コード例 #1
0
ファイル: GameManager.cs プロジェクト: santiontanon/Parallel
    public void SetGamePhase(GamePhases inputPhase)
    {
        Debug.Log("SetGamePhase" + inputPhase.ToString());
        if (currentPhase != null)
        {
            EndGamePhaseBehavior();
        }

        gamePhase = inputPhase;
        switch (gamePhase)
        {
        case GamePhases.StartScreen:
            currentPhase = startScreenBehavior;
            break;

        case GamePhases.LoadScreen:
            currentPhase = loadScreenBehavior;
            tutorialManager.tutorialIndex = 0;
            tutorialManager.ResetTutorialCompletionData();
            break;

        case GamePhases.GenerateTrack:
            currentPhase = generateTrackBehavior;
            break;

        case GamePhases.PlayerInteraction:
            currentPhase = playerInteractionBehavior;
            break;

        case GamePhases.GradeSubmission:
            currentPhase = gradeSubmissionBehavior;
            break;

        case GamePhases.GradeReport:
            currentPhase = gradeReportBehavior;
            break;

        case GamePhases.EndScreen:
            currentPhase = endScreenBehavior;
            break;

        case GamePhases.CloseGame:
            currentPhase = exitGameBehavior;
            break;
        }

        BeginGamePhaseBehavior();
    }
コード例 #2
0
    public void TriggerPhaseTransition(GamePhases inputPhase)
    {
        if (_currentPhaseBehavior)
        {
            _currentPhaseBehavior.EndPhase();
        }

        foreach (GamePhaseBehavior gpb in gamePhaseBehaviors)
        {
            if (gpb.phase == inputPhase)
            {
                gpb.StartPhase();
                _currentPhaseBehavior = gpb;
                if (sharedUIReference)
                {
                    sharedUIReference.SetSharedUIDisplay(_currentPhaseBehavior.sharedUI);
                }
            }
        }
    }
コード例 #3
0
ファイル: GameManager.cs プロジェクト: santiontanon/Parallel
    void FindGamePhaseObjects()
    {
        if (FindObjectOfType <Start_GamePhaseBehavior>() != null)
        {
            startScreenBehavior = FindObjectOfType <Start_GamePhaseBehavior>();
        }
        if (startScreenBehavior == null)
        {
            Debug.LogError("StartBehavior not found or set.");
        }

        if (FindObjectOfType <Load_GamePhaseBehavior>() != null)
        {
            loadScreenBehavior = FindObjectOfType <Load_GamePhaseBehavior>();
        }
        if (loadScreenBehavior == null)
        {
            Debug.LogError("LoadBehavior not found or set.");
        }

        if (FindObjectOfType <Generate_GamePhaseBehavior>() != null)
        {
            generateTrackBehavior = FindObjectOfType <Generate_GamePhaseBehavior>();
        }
        if (generateTrackBehavior == null)
        {
            Debug.LogError("GenerateTrackBehavior not found or set.");
        }

        if (FindObjectOfType <PlayerInteraction_GamePhaseBehavior>() != null)
        {
            playerInteractionBehavior = FindObjectOfType <PlayerInteraction_GamePhaseBehavior>();
        }
        if (playerInteractionBehavior == null)
        {
            Debug.LogError("PlayerInteractionBehavior not found or set.");
        }

        if (FindObjectOfType <GradeSubmission_GamePhaseBehavior>() != null)
        {
            gradeSubmissionBehavior = FindObjectOfType <GradeSubmission_GamePhaseBehavior>();
        }
        if (gradeSubmissionBehavior == null)
        {
            Debug.LogError("GradeSubmissionBehavior not found or set.");
        }

        if (FindObjectOfType <GradeReport_GamePhaseBehavior>() != null)
        {
            gradeReportBehavior = FindObjectOfType <GradeReport_GamePhaseBehavior>();
        }
        if (gradeReportBehavior == null)
        {
            Debug.LogError("GradeReportBehavior not found or set.");
        }

        if (FindObjectOfType <EndScreen_GamePhaseBehavior>() != null)
        {
            endScreenBehavior = FindObjectOfType <EndScreen_GamePhaseBehavior>();
        }
        if (endScreenBehavior == null)
        {
            Debug.LogError("EndScreenBehavior not found or set.");
        }

        if (FindObjectOfType <Exit_GamePhaseBehavior>() != null)
        {
            exitGameBehavior = FindObjectOfType <Exit_GamePhaseBehavior>();
        }
        if (exitGameBehavior == null)
        {
            Debug.LogError("ExitBehavior not found or set.");
        }
    }