public void ThrowElement(PlayerCharacter user, GamePawn pawnToThrow, Tile target) { PlayerManager.instance.playerCharacter.anim.SetTrigger("Throw"); pawnToThrow.OnThrowed(user, target); currentActiveSkill = null; PlayerManager.instance.hoverMode = HoverMode.NoHover; Highlight_Manager.instance.HideHighlight(user.GetSkillPreviewID(), null, false); GridManager.instance.TilesBecameNotClickableExceptMoveRangeTile(); }