// Use this for initialization void Start() { gamepad = transform.parent.GetComponent <GamePad_Manager>(); gamepadStick = transform.parent.GetComponent <Advanced_Stick>(); player = GameObject.Find(transform.parent.name + "/Character"); tempPlayer = new GameObject("tempPlayer"); }
//===================================================================================================================================================== void Start() { gun = transform.gameObject.GetComponentInChildren <Gun_Behavior>(); playerCamera = transform.gameObject; camRotation = playerCamera.GetComponent <Cam_Rotation>(); player = GameObject.Find(transform.parent.name + "/Character"); gamePad = transform.parent.gameObject.GetComponent <GamePad_Manager>(); }
// Use this for initialization void Start() { playerCamera = GameObject.Find(transform.parent.name + "/Camera"); camRotation = playerCamera.GetComponent <Cam_Rotation>(); gamePad = transform.parent.gameObject.GetComponent <GamePad_Manager>(); playerManager = transform.parent.GetComponent <Player_Manager>(); rb = GetComponent <Rigidbody>(); }
//===================================================================================================================================================== void Start() { playerCamera = GameObject.Find(transform.parent.name + "/Camera"); force_Gravity = gameObject.AddComponent <ConstantForce>(); // add a force to object gameObject.GetComponent <Rigidbody>().useGravity = false; // make sure object isn't using it's own gravity dir_Gravity = new Vector3(0, 1, 0); //set dir and speed of new gravity force player = GameObject.Find(transform.parent.name + "/Character"); gamePad = transform.parent.gameObject.GetComponent <GamePad_Manager>(); }
//===================================================================================================================================================== void Start() { camPos = GameObject.Find(transform.parent.name + "/Character/CamPos"); cam_upVec = new Vector3(0, 1, 0); //init camera up vector new_UpVec = new Vector3(0, 1, 0); Cursor.lockState = CursorLockMode.Locked; //lock cursor to center of screen transform.forward += new Vector3(0, 0.0001f, 0); //finds player player = GameObject.Find(transform.parent.name + "/Character"); gamePad = transform.parent.gameObject.GetComponent <GamePad_Manager>(); gamePadStick = transform.parent.gameObject.GetComponent <Advanced_Stick>(); NoRecoil = GameObject.Find(transform.parent.name + "/NoRecoil"); NoRecoil.transform.rotation = transform.rotation; }