コード例 #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            input = Input.None;

            keyboardListener.Update(gameTime);
            gamePadListener.Update(gameTime);

            bool result = scene.Update(gameTime, input);

            if (result == true)
            {
                if (scene == titleScene)
                {
                    scene = howtoScene;
                }
                else if (scene == howtoScene)
                {
                    gameScene.Reset();
                    scene = gameScene;
                }
                else if (scene == gameScene)
                {
                    scene = gameOverScene;
                    gameOverScene.Score = gameScene.Score;
                    gameOverScene.Reset();
                }
                else if (scene == gameOverScene)
                {
                    scene = howtoScene;
                }
            }
            base.Update(gameTime);
        }