public static BitmapData_ CreateFromBitmap(GamePlatform p, BitmapCi atlas2d_) { BitmapData_ b = new BitmapData_(); b.width = p.FloatToInt(p.BitmapGetWidth(atlas2d_)); b.height = p.FloatToInt(p.BitmapGetHeight(atlas2d_)); b.argb = new int[b.width * b.height]; p.BitmapGetPixelsArgb(atlas2d_, b.argb); return b; }
public static BitmapData_ CreateFromBitmap(GamePlatform p, BitmapCi atlas2d_) { BitmapData_ b = new BitmapData_(); b.width = p.FloatToInt(p.BitmapGetWidth(atlas2d_)); b.height = p.FloatToInt(p.BitmapGetHeight(atlas2d_)); b.argb = new int[b.width * b.height]; p.BitmapGetPixelsArgb(atlas2d_, b.argb); return(b); }
TextTexture GetTextTexture(string text, FontCi font) { for (int i = 0; i < textTexturesCount; i++) { TextTexture t = textTextures[i]; if (t == null) { continue; } if (t.text == text && t.font.size == font.size && t.font.family == font.family && t.font.style == font.style) { return(t); } } TextTexture textTexture = new TextTexture(); Text_ text_ = new Text_(); text_.text = text; text_.font = font; text_.color = Game.ColorFromArgb(255, 255, 255, 255); BitmapCi textBitmap = textColorRenderer.CreateTextTexture(text_); int texture = p.LoadTextureFromBitmap(textBitmap); IntRef textWidth = new IntRef(); IntRef textHeight = new IntRef(); p.TextSize(text, font, textWidth, textHeight); textTexture.texture = texture; textTexture.texturewidth = p.FloatToInt(p.BitmapGetWidth(textBitmap)); textTexture.textureheight = p.FloatToInt(p.BitmapGetHeight(textBitmap)); textTexture.text = text; textTexture.font = font; textTexture.textwidth = textWidth.value; textTexture.textheight = textHeight.value; p.BitmapDelete(textBitmap); textTextures[textTexturesCount++] = textTexture; return(textTexture); }
/// <summary> /// Creates a bitmap from a given string /// </summary> /// <param name="t">The <see cref="Text_"/> object to create an image from</param> /// <returns>A <see cref="BitmapCi"/> containing the rendered text</returns> internal BitmapCi CreateTextTexture(Text_ t) { IntRef partsCount = new IntRef(); TextPart[] parts = DecodeColors(t.text, t.color, partsCount); float totalwidth = 0; float totalheight = 0; int[] sizesX = new int[partsCount.value]; int[] sizesY = new int[partsCount.value]; for (int i = 0; i < partsCount.value; i++) { IntRef outWidth = new IntRef(); IntRef outHeight = new IntRef(); platform.TextSize(parts[i].text, t.font, outWidth, outHeight); sizesX[i] = outWidth.value; sizesY[i] = outHeight.value; totalwidth += outWidth.value; totalheight = MathCi.MaxFloat(totalheight, outHeight.value); } int size2X = NextPowerOfTwo(platform.FloatToInt(totalwidth) + 1); int size2Y = NextPowerOfTwo(platform.FloatToInt(totalheight) + 1); BitmapCi bmp2 = platform.BitmapCreate(size2X, size2Y); int[] bmp2Pixels = new int[size2X * size2Y]; float currentwidth = 0; for (int i = 0; i < partsCount.value; i++) { int sizeiX = sizesX[i]; int sizeiY = sizesY[i]; if (sizeiX == 0 || sizeiY == 0) { continue; } Text_ partText = new Text_(); partText.text = parts[i].text; partText.color = parts[i].color; partText.font = t.font; BitmapCi partBmp = platform.CreateTextTexture(partText); int partWidth = platform.FloatToInt(platform.BitmapGetWidth(partBmp)); int partHeight = platform.FloatToInt(platform.BitmapGetHeight(partBmp)); int[] partBmpPixels = new int[partWidth * partHeight]; platform.BitmapGetPixelsArgb(partBmp, partBmpPixels); for (int x = 0; x < partWidth; x++) { for (int y = 0; y < partHeight; y++) { if (x + currentwidth >= size2X) { continue; } if (y >= size2Y) { continue; } int c = partBmpPixels[MapUtilCi.Index2d(x, y, partWidth)]; if (Game.ColorA(c) > 0) { bmp2Pixels[MapUtilCi.Index2d(platform.FloatToInt(currentwidth) + x, y, size2X)] = c; } } } currentwidth += sizeiX; } platform.BitmapSetPixelsArgb(bmp2, bmp2Pixels); return(bmp2); }