public void Add(GamePadKeys gk, Keys k) { List <Keys> keyboardkey = new List <Keys>(); keyboardkey.Add(k); if (bindings.ContainsKey(gk)) { bindings.Remove(gk); bindings.Add(gk, keyboardkey); } else { bindings.Add(gk, keyboardkey); } }
public void Add(GamePadKeys gk, Keys k) { List<Keys> keyboardkey = new List<Keys>(); keyboardkey.Add(k); if (bindings.ContainsKey(gk)) { bindings.Remove(gk); bindings.Add(gk, keyboardkey); } else { bindings.Add(gk, keyboardkey); } }
public Keys Get(GamePadKeys gk) { return(bindings[gk][0]); }
public Keys Get(GamePadKeys gk) { return bindings[gk][0]; }