// Initialize from a card piece public static GamePieceObject InitializeFromCardPiece(CardPiece cardPiece, Transform parentTransform, Player player) { if (cardPiece.cardType == CardType.Unit) { GamePieceObject newUnitObject = Instantiate(GetUnitPrefab(), parentTransform); Unit newUnit = GamePiece.CreatePiece <Unit>(cardPiece, player); newUnitObject.SetPiece(newUnit); return(newUnitObject); } else if (cardPiece.cardType == CardType.Building) { GamePieceObject newBuildingObject = Instantiate(GetUnitPrefab(), parentTransform); Building newBuilding = GamePiece.CreatePiece <Building>(cardPiece, player); newBuildingObject.SetPiece(newBuilding); return(newBuildingObject); } else { return(null); } }
// Initialize from a game piece public static GamePieceObject InitializeFromGamePiece(GamePiece piece, Transform parentTransform, int playerId) { CardPiece cardPiece = piece.GetCard(); if (cardPiece.cardType == CardType.Unit) { GamePieceObject newUnitObject = Instantiate(GetUnitPrefab(), parentTransform); newUnitObject.SetPiece(piece); //piece.gamePieceObject = newUnitObject; return(newUnitObject); } else if (cardPiece.cardType == CardType.Building) { GamePieceObject newBuildingObject = Instantiate(GetUnitPrefab(), parentTransform); newBuildingObject.SetPiece(piece); //piece.gamePieceObject = newBuildingObject; return(newBuildingObject); } else { return(null); } }