//private NavLinkProxyComponentInitializer Initializer; public override async System.Threading.Tasks.Task <bool> SetInitializer(CRenderContext rc, GamePlay.IEntity host, GamePlay.Component.IComponentContainer hostContainer, GComponentInitializer v) { if (!await base.SetInitializer(rc, host, hostContainer, v)) { return(false); } if (mLineMeshComponent == null) { await InitGraphLines(); } if (mLineMeshComponent != null) { mLineMeshComponent.Entity = host; Host.PlacementChange -= PlacementChange; Host.PlacementChange += PlacementChange; var mat = this.Host.Placement.WorldMatrix; mLineMeshComponent.OnUpdateDrawMatrix(ref mat); } var initializer = v as NavLinkProxyComponentInitializer; Radius = initializer.Radius; Direction = initializer.Direction; Initializer = initializer; return(true); }
public override async Task <bool> SetInitializer(CRenderContext rc, GamePlay.IEntity host, GamePlay.Component.IComponentContainer hostContainer, GComponentInitializer v) { if (!await base.SetInitializer(rc, host, hostContainer, v)) { return(false); } Host.IsNavgation = true; return(true); }
public override async Task <bool> SetInitializer(CRenderContext rc, GamePlay.IEntity host, GamePlay.Component.IComponentContainer hostContainer, GComponentInitializer v) { if (await base.SetInitializer(rc, host, hostContainer, v) == false) { return(false); } mMeshComponent = new GamePlay.Component.GMeshComponent(); var meshCompInit = new GamePlay.Component.GMeshComponent.GMeshComponentInitializer(); meshCompInit.SpecialName = "VisualMesh"; meshCompInit.MeshName = CEngineDesc.PlayerStartMesh; await mMeshComponent.SetInitializer(rc, Host, Host, meshCompInit); //var mat = host.Placement.WorldMatrix; //mMeshComponent.OnUpdateDrawMatrix(ref mat); AgentGeomBoxInitializer = v as AgentGeomBoxComponentInitializer; if (AgentGeomBoxInitializer != null) { AgentGridSize = AgentGeomBoxInitializer.AgentGridSize; StartPos = AgentGeomBoxInitializer.StartPos; } else { AgentGeomBoxInitializer = new AgentGeomBoxComponentInitializer(); } return(true); }
public override async Task <bool> SetInitializer(CRenderContext rc, GamePlay.IEntity host, GamePlay.Component.IComponentContainer hostContainer, GComponentInitializer v) { if (!await base.SetInitializer(rc, host, hostContainer, v)) { return(false); } if (mLineMeshComponent == null) { await base.InitDrawMesh(); mLineMeshComponent.Entity = host; var mat = Host.Placement.WorldMatrix; mLineMeshComponent.OnUpdateDrawMatrix(ref mat); } return(true); }