コード例 #1
0
ファイル: Aim_Assist.cs プロジェクト: Blamx/Portfolio
 // Use this for initialization
 void Start()
 {
     gamepad      = transform.parent.GetComponent <GamePad_Manager>();
     gamepadStick = transform.parent.GetComponent <Advanced_Stick>();
     player       = GameObject.Find(transform.parent.name + "/Character");
     tempPlayer   = new GameObject("tempPlayer");
 }
コード例 #2
0
 //=====================================================================================================================================================
 void Start()
 {
     gun          = transform.gameObject.GetComponentInChildren <Gun_Behavior>();
     playerCamera = transform.gameObject;
     camRotation  = playerCamera.GetComponent <Cam_Rotation>();
     player       = GameObject.Find(transform.parent.name + "/Character");
     gamePad      = transform.parent.gameObject.GetComponent <GamePad_Manager>();
 }
コード例 #3
0
ファイル: Player_Move.cs プロジェクト: Blamx/Portfolio
 // Use this for initialization
 void Start()
 {
     playerCamera  = GameObject.Find(transform.parent.name + "/Camera");
     camRotation   = playerCamera.GetComponent <Cam_Rotation>();
     gamePad       = transform.parent.gameObject.GetComponent <GamePad_Manager>();
     playerManager = transform.parent.GetComponent <Player_Manager>();
     rb            = GetComponent <Rigidbody>();
 }
コード例 #4
0
    //=====================================================================================================================================================
    void Start()
    {
        playerCamera = GameObject.Find(transform.parent.name + "/Camera");

        force_Gravity = gameObject.AddComponent <ConstantForce>(); // add a force to object
        gameObject.GetComponent <Rigidbody>().useGravity = false;  // make sure object isn't using it's own gravity

        dir_Gravity = new Vector3(0, 1, 0);                        //set dir and speed of new gravity force

        player = GameObject.Find(transform.parent.name + "/Character");

        gamePad = transform.parent.gameObject.GetComponent <GamePad_Manager>();
    }
コード例 #5
0
    //=====================================================================================================================================================
    void Start()
    {
        camPos             = GameObject.Find(transform.parent.name + "/Character/CamPos");
        cam_upVec          = new Vector3(0, 1, 0);  //init camera up vector
        new_UpVec          = new Vector3(0, 1, 0);
        Cursor.lockState   = CursorLockMode.Locked; //lock cursor to center of screen
        transform.forward += new Vector3(0, 0.0001f, 0);

        //finds player
        player       = GameObject.Find(transform.parent.name + "/Character");
        gamePad      = transform.parent.gameObject.GetComponent <GamePad_Manager>();
        gamePadStick = transform.parent.gameObject.GetComponent <Advanced_Stick>();
        NoRecoil     = GameObject.Find(transform.parent.name + "/NoRecoil");
        NoRecoil.transform.rotation = transform.rotation;
    }