else if (t.CharacterClass.ID == 44)//Hero { mlchoicea = (byte)eMLLine.BattleMaster; mlchoiceb = (byte)eMLLine.Warlord; } else if (t.CharacterClass.ID == 45)//Champion { mlchoicea = (byte)eMLLine.BattleMaster; mlchoiceb = (byte)eMLLine.Banelord; } else if (t.CharacterClass.ID == 46)//Warden { mlchoicea = (byte)eMLLine.BattleMaster; mlchoiceb = (byte)eMLLine.Perfecter; } else if (t.CharacterClass.ID == 47)//Druid { mlchoicea = (byte)eMLLine.Convoker; mlchoiceb = (byte)eMLLine.Perfecter; } else if (t.CharacterClass.ID == 48)//Bard { mlchoicea = (byte)eMLLine.Sojourner; mlchoiceb = (byte)eMLLine.Perfecter; } else if (t.CharacterClass.ID == 49)//Nightshade { mlchoicea = (byte)eMLLine.Spymaster; mlchoiceb = (byte)eMLLine.Stormlord; } else if (t.CharacterClass.ID == 50)//Ranger { mlchoicea = (byte)eMLLine.BattleMaster; mlchoiceb = (byte)eMLLine.Sojourner; } else if (t.CharacterClass.ID == 55)//Animist { mlchoicea = (byte)eMLLine.Convoker; mlchoiceb = (byte)eMLLine.Stormlord; } else if (t.CharacterClass.ID == 56)//Valewalker { mlchoicea = (byte)eMLLine.BattleMaster; mlchoiceb = (byte)eMLLine.Stormlord; } else if (t.CharacterClass.ID == 58)//Vampiir { mlchoicea = (byte)eMLLine.Banelord; mlchoiceb = (byte)eMLLine.Warlord; } else if (t.CharacterClass.ID == 59)//Warlock { mlchoicea = (byte)eMLLine.Banelord; mlchoiceb = (byte)eMLLine.Convoker; } int i = 0; switch (t.MLLevel) { case (byte)eMLLine.Banelord: for (i = 1; i < t.MLLevel + 1; i++) { t.RemoveSpellLine("ML" + i + " Banelord"); } break; case (byte)eMLLine.BattleMaster: for (i = 1; i < t.MLLevel + 1; i++) { t.RemoveSpellLine("ML" + i + " Battlemaster"); } break; case (byte)eMLLine.Convoker: for (i = 1; i < t.MLLevel + 1; i++) { t.RemoveSpellLine("ML" + i + " Convoker"); } break; case (byte)eMLLine.Perfecter: for (i = 1; i < t.MLLevel + 1; i++) { t.RemoveSpellLine("ML" + i + " Perfecter"); } break; case (byte)eMLLine.Sojourner: for (i = 1; i < t.MLLevel + 1; i++) { t.RemoveSpellLine("ML" + i + " Sojourner"); } break; case (byte)eMLLine.Stormlord: for (i = 1; i < t.MLLevel + 1; i++) { t.RemoveSpellLine("ML" + i + " Stormlord"); } break; case (byte)eMLLine.Spymaster: for (i = 1; i < t.MLLevel + 1; i++) { t.RemoveSpellLine("ML" + i + " Spymaster"); } break; case (byte)eMLLine.Warlord: for (i = 1; i < t.MLLevel + 1; i++) { t.RemoveSpellLine("ML" + i + " Warlord"); } break; default: break; } if (t.MLLevel == mlchoicea) { mlfinish = mlchoiceb; } else { mlfinish = mlchoicea; } switch (mlfinish) { case (byte)eMLLine.Banelord: for (i = 1; i < t.MLLevel + 1; i++) { t.AddSpellLine(SkillBase.GetSpellLine("ML" + i + " Banelord")); } t.MLLevel = (byte)eMLLine.Banelord; t.Inventory.RemoveItem(item); t.UpdateSpellLineLevels(true); t.Out.SendUpdatePlayerSkills(); t.Out.SendUpdatePlayer(); t.UpdatePlayerStatus(); t.SaveIntoDatabase(); break; case (byte)eMLLine.BattleMaster: for (i = 1; i < t.MLLevel + 1; i++) { t.AddSpellLine(SkillBase.GetSpellLine("ML" + i + " Battlemaster")); } t.MLLevel = (byte)eMLLine.BattleMaster; t.Inventory.RemoveItem(item); t.UpdateSpellLineLevels(true); t.Out.SendUpdatePlayerSkills(); t.Out.SendUpdatePlayer(); t.UpdatePlayerStatus(); t.SaveIntoDatabase(); break; case (byte)eMLLine.Convoker: for (i = 1; i < t.MLLevel + 1; i++) { t.AddSpellLine(SkillBase.GetSpellLine("ML" + i + " Convoker")); } t.MLLevel = (byte)eMLLine.Convoker; t.Inventory.RemoveItem(item); t.UpdateSpellLineLevels(true); t.Out.SendUpdatePlayerSkills(); t.Out.SendUpdatePlayer(); t.UpdatePlayerStatus(); t.SaveIntoDatabase(); break; case (byte)eMLLine.Perfecter: for (i = 1; i < t.MLLevel + 1; i++) { t.AddSpellLine(SkillBase.GetSpellLine("ML" + i + " Perfecter")); } t.MLLevel = (byte)eMLLine.Perfecter; t.Inventory.RemoveItem(item); t.UpdateSpellLineLevels(true); t.Out.SendUpdatePlayerSkills(); t.Out.SendUpdatePlayer(); t.UpdatePlayerStatus(); t.SaveIntoDatabase(); break; case (byte)eMLLine.Sojourner: for (i = 1; i < t.MLLevel + 1; i++) { t.AddSpellLine(SkillBase.GetSpellLine("ML" + i + " Sojourner")); } t.MLLevel = (byte)eMLLine.Sojourner; t.Inventory.RemoveItem(item); t.UpdateSpellLineLevels(true); t.Out.SendUpdatePlayerSkills(); t.Out.SendUpdatePlayer(); t.UpdatePlayerStatus(); t.SaveIntoDatabase(); break; case (byte)eMLLine.Stormlord: for (i = 1; i < t.MLLevel + 1; i++) { t.AddSpellLine(SkillBase.GetSpellLine("ML" + i + " Stormlord")); } t.MLLevel = (byte)eMLLine.Stormlord; t.Inventory.RemoveItem(item); t.UpdateSpellLineLevels(true); t.Out.SendUpdatePlayerSkills(); t.Out.SendUpdatePlayer(); t.UpdatePlayerStatus(); t.SaveIntoDatabase(); break; case (byte)eMLLine.Spymaster: for (i = 1; i < t.MLLevel + 1; i++) { t.AddSpellLine(SkillBase.GetSpellLine("ML" + i + " Spymaster")); } t.MLLevel = (byte)eMLLine.Spymaster; t.Inventory.RemoveItem(item); t.UpdateSpellLineLevels(true); t.Out.SendUpdatePlayerSkills(); t.Out.SendUpdatePlayer(); t.UpdatePlayerStatus(); t.SaveIntoDatabase(); break; case (byte)eMLLine.Warlord: for (i = 1; i < t.MLLevel + 1; i++) { t.AddSpellLine(SkillBase.GetSpellLine("ML" + i + " Warlord")); } t.MLLevel = (byte)eMLLine.Warlord; t.Inventory.RemoveItem(item); t.UpdateSpellLineLevels(true); t.Out.SendUpdatePlayerSkills(); t.Out.SendUpdatePlayer(); t.UpdatePlayerStatus(); t.SaveIntoDatabase(); break; default: break; } t.Out.SendPlayerQuit(false); t.Quit(true); t.SaveIntoDatabase(); } return(base.ReceiveItem(source, item)); }