/// <summary> /// Loads the given <see cref="Location"/> into the <see cref="GameCanvas"/>. /// </summary> /// <param name="location"> What location you want.</param> /// <returns>Void method</returns> public void LoadLocation(Location location) { GamePageViewModel.LoadScenery(location); PlayerStats.CurrentLocation = location; LogHelper.logger.Info($"Loaded {location.LocationName}"); }